Cryo chamber: Difference between revisions
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{{Status|Canon}} | {{Status|Canon}} | ||
[[File:FUD Cryo.png | [[File:FUD Cryo.png|thumb|200px|A cryo-chamber aboard the {{UNSCShip|Forward Unto Dawn}}.]] | ||
A '''cryo-chamber''', often called a '''cryotube''',<ref name="poa">'''Halo: Combat Evolved''', campaign level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]''</ref><ref name="fs150">'''[[Halo: First Strike]]''', ''page 150'' (''"John brushed off the frost buildup that clouded the top half of the cryotube, and revealed the green-armored figure sprawled behind the plastasteel shell."'')</ref><ref>'''[[Spartan Ops|Halo: Infinity]]''', ''[[Invasion (Spartan Ops)|Invasion]]''</ref> is [[plastasteel]] pod with a form-fitting gel bed that allows all of a starship's non-essential personnel to be [[Cryonics|cryonically frozen]] for long periods of time, most commonly during prolonged [[Slipstream space|slipspace]] jumps.{{Ref/Reuse|fs150}} An example of this is [[John-117]], who was stored in a cryo-chamber aboard the ship {{UNSCShip|Pillar of Autumn}} and later unhatched from the cryosleep chamber by Tech Chief [[Thom Shephard]] along with Tech Officer [[Samuel N. Marcus|Sam Marcus]]. | A '''cryo-chamber''', often called a '''cryotube''',<ref name="poa">'''Halo: Combat Evolved''', campaign level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]''</ref><ref name="fs150">'''[[Halo: First Strike]]''', ''page 150'' (''"John brushed off the frost buildup that clouded the top half of the cryotube, and revealed the green-armored figure sprawled behind the plastasteel shell."'')</ref><ref>'''[[Spartan Ops|Halo: Infinity]]''', ''[[Invasion (Spartan Ops)|Invasion]]''</ref> is [[plastasteel]] pod with a form-fitting gel bed that allows all of a starship's non-essential personnel to be [[Cryonics|cryonically frozen]] for long periods of time, most commonly during prolonged [[Slipstream space|slipspace]] jumps.{{Ref/Reuse|fs150}} An example of this is [[John-117]], who was stored in a cryo-chamber aboard the ship {{UNSCShip|Pillar of Autumn}} and later unhatched from the cryosleep chamber by Tech Chief [[Thom Shephard]] along with Tech Officer [[Samuel N. Marcus|Sam Marcus]]. | ||
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==Technical specifications== | ==Technical specifications== | ||
[[File:HCEA-CryoChamberSide.png | [[File:HCEA-CryoChamberSide.png|thumb|200px|A standard cryo-chamber aboard a [[Halcyon-class light cruiser|''Halcyon''-class light cruiser]].]] | ||
The cryo-chambers are usually stored in a dedicated area of the ship, commonly referred to as a "cryo bay".{{Ref/Reuse|poa}} Cryo chambers are monitored by the ship's [[Artificial intelligence|AI]], and the AI can awaken crew members at a moment's notice. Cryo-computer is designed to change the pharmaceuticals dosage if an individual appears as though they might wake from cryogenic sleep.<ref>'''[[Halo: Contact Harvest]]''', ''page 60'' (''"The cryo-computer observed a surge of activity in Avery’s brain-an effort to yank himself out of REM-and upped his dosage."'')</ref> Cryo wake-up protocols demand that crew check each other to make sure everyone revives from cryo all right. There is usually a medical pod in cryogenics bays for emergency resuscitation situations.<ref>'''Halo: The Fall of Reach''', ''page 14'' (2001 edition)</ref> | The cryo-chambers are usually stored in a dedicated area of the ship, commonly referred to as a "cryo bay".{{Ref/Reuse|poa}} Cryo chambers are monitored by the ship's [[Artificial intelligence|AI]], and the AI can awaken crew members at a moment's notice. Cryo-computer is designed to change the pharmaceuticals dosage if an individual appears as though they might wake from cryogenic sleep.<ref>'''[[Halo: Contact Harvest]]''', ''page 60'' (''"The cryo-computer observed a surge of activity in Avery’s brain-an effort to yank himself out of REM-and upped his dosage."'')</ref> Cryo wake-up protocols demand that crew check each other to make sure everyone revives from cryo all right. There is usually a medical pod in cryogenics bays for emergency resuscitation situations.<ref>'''Halo: The Fall of Reach''', ''page 14'' (2001 edition)</ref> | ||