Halo Online: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
''Halo Online'' | ''Halo Online'' was to include "classic weapons and vehicles" from the ''Halo'' franchise, including the [[AV-14 Hornet|Hornet]] and the [[Type-1 energy sword|energy sword]].<ref name="ign"/> Several new weapons were also to be implemented into the game.<ref name="trailer">[https://www.youtube.com/watch?v=612_qzVHRQg '''YouTube''': ''Halo Online Announce Trailer'']</ref> Fan favorite multiplayer maps were to return, along with several new maps—one of which was set in a [[Wikipedia:Russia|Russian]] town. ''Halo Online'' would have been optimized for keyboard and mouse controls. Online matches could handle up to sixteen players, with four players being required for a match.<ref name="ign"/> | ||
Players | Players were to be able to customize their loadouts, including armor, weapons and abilities. There were several variants of each weapon available for modification. Each weapon featured variants with increased damage, accuracy, and rate of fire.<ref name="trailer"/> Unlike most of Halo games, players would not be able to change their armor pieces individually, only as a whole set. | ||
Similar to ''[[Halo 5: Guardians]]'' there | Similar to ''[[Halo 5: Guardians]]'' there was an ending animation for a match. Though in ''Halo Online'' it featured only the top three players rather than the entire team. | ||
===Professions=== | ===Professions=== | ||
In ''Halo Online'' three professions | In ''Halo Online'' three professions were available to the player: Assault, Sharpshooter, and Tactical. These professions dictated the player's starting equipment, such as primary weapon and armor<ref name="How to play">[https://www.youtube.com/watch?v=U3VMtDpW89Y '''YouTube''': ''Halo Online Tutorial'']</ref> | ||
===Multiplayer maps=== | ===Multiplayer maps=== | ||
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==== Armor permutations ==== | ==== Armor permutations ==== | ||
{{main|Armor permutations (Halo Online)}} | {{main|Armor permutations (Halo Online)}} | ||
There | There were two player models which players could choose from, the standard [[SPARTAN-II Program|SPARTAN]] model or an [[Sangheili|Elite]] model. Each model had several armor sets. Each armor set had different effects on gameplay, such as an increased motion tracker range or melee damage boost. | ||
==Development== | ==Development== |