Armor customization (Halo 3): Difference between revisions

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==''Halo: The Master Chief Collection''==
==''Halo: The Master Chief Collection''==
[[File:HTMCC H3 NewArmour.jpg|thumb|right|250px|The Demo, Suture and Compass armors introduced into ''Halo 3''.]]
For the ''Halo 3'' multiplayer component of ''[[Halo: The Master Chief Collection]]'', all armor - including Recon and Bungie - was unlocked for all players for use by default. Between the game's launch in [[2014]] and the launch of ''Halo 3'' on PC in [[2020]], armor customization was limited to full sets with no mix-and-match customization, due to the difficulties of running multiple engines in the menu component. In this launch rendition, the armor sets were displayed in the menu as static renders, with the armors using full armor sets or - in the case of armors with no associated armor for chest, helmet or shoulder elements - Mark VI to supplement missing elements. As such, using a helmet such as Mark V or ODST required the usage of all Mark VI for everything else. Using the Katana chest, however, would use Hayabusa for all other armor elements. Additionally and for the first time, ''The Master Chief Collection'' allowed players to use the Bungie Armor (now renamed "Flaming Head"), and would display the characteristic flames and EOD chest as it did in the original game, though with enforced Mark VI shoulders and helmet.  
For the ''Halo 3'' multiplayer component of ''[[Halo: The Master Chief Collection]]'', all armor - including Recon and Bungie - was unlocked for all players for use by default. Between the game's launch in [[2014]] and the launch of ''Halo 3'' on PC in [[2020]], armor customization was limited to full sets with no mix-and-match customization, due to the difficulties of running multiple engines in the menu component. In this launch rendition, the armor sets were displayed in the menu as static renders, with the armors using full armor sets or - in the case of armors with no associated armor for chest, helmet or shoulder elements - Mark VI to supplement missing elements. As such, using a helmet such as Mark V or ODST required the usage of all Mark VI for everything else. Using the Katana chest, however, would use Hayabusa for all other armor elements. Additionally and for the first time, ''The Master Chief Collection'' allowed players to use the Bungie Armor (now renamed "Flaming Head"), and would display the characteristic flames and EOD chest as it did in the original game, though with enforced Mark VI shoulders and helmet.