M247 machine gun: Difference between revisions

From Halopedia, the Halo wiki

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*The turret, when destroyed, will sometimes not respawn, but the stand will remain, and it will be still usable. The bullets seem to come out of empty air. This leaves the gunner without the bulk of the gun as a line of defense.  
*The turret, when destroyed, will sometimes not respawn, but the stand will remain, and it will be still usable. The bullets seem to come out of empty air. This leaves the gunner without the bulk of the gun as a line of defense.  
*In the Halo 3 Beta the packaging of the Machine Gun can be found in the map High Ground.
*In the Halo 3 Beta the packaging of the Machine Gun can be found in the map High Ground.
*The M247 is replaced by the [[AIE-486H Heavy Machinegun]] in ''[[Halo 3]]''. This new variant is able to be detached from the fixed version and has a total of 200 rounds of ammunition.  
*The M247 is replaced by the [[AIE-486H Heavy Machinegun]] in ''[[Halo 3]]''. This new variant is able to be detached from the fixed version and has a total of 200 rounds of ammunition when detached.  
*The machine gun resembles the real-world FN MAG machine gun first used in the 1950s: it is similar in size and shape and uses the same type of ammunition.
*The machine gun resembles the real-world FN MAG machine gun first used in the 1950s: it is similar in size and shape and uses the same type of ammunition.
*A version of the M247 with no mount or shield and a box magazine instead of the drum was produced for the ''Halo 2'' action figures. It appears to be a Squad Automatic Weapon (SAW) variant.[http://i139.photobucket.com/albums/q311/Red_Raptor_album/M247GPMG.jpg]
*A version of the M247 with no mount or shield and a box magazine instead of the drum was produced for the ''Halo 2'' action figures. It appears to be a Squad Automatic Weapon (SAW) variant.[http://i139.photobucket.com/albums/q311/Red_Raptor_album/M247GPMG.jpg]