Halo: The Master Chief Collection skulls: Difference between revisions

From Halopedia, the Halo wiki

mNo edit summary
No edit summary
Line 2: Line 2:
{{Era|RW}}
{{Era|RW}}
[[File:HMCC-skulls-menu.jpg|thumb|300px|The skull selection menu in ''The Master Chief Collection'']]
[[File:HMCC-skulls-menu.jpg|thumb|300px|The skull selection menu in ''The Master Chief Collection'']]
'''Skulls''' are gameplay modifiers with the appearance of a [[human]] [[skull]] featured in ''[[Halo: The Master Chief Collection]]''. Like in ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'' and ''[[Halo 4]]'', the skulls are no longer easter eggs in-game, and can also be accessed in the [[campaign]] menu without claiming them in campaign levels. A total 37 skulls are included in the collection, including several unique additions to ''[[Halo 2: Anniversary]]''.<ref name="your journey">[https://www.halowaypoint.com/en-us/community/bulletins/the-halo-bulletin-your-journey-begins '''Halo Waypoint''': ''The Halo Bulletin: Your Journey Begins'']</ref>
'''Skulls''' are gameplay modifiers with the appearance of a [[human]] [[skull]] featured in ''[[Halo: The Master Chief Collection]]''. Like in ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'' and ''[[Halo 4]]'', the skulls are no longer easter eggs in-game, and can also be accessed in the [[campaign]] menu without claiming them in campaign levels. A total 38 skulls are included in the collection, including several unique additions to ''[[Halo 2: Anniversary]]''.<ref name="your journey">[https://www.halowaypoint.com/en-us/community/bulletins/the-halo-bulletin-your-journey-begins '''Halo Waypoint''': ''The Halo Bulletin: Your Journey Begins'']</ref>


Skulls in ''The Master Chief Collection'' are divided into two categories: Scoring and Non-Scoring. Scoring skulls increase the challenge and reward players with higher score multipliers or bonuses to base enemy values when turned on. Non-Scoring skulls can either be neutral, such as Grunt Birthday Party, or in cases of cheat-like skulls, have a score multiplier of zero. Zero multiplier skulls like Scarab disqualify level times and scores from being recorded on the leaderboard and disable score and time-based achievements.<ref name="your journey"/>
Skulls in ''The Master Chief Collection'' are divided into two categories: Scoring and Non-Scoring. Scoring skulls increase the challenge and reward players with higher score multipliers or bonuses to base enemy values when turned on. Non-Scoring skulls can either be neutral, such as Grunt Birthday Party, or in cases of cheat-like skulls, have a score multiplier of zero. Zero multiplier skulls like Scarab disqualify level times and scores from being recorded on the leaderboard and disable score and time-based achievements.<ref name="your journey"/>


==List of skulls==
==List of skulls==
The games in which the skull is available are listed below each skull. Pre-order skulls are marked with an * and unlocked globally on December 12, 2014. With the exception of these as well as the Swarm skulls, all other skulls are unlocked from the start.<ref name="your journey"/> Additionally, the Blind, Anger, Catch, Ghost, Sputnik, That's Just Wrong, Thunderstorm and Tough Luck skulls were not useable in ''Halo: Combat Evolved Anniversary'' at launch, but were implemented via updates in the [[MCC Insider Program]]. The Acrophobia skull was added into the game for ''Halo 3'' for the release of ''Halo 3'' on PC.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2020|SiteName=Halo Waypoint|PageName=MCC Development Update - June 2020}} The Acrophobia can only be unlocked for use by completing a [[season]]al [[Challenges/Halo: The Master Chief Collection|challenge]] to kill 343 flying enemies in ''Halo 3'', between July 14 and July 29, 2020.{{Ref/Site|URL=https://store.steampowered.com/newshub/app/976730/view/2595712846344485885|SiteName=Steam|PageName=Halo 3 Celebration}}
The games in which the skull is available are listed below each skull. Pre-order skulls are marked with ¹ and unlocked globally on December 12, 2014. With the exception of these as well as the Swarm skull, all other skulls are unlocked from the start.<ref name="your journey"/> Skulls marked with ² were not available in the original release of the games, but were implemented via updates in the [[MCC Insider Program]]. The Acrophobia skull was added into the game for ''Halo 3'' for the release of ''Halo 3'' on PC.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2020|SiteName=Halo Waypoint|PageName=MCC Development Update - June 2020}} The Acrophobia can only be unlocked for use by completing a [[season]]al [[Challenges/Halo: The Master Chief Collection|challenge]] to kill 343 flying enemies in ''Halo 3'', between July 14 and July 29, 2020.{{Ref/Site|URL=https://store.steampowered.com/newshub/app/976730/view/2595712846344485885|SiteName=Steam|PageName=Halo 3 Celebration}} It was unlocked globally after July 29, 2020.


===Acrophobia===
{| class="wikitable sortable"
''"The Corps: Now issue rifles AND wings..."''
|-
*''Halo 3''
! width=50px|Icon !! width=200px|Name !! width=400px|Description !! width=50px|Multiplier !! width=50px|HCEA !! width=50px|H2A !! width=50px|H3 !! width=50px|ODST !! width=50px|H4 !! width=50px|Reach
 
|-
===Anger===
| style="background:#555555;" | [[File:HTMCC Skull Acrophobia.png|center|75px]]
''"Enemies fire their weapons faster and more frequently."''
| Acrophobia
 
|| The Corps: Now issue rifles AND wings... (Press Jump twice to fly.)
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
||0.00x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Assassins===
|style="background:#555555;" | [[File:HTMCC Skull Anger.png|center|75px]]
''"All enemies in the game are permanently cloaked."''
| Anger
 
|| Enemies fire their weapons faster and more frequently.
*''Halo 2: Anniversary''
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Bandanna*===
|style="background:#555555;" | [[File:HTMCC Skull Assassin.png|center|75px]]
''"Infinite Ammo."''
| Assassins
 
|| All enemies in the game are permanently cloaked.
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
||1.20x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Black Eye===
|style="background:#555555;" | [[File:HTMCC Skull Bandana.png|center|75px]]
''"Your shields only recharge when you melee enemies. Bash your way to better health!"''
| Bandanna¹
 
|| Infinite Ammo.
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
||0.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Blind===
|style="background:#555555;" | [[File:HTMCC Skull Black Eye.png|center|75px]]
''"HUD and weapon do not display onscreen."''
| Black Eye
 
|| Your shields only recharge when you melee enemies. Bash your way to better health!
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
===Bonded Pair*===
|style="background:#555555;" | [[File:HTMCC Skull Blind.png|center|75px]]
''"Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while."''
| Blind
 
|| HUD and weapon do not display onscreen.
*''Halo 2: Anniversary''
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
===Boom*===
|style="background:#555555;" | [[File:HTMCC Skull Bonded Pair.png|center|75px]]
''"Explosions have twice the damage radius. Light fuse, run away."''
| Bonded Pair¹
 
|| Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while.
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Catch===
|style="background:#555555;" | [[File:HTMCC Skull Boom.png|center|75px]]
''"Enemies throw and drop more grenades."''
| Boom¹
 
|| Explosions have twice the damage radius. Light fuse, run away.
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Cowbell===
|style="background:#555555;" | [[File:HTMCC Skull Catch.png|center|75px]]
''"Acceleration from explosions is increased."''
| Catch
 
|| Enemies throw and drop more grenades.
*''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
===Envy===
|style="background:#555555;" | [[File:HTMCC Skull Cowbell.png|center|75px]]
''"Chief trades his flashlight for Active Camo."''
| Cowbell
 
|| Acceleration from explosions is increased.
*''Halo 2: Anniversary''
||1.00x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
===Eye Patch===
|style="background:#555555;" | [[File:HTMCC Skull Envy.png|center|75px]]
''"Auto aim features disabled for all weapons. You'll miss it when it's gone."''
| Envy
 
|| Chief trades his flashlight for Active Camo.
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
||0.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Famine===
|style="background:#555555;" | [[File:HTMCC Skull Eye Patch.png|center|75px]]
''"Weapons dropped by AI have half the ammo they normally would. You might want to pack an extra magazine."''
| Eye Patch
 
|| Auto aim features disabled for all weapons. You'll miss it when it's gone.
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Feather*===
|style="background:#555555;" | [[File:HTMCC Skull Famine.png|center|75px]]
''"Player and enemy melee strikes impart more movement physics."''
| Famine
 
|| Weapons dropped by AI have half the ammo they normally would. You might want to pack an extra magazine.
*''Halo 2: Anniversary''
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
===Fog===
|style="background:#555555;" | [[File:HTMCC Skull Feather.png|center|75px]]
''"The [[motion tracker]] is disabled. You'll miss those eyes in the back of your head."''
| Feather¹
 
|| Player and enemy melee strikes impart more movement physics.
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo: Reach''
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Foreign===
|style="background:#555555;" | [[File:HTMCC Skull Fog.png|center|75px]]
''"Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons."''
| Fog
 
|| The motion tracker is disabled. You'll miss those eyes in the back of your head.
*''Halo: Combat Evolved Anniversary''
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
===Ghost===
|style="background:#555555;" | [[File:HTMCC Skull Foreign.png|center|75px]]
''"AI no longer flinch from attacks."''
| Foreign
 
|| Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons.
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Grunt Birthday Party===
|style="background:#555555;" | [[File:HTMCC Skull Ghost.png|center|75px]]
''"Grunt [[headshot]]s lead to glorious celebrations."''
| Ghost
 
|| AI no longer flinch from attacks.
Note: the plasma grenade explosion effect from the original ''Halo 2'' is replaced with the confetti and cheering effect from later games.
||1.00x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
|style="background:#555555;" | [[File:HTMCC Skull Grunt Birthday Party.png|center|75px]]
 
| Grunt Birthday Party
===Grunt Funeral*===
|| Grunt headshots lead to glorious celebrations.
''"Grunts die in a blaze of glory. And plasma."''
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Grunt Funeral.png|center|75px]]
 
| Grunt Funeral¹
===Iron===
|| Grunts die in a blaze of glory. And plasma.
''"Death carries a heavy price. Dying in co-op resets you at your last saved checkpoint. Dying solo restarts the level."''
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
|style="background:#555555;" | [[File:HTMCC Skull Iron.png|center|75px]]
 
| Iron
===IWHBYD(I Would Have Been Your Daddy)===
|| Death carries a heavy price. Dying in co-op resets you at your last saved checkpoint. Dying solo restarts the level.
''"Rare combat dialogue becomes more common."''
||1.30x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
 
|-
*''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
|style="background:#555555;" | [[File:HTMCC Skull IWHBYD.png|center|75px]]
 
| IWHBYD (I Would Have Been Your Daddy)
===Jacked===
|| Rare combat dialogue becomes more common.
''"Players can only enter ground vehicles by [[Boarding (gameplay mechanic)|boarding]]."''
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
*''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Jacked.png|center|75px]]
 
| Jacked
===Malfunction===
|| Players can only enter ground vehicles by boarding.
''"Every time you respawn, a random element of your HUD is disabled."''
||1.20x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Malfunction.png|center|75px]]
 
| Malfunction
===Masterblaster===
|| Every time you respawn, a random element of your HUD is disabled.
''"Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills."''
|| 1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Masterblaster.png|center|75px]]
 
| Masterblaster
===Mythic===
|| Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills.
''"Enemies have increased health."''
||1.10x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
|style="background:#555555;" | [[File:HTMCC Skull Mythic.png|center|75px]]
 
| Mythic
===Piñata*===
|| Enemies have increased health.
''"Punching enemies makes them drop grenades. Beat them 'til candy comes out!"''
||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Piñata.png|center|75px]]
 
| Piñata¹
===Prophet Birthday Party===
|| Punching enemies makes them drop grenades. Beat them 'til candy comes out!
''"Punch that Prophet up to 11."'' (each punch the player lands on the [[Prophet of Regret]] on the level [[Regret (Halo 2 level)|Regret]] is accompanied by an electric guitar lick).
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Prophet Birthday Party.png|center|75px]]
 
| Prophet Birthday Party
===Recession===
|| Punch that Prophet up to 11. (Each punch the player lands on the [[Prophet of Regret]] on the level ''[[Regret (Halo 2 level)|Regret]]'' is accompanied by an electric guitar lick).
''"Every shot is worth twice the ammo. Save those bullets, player."''
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Recession.png|center|75px]]
 
| Recession
===Scarab===
|| Every shot is worth twice the ammo. Save those bullets, player.
''"All player-held weapons fire Scarab Gun beams."''
||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Scarab.png|center|75px]]
 
| Scarab
===SO...ANGRY...===
|| All player-held weapons fire Scarab Gun beams.
''"Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased."''
||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull So Angry.png|center|75px]]
 
| SO...ANGRY...
===Sputnik===
|| Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased.
''"Mass of objects is decreased, making them more easily displaced."''
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Sputnik.png|center|75px]]
 
| Sputnik
===Streaking===
|| Mass of objects is decreased, making them more easily displaced.
''"Player shields constantly decay at a slow pace but recharge some with every enemy kill."''
||1.00x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Streaking.png|center|75px]]
 
| Streaking
===Swarm===
|| Player shields constantly decay at a slow pace but recharge some with every enemy kill.
''"Hunters are much stronger. Base Hunter score values are increased."''
||1.20x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Swarm.png|center|75px]]
 
| Swarm
===That's Just... Wrong===
|| Hunters are much stronger. Base Hunter score values are increased.
''"Increases enemy awareness of player."''
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull That's Just Wrong.png|center|75px]]
 
| That's Just... Wrong
===They Come Back===
|| Increases enemy awareness of player.
''"Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased."''
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull They Come Back.png|center|75px]]
 
| They Come Back
===Thunderstorm===
|| Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased.
''"Upgrades the rank of most enemies."''
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
|style="background:#555555;" | [[File:HTMCC Skull Thunderstorm.png|center|75px]]
 
| Thunderstorm
===Tilt===
|| Upgrades the rank of most enemies.
''"Enemy resistances and weaknesses are increased."''
||1.20x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
*''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
|style="background:#555555;" | [[File:HTMCC Skull Tilt.png|center|75px]]
 
| Tilt
===Tough Luck===
|| Enemy resistances and weaknesses are increased.
''"Enemies always go berserk, always dive out of the way, never flee."''
||1.20x || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
|style="background:#555555;" | [[File:HTMCC Skull Tough Luck.png|center|75px]]
 
| Tough Luck
==Gallery==
|| Enemies always go berserk, always dive out of the way, never flee.
<GALLERY>
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
File:HTMCC Skull Acrophobia.png|Acrophobia Skull.
|}
File:HTMCC Skull Anger.png|Anger Skull
File:HTMCC Skull Assassin.png|Assassin Skull
File:HTMCC Skull Bandana.png|Bandanna  Skull
File:HTMCC Skull Black Eye.png|Black Eye Skull
File:HTMCC Skull Blind.png|Blind Skull
File:HTMCC Skull Bonded Pair.png|Bonded Pair Skull
File:HTMCC Skull Boom.png|Boom Skull
File:HTMCC Skull Catch.png|Catch Skull
File:HTMCC Skull Envy.png|Envy Skull
File:HTMCC Skull Eye Patch.png|Eye Patch Skull
File:HTMCC Skull Famine.png|Famine Skull
File:HTMCC Skull Feather.png|Feather Skull
File:HTMCC Skull Fog.png|Fog Skull
File:HTMCC Skull Grunt Birthday Party.png|Grunt Birthday Party Skull
File:HTMCC Skull Grunt Funeral.png|Grunt Funeral Skull
File:HTMCC Skull Iron.png|Iron Skull
File:HTMCC Skull IWHBYD.png|IWHBYD Skull
File:HTMCC Skull Jacked.png|Jacked Skull
File:HTMCC Skull Malfunction.png|Malfunction Skull
File:HTMCC Skull Masterblaster.png|Masterblaster Skull
File:HTMCC Skull Mythic.png|Mythic Skull
File:HTMCC Skull Piñata.png|Piñata Skull
File:HTMCC Skull Prophet Birthday Party.png|Prophet Birthday Party
File:HTMCC Skull Scarab.png|Scarab Skull
File:HTMCC Skull So Angry.png|SO... ANGRY... Skull
File:HTMCC Skull Sputnik.png|Sputnik Skull
File:HTMCC Skull Streaking.png|Streaking Skull
File:HTMCC Skull Swarm.png|Swarm Skull
File:HTMCC Skull That's Just Wrong.png|That's Just... Wrong Skull
File:HTMCC Skull They Come Back.png|They Come Back Skull
File:HTMCC Skull Thunderstorm.png|Thunderstorm Skull
</GALLERY>


==Sources==
==Sources==
<references/>
<references/>
[[Category:Skulls]]
[[Category:Skulls]]