Series 8: Mythic: Difference between revisions

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In the Flighting build for Season 8, and in the [[Canon Fodder]] post first announcing them, two pieces of armor were available that did not [[Cut Halo: The Master Chief Collection customization|make it to release]] in the final season. The first, the Blackguard Tearful Bishop helmet, was cut entirely without explanation; although the helmet was re-added into the MCC in the November 3 update, its name was changed to "Fallen Equerry", and the cross visor and description were changed. The second consists of the Belos Valorous shoulder pauldrons - in the original Flight they had an arrow sigil as part of their design while in the final release they bear the Season 8 lion emblem.
In the Flighting build for Season 8, and in the [[Canon Fodder]] post first announcing them, two pieces of armor were available that did not [[Cut Halo: The Master Chief Collection customization|make it to release]] in the final season. The first, the Blackguard Tearful Bishop helmet, was cut entirely without explanation; although the helmet was re-added into the MCC in the November 3 update, its name was changed to "Fallen Equerry", and the cross visor and description were changed. The second consists of the Belos Valorous shoulder pauldrons - in the original Flight they had an arrow sigil as part of their design while in the final release they bear the Season 8 lion emblem.


A new post-match screen after completing a multiplayer game in ''Halo: Combat Evolved'' and ''Halo 3'', alongside a new pose option for both gaems, was present in the flight but it was cut from the release. The flight also featured in-game subtitles for ''Halo 3'' and ''Halo: Reach'' campaigns, but weren't featured in the final release.
A new post-match screen after completing a multiplayer game in ''Halo: Combat Evolved'' and ''Halo 3'', alongside a new pose option for both games, was present in the flight but it was cut from the release. The flight also featured in-game subtitles for ''Halo 3'' and ''Halo: Reach'' campaigns, but weren't featured in the final release.


Elites and Flood enemies were to be added as an enemy wave option in ''Halo 3: ODST''<nowiki>'</nowiki>s Firefight and it was featured in the flight, but issues with AI behavior forced 343 Industries to cut those enemies from the season's release, with the promise of adding them in a future date.
Elites and Flood enemies were to be added as an enemy wave option in ''Halo 3: ODST''<nowiki>'</nowiki>s Firefight and it was featured in the flight, but issues with AI behavior forced 343 Industries to cut those enemies from the season's release, with the promise of adding them in a future date.