Nightfall armor: Difference between revisions

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Compared to the similar [[ODST armor#MJOLNIR GEN2 variant|GEN2 ODST armor]], major differences include a [[data crystal chip]] port on the back of the helmet (much like those featured on the [[Mark V]] and later MJOLNIR iterations) and a camera integrated into the brim of the helmet (which consequently extends farther over the faceplate). The helmet's visor is retractable and contains a sophisticated [[VISR]] suite capable of identifying and analyzing objects in the environment.<ref name="nf2"/>
Compared to the similar [[ODST armor#MJOLNIR GEN2 variant|GEN2 ODST armor]], major differences include a [[data crystal chip]] port on the back of the helmet (much like those featured on the [[Mark V]] and later MJOLNIR iterations) and a camera integrated into the brim of the helmet (which consequently extends farther over the faceplate). The helmet's visor is retractable and contains a sophisticated [[VISR]] suite capable of identifying and analyzing objects in the environment.<ref name="nf2"/>


The armor is [[Powered exoskeleton|powered]] to some extent and is able to effectively negate the impact of a substantial fall during a deployment from a dropship, for example.<ref name="nf2">'''Halo: Nightfall''' - ''Chapter 2''</ref>
The armor is [[Powered exoskeleton|powered]] to some extent and is able to effectively negate the impact of a substantial fall during a deployment from a dropship, for example.<ref name="nf2">'''Halo: Nightfall''' - ''Chapter 2''</ref> According to Colonel [[Randall Aiken]] of the [[Sedran Colonial Guard]], without the hydraulics being powered up, the armor is basically just dead weight on the wearer who can move around in it, but are hampered in their movements.


==Development history==
==Development history==