Commando: Difference between revisions
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|faction=[[Human]] ([[United Nations Space Command|UNSC]]) | |faction=[[Human]] ([[United Nations Space Command|UNSC]]) | ||
|tier=[[Pickup weapon]] | |tier=[[Pickup weapon]] | ||
| | |class=[[Weapon class#Tactical rifle|Tactical rifle]] | ||
|type=[[Precision weapon]] | |type=[[Precision weapon]] | ||
|range=Medium to long | |range=Medium to long | ||
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{{Quote|Precision automatic rifle with heavy recoil. Effective at medium to long range.|In-game description}} | {{Quote|Precision automatic rifle with heavy recoil. Effective at medium to long range.|In-game description}} | ||
The '''Commando''' is a [[human]] [[tactical rifle]] introduced in ''[[Halo Infinite]]''. It is a fully automatic [[precision weapon]] with a slow rate of fire, high recoil and a small magazine, but is compensated with a higher damage per shot than most automatic weapons, and the ability to [[headshot]] enemies. The weapon features a 3x scope, making it effective for engaging enemies at medium to long ranges, but is less useful in close quarters. | The '''Commando''' is a [[human]] [[Weapon class#Tactical rifle|tactical rifle]] introduced in ''[[Halo Infinite]]''. It is a fully automatic [[precision weapon]] with a slow rate of fire, high recoil and a small magazine, but is compensated with a higher damage per shot than most automatic weapons, and the ability to [[headshot]] enemies. The weapon features a 3x scope, making it effective for engaging enemies at medium to long ranges, but is less useful in close quarters. | ||
==Universe and lore== | ==Universe and lore== |