Halo: Spartan Strike: Difference between revisions

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The missions and the campaign overall are longer: The overall campaign takes roughly five hours, wheras ''Spartan Assault''<nowiki>'</nowiki>s campaign lasts around three to four hours. The difficulty increases progressively throughout the campaign more prominently than in ''Spartan Assault''. Like the original version of its predecessor, ''Spartan Strike'' features no multiplayer mode.<ref name="IGN"/> The game has linked leaderboards and weekly challenges.<ref name="Waypoint"/>
The missions and the campaign overall are longer: The overall campaign takes roughly five hours, wheras ''Spartan Assault''<nowiki>'</nowiki>s campaign lasts around three to four hours. The difficulty increases progressively throughout the campaign more prominently than in ''Spartan Assault''. Like the original version of its predecessor, ''Spartan Strike'' features no multiplayer mode.<ref name="IGN"/> The game has linked leaderboards and weekly challenges.<ref name="Waypoint"/>


The game features in-game credits which can be used to purchase weapons and equipment, the microtransactions featured in ''Spartan Assault'' having been omitted. Credits will be earned only through gameplay, although three [[List of Achievements for Halo: The Master Chief Collection|Achievements]] in ''[[Halo: The Master Chief Collection]]'' awards the player a number of extra credits. Playing ''Spartan Strike'' also unlocks exclusive multiplayer content for ''The Master Chief Collection'', including an in-game nameplate, emblem and avatar.<ref name="IGN"/>
The game features in-game credits which can be used to purchase weapons and equipment, the microtransactions featured in ''Spartan Assault'' having been omitted. Credits will be earned only through gameplay, although three [[Achievements (Halo: The Master Chief Collection)|Achievements]] in ''[[Halo: The Master Chief Collection]]'' awards the player a number of extra credits. Playing ''Spartan Strike'' also unlocks exclusive multiplayer content for ''The Master Chief Collection'', including an in-game nameplate, emblem and avatar.<ref name="IGN"/>


''Spartan Strike'' retains many of the specific game mechanics of ''[[Halo: Spartan Assault]]'', such as the simple touch of a moving vehicle resulting in an instant splatter kill and weapon racks enabling the player to have technically unlimited ammo on a given area. There is more variety to the weapons than before but some changes are made to vehicle operation. For example, the player can fire the Warthog's turret while driving albeit at a reduced rate of fire. Destroying vehicle debris now requires a certain speed; for example, the Grizzly tank cannot destroy Wraith or Scorpion debris if it is moving too slow. Overheat on the machine gun Turret and Shade Turret is removed. Some weapons are also given more ammo than standard, such as the plasma pistol, where the cap goes to 200 shots and each charged shot only consumes 3 shots, while the rocket launcher is given 15 times more ammo than standard capacity (From 10 to 150) with reduced damage, and the Spartan laser has a shot that lasts for several seconds when firing, with four times the normal battery capacity.
''Spartan Strike'' retains many of the specific game mechanics of ''[[Halo: Spartan Assault]]'', such as the simple touch of a moving vehicle resulting in an instant splatter kill and weapon racks enabling the player to have technically unlimited ammo on a given area. There is more variety to the weapons than before but some changes are made to vehicle operation. For example, the player can fire the Warthog's turret while driving albeit at a reduced rate of fire. Destroying vehicle debris now requires a certain speed; for example, the Grizzly tank cannot destroy Wraith or Scorpion debris if it is moving too slow. Overheat on the machine gun Turret and Shade Turret is removed. Some weapons are also given more ammo than standard, such as the plasma pistol, where the cap goes to 200 shots and each charged shot only consumes 3 shots, while the rocket launcher is given 15 times more ammo than standard capacity (From 10 to 150) with reduced damage, and the Spartan laser has a shot that lasts for several seconds when firing, with four times the normal battery capacity.