Let 'Volir/Gameplay: Difference between revisions
From Halopedia, the Halo wiki
No edit summary |
Sith Venator (talk | contribs) |
||
Line 40: | Line 40: | ||
**'''[[Glassing]] Beam I''': Fires a controllable plasma beam. | **'''[[Glassing]] Beam I''': Fires a controllable plasma beam. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 350 | ||
***Power Cost: | ***Power Cost: 150 | ||
***Cooldown: 228 seconds | ***Cooldown: 228 seconds | ||
**'''Glassing Beam II''': Increases Glassing Beam size and damage. | **'''Glassing Beam II''': Increases Glassing Beam size and damage. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 450 | ||
***Power Cost: | ***Power Cost: 250 | ||
***Cooldown: 228 seconds | ***Cooldown: 228 seconds | ||
**'''Glassing Beam III''': Further increases Glassing Beam size and damage. | **'''Glassing Beam III''': Further increases Glassing Beam size and damage. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 550 | ||
***Power Cost: | ***Power Cost: 350 | ||
***Cooldown: 228 seconds | ***Cooldown: 228 seconds | ||
**'''Advanced Cloaking I''': Reduces costs for [[Cloaking Generator]] and [[Shroud]]s. Marauders gain [[active camouflage]] ability. | **'''Advanced Cloaking I''': Reduces costs for [[Cloaking Generator]] and [[Shroud]]s. Marauders gain [[active camouflage]] ability. |