Paegaas Workshop Spiker: Difference between revisions
From Halopedia, the Halo wiki
Bottletopman (talk | contribs) (Undo revision 1057357 by Infernal Hell (talk) On infoboxes we don't put their informal name) |
(→Trivia) |
||
Line 80: | Line 80: | ||
==Trivia== | ==Trivia== | ||
*Over time the Type-25 Carbine has garnered the nicknames “Spike Rifle," “Spiker,” "Nail Gun," and “Hatchet Gun.” | *Over time the Type-25 Carbine has garnered the nicknames “Spike Rifle," “Spiker,” "Nail Gun," and “Hatchet Gun.” | ||
*In [[Halo 3:ODST|''Halo 3:ODST'']], during the level [[Mombasa Streets]], there is often evidence of multiple skirmishes throughout the city, with Spiker rounds commonly embedded in walls, and also in the bodies of dead [[NMPD|police officers]]. | |||
*It has been quoted in the ''[[Halo 3]] Guide Book'' that the Spiker may have a rapid rate of fire, but the projectiles themselves are quite slow to reach their target. | *It has been quoted in the ''[[Halo 3]] Guide Book'' that the Spiker may have a rapid rate of fire, but the projectiles themselves are quite slow to reach their target. | ||
*The Spiker does about 60% more damage than the [[M7/Caseless Submachine Gun]] and 20% more damage than the [[MA5C Assault Rifle]]; on [[Heroic]] difficulty, it takes 20 Spiker rounds, 24 assault rifle rounds, or 32 SMG rounds to kill a human Marine. This makes the Spiker the most powerful full-auto projectile weapon in the game, but this is balanced out by the slightly reduced rate of fire and the fact that the projectiles are not hitscan. | *The Spiker does about 60% more damage than the [[M7/Caseless Submachine Gun]] and 20% more damage than the [[MA5C Assault Rifle]]; on [[Heroic]] difficulty, it takes 20 Spiker rounds, 24 assault rifle rounds, or 32 SMG rounds to kill a human Marine. This makes the Spiker the most powerful full-auto projectile weapon in the game, but this is balanced out by the slightly reduced rate of fire and the fact that the projectiles are not hitscan. | ||
*The projectiles decrease in altitude the further they are shot, similar to the [[Needler]]. | *The projectiles decrease in altitude the further they are shot, similar to the [[Needler]]. | ||
*Despite the popular belief, the Spiker's bayonets do, in fact, provide a small increase in melee damage. The Spiker's melee damage is seventy-two points. All non-Brute weapon melee attacks in ''[[Halo 3]]'' with the exception to the Sword, Hammer, and assassinations inflict seventy points damage out of a player's 115 total health. It is 70 to the shield, and then the remaining 45 to the player's own health.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13233</ref> | *Despite the popular belief, the Spiker's bayonets do, in fact, provide a small increase in melee damage. The Spiker's melee damage is seventy-two points. All non-Brute weapon melee attacks in ''[[Halo 3]]'' with the exception to the Sword, Hammer, and assassinations inflict seventy points damage out of a player's 115 total health. It is 70 to the shield, and then the remaining 45 to the player's own health.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13233</ref> | ||
*In campaign mode, if a [[Phantom]] is shot down and a Heavy Grunt survives from it, | *In campaign mode, if a [[Phantom]] is shot down and a Heavy Grunt survives from it, they will often have a Spiker as its weapon, and in which case will not shoot at you. | ||
*Brutes use it as a pistol but it is referred to as a rifle, as the retired soldiers in the video "Enemy Weapon" called it a "spike rifle." However [[Sergeant Johnson]] called it a "heavy pistol" in ''[[Halo: Contact Harvest]]''. | *Brutes use it as a pistol but it is referred to as a rifle, as the retired soldiers in the video "Enemy Weapon" called it a "spike rifle." However [[Sergeant Johnson]] called it a "heavy pistol" in ''[[Halo: Contact Harvest]]''. | ||
*In ''[[Halo: Contact Harvest]]'', it is shown that the bayonets on the spike rifle are fully functional in combat: [[Tartarus]] first uses the blades to impale [[Captain Ponder]] while buying time for the citizens of [[Harvest]] to escape, and later during his ritual combat with [[Maccabeus]]. | *In ''[[Halo: Contact Harvest]]'', it is shown that the bayonets on the spike rifle are fully functional in combat: [[Tartarus]] first uses the blades to impale [[Captain Ponder]] while buying time for the citizens of [[Harvest]] to escape, and later during his ritual combat with [[Maccabeus]]. | ||
Line 94: | Line 95: | ||
*Brutes in ''Halo: Reach'' now wield the spike rifle with two hands. | *Brutes in ''Halo: Reach'' now wield the spike rifle with two hands. | ||
*The spike rifle has orange lights in Halo:Reach instead of blue. | *The spike rifle has orange lights in Halo:Reach instead of blue. | ||
*Despite the weight of a spike rifle, which seems to be too much for a normal human to hold well enough to fire with just one hand, [[Prophet of Truth|The Prophet of Truth]] is seen holding one with only one hand in the level [[The Covenant (level)|The Covenant]]. | *Despite the weight of a spike rifle, which seems to be too much for a normal human to hold well enough to fire with just one hand, [[Prophet of Truth|The Prophet of Truth]] is seen holding one with only one hand in the level [[The Covenant (level)|The Covenant]]. This is odd, because he, like all [[San 'Shyuum|Prophets]] is exceedingly frail. However, he is only seen holding it with one hand after he killed [[Miranda Keyes]], so it is possible that he fired the weapon with both hands. | ||
==Gallery== | ==Gallery== |