Cut Halo 3 levels: Difference between revisions

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The map internally codenamed "Warthog Inc" was focused on the [[Territories]] gametype, and one of the last maps cut from ''Halo 3''. The map was to be set in a location where the titular [[Warthog]] was built and tested, and was reported by Chris Carney as "playing really well"; consisting of a collection of five 1-2 storey buildings each containing a territory zone. The map also contained a Warthog "test track" which allowed the player to use vehicles in a medium-sized map, but made movement predictable as to keep them balanced versus infantry. The map was ultimately scrapped as it never hit an "amazing" level of gameplay.{{Ref/Reuse|PCG348}}
The map internally codenamed "Warthog Inc" was focused on the [[Territories]] gametype, and one of the last maps cut from ''Halo 3''. The map was to be set in a location where the titular [[Warthog]] was built and tested, and was reported by Chris Carney as "playing really well"; consisting of a collection of five 1-2 storey buildings each containing a territory zone. The map also contained a Warthog "test track" which allowed the player to use vehicles in a medium-sized map, but made movement predictable as to keep them balanced versus infantry. The map was ultimately scrapped as it never hit an "amazing" level of gameplay.{{Ref/Reuse|PCG348}}


Interestingly, Warthog Inc was also included (albeit unplayable) in the files of the [[Halo 3 Beta|''Halo 3'' beta]]. Additionally, it seems that Warthog Inc's early blockout geometry can be seen being playtested by Bungie staff in the [[ViDoc]] [[Halo 3 ViDoc: Is Quisnam Protero Damno!|Is Quisnam Protero Damno!]]. In one shot, the level is seen selected in the [[custom game]] lobby, and the geometry shown matches the level icon found in the [[Halo 3 Delta|''Halo 3'' Delta]] build.{{Ref/Site|URL=https://www.reddit.com/r/halo/comments/nt87o2/gameplay_of_cut_halo_3_multiplayer_level_warthog/|Site=Reddit|Page=Gameplay of Cut Halo 3 Multiplayer Level Warthog Inc.|D=07|M=7|Y=2021}} Design documentation shared by Marcus Lehto shows Warthog Inc as intended for 4-8+ players, and was in development by the time ''Halo 3'' ended pre-production.{{Ref/Reuse|Hoberman}}
Interestingly, Warthog Inc was also included (albeit unplayable) in the files of the [[Halo 3 Beta|''Halo 3'' beta]]. Additionally, it seems that Warthog Inc's early blockout geometry can be seen being playtested by Bungie staff in the [[ViDoc]] [[Halo 3 ViDoc: Is Quisnam Protero Damno!|Is Quisnam Protero Damno!]]. In one shot, the level is seen selected in the [[custom game]] lobby, and the geometry shown matches the level icon found in the [[Halo 3 Delta|''Halo 3'' Delta]] build.{{Ref/Site|URL=https://www.reddit.com/r/halo/comments/nt87o2/gameplay_of_cut_halo_3_multiplayer_level_warthog/|Site=Reddit|Page=Gameplay of Cut Halo 3 Multiplayer Level Warthog Inc.|D=07|M=7|Y=2021}} Design documentation shared by Hoberman shows Warthog Inc as intended for 4-8+ players, and was in development by the time ''Halo 3'' ended pre-production.{{Ref/Reuse|Hoberman}}
<gallery>
<gallery>
File:H3 WarthogInc Sketches.png|Sketches for Warthog Inc's layout.{{Ref/Reuse|PCG348}}
File:H3 WarthogInc Sketches.png|Sketches for Warthog Inc's layout.{{Ref/Reuse|PCG348}}