M68 Gauss cannon: Difference between revisions

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*While operating on a similar principle to the [[M99 SASR]], the shells for the M68 appear to be designed to cause [[wikipedia:Hypervelocity|hypervelocity]] collisions, where the target and slug get almost entirely vaporized on impact. This is probably intended to reduce over-penetration.
*While operating on a similar principle to the [[M99 SASR]], the shells for the M68 appear to be designed to cause [[wikipedia:Hypervelocity|hypervelocity]] collisions, where the target and slug get almost entirely vaporized on impact. This is probably intended to reduce over-penetration.
*During the Halo 2 demo trailer, the Gauss fired at a fairly rapid speed. Later, in an early beta multiplayer phase the M68 seemed to be slowed down and also seemed to have lost all its hype. It was later revamped with its original rate of fire during the game's final stages.
*During the Halo 2 demo trailer, the Gauss fired at a fairly rapid speed. Later, in an early beta multiplayer phase the M68 seemed to be slowed down and also seemed to have lost all its hype. It was later revamped with its original rate of fire during the game's final stages.
*In Halo 3, the slug in mid-flight is blue with a blue tail, making it look like Covenant weapon's fire at first glance. This 'blue light' is most likely the slug heating the air around it to super heated levels due to friction with the atmosphere.
*In Halo 3, the slug in mid-flight is blue with a blue tail, making it look like Covenant weapon's fire at first glance. This 'blue light' is most likely the slug heating the air around it to super heated levels due to friction with the atmosphere. In Halo 2, the trail was yellow-orange.
*The Halo 3 version of the Gauss Cannon is a bit weaker and has a slower rate of fire. This came in to balance, since the Halo 2-era Gauss Cannon was allegedly too powerful in-game, though it is still devastating in combat.
*The Halo 3 version of the Gauss Cannon is a bit weaker and has a slower rate of fire. This came in to balance, since the Halo 2-era Gauss Cannon was allegedly too powerful in-game, though it is still devastating in combat.
*Ferrex said in a [http://www.bungie.net/Forums/posts.aspx?postID=27004812 thread], "While the Warthog Gauss rifle is modeled as a magnetic acceleration cannon, the sound and effects are actually those of a railgun, which operates on a different principle. However, the sound and effects were so cool that we couldn't not use them."
*Ferrex said in a [http://www.bungie.net/Forums/posts.aspx?postID=27004812 thread], "While the Warthog Gauss rifle is modeled as a magnetic acceleration cannon, the sound and effects are actually those of a railgun, which operates on a different principle. However, the sound and effects were so cool that we couldn't not use them."
*The speed of the Gauss Cannon's projectile in-game is much slower than its canonical speed of Mach 40. This is probably because of design and engine limits.
*The speed of the Gauss Cannon's projectile in-game is much slower than its canonical speed of Mach 40. This is probably because of design and engine limits. The projectile moves more quickly in Halo 3 than in Halo 2.
*In Halo 3, the screen on the cannon's firing mechanism will actually display its surroundings in real-time thermal imaging, similar to the scope of the [[Sniper Rifle System 99D-S2 Anti-Matériel]]. Unfortunately, this does not have any effect on gameplay, and is only in place for aesthetic reasons.
*In Halo 3, the screen on the cannon's firing mechanism will actually display its surroundings in real-time thermal imaging, similar to the scope of the [[Sniper Rifle System 99D-S2 Anti-Matériel]]. Unfortunately, this does not have any effect on gameplay, and is only in place for aesthetic reasons.