MJOLNIR Powered Assault Armor: Difference between revisions

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It also appears from observation of Spartan John-117's performance during the 1st Battle for Earth that an improved reactive metal liquid crystal layer has been developed for this suit, increasing the mobility of the Spartan even further, although this has yet to be confirmed. However, this claim can be reinforced by such facts as faster melee attacks in Halo 2 Campaign, slightly faster jumping speed,and jump height. Spartan-117's physical performance appeared to have improved considerably.
It also appears from observation of Spartan John-117's performance during the 1st Battle for Earth that an improved reactive metal liquid crystal layer has been developed for this suit, increasing the mobility of the Spartan even further, although this has yet to be confirmed. However, this claim can be reinforced by such facts as faster melee attacks in Halo 2 Campaign, slightly faster jumping speed,and jump height. Spartan-117's physical performance appeared to have improved considerably.


Also, the armor can now heal minor to moderate injuries over a course of time, due to an onboard supply of biofoam, which is automatically injected into the wearer's body, filling and sealing wounds, and numbing the pain. This new capability eliminates the need to manually apply a medkit or seek a field medic in order to tend to injuries. The biofoam effectively treats all but the most critical wounds, stabilizing the Spartan and allowing him to perform his duties, even while injured, until such a time as more extensive medical attention can be safely applied. It is also likely that the suit automatically increases the pressure level of its hydrostatic gel as the wearer is falling, explaining the lack of fall damage in the second game. According to the [[Halo 3]] intro cinematic, the Mark VI also includes a "lockdown" mode, where the suit retains a rigid form upon sustaining heavy trauma, most likely to avoid further injury. This explains the lack of a ragdoll animation when the player is flying through the air after being hit by a vehicle. However, other NPCs also have this animation, it usually occurs when being meleed or exploded.
Also, the armor can now heal minor to moderate injuries over a course of time, due to an onboard supply of biofoam, which is automatically injected into the wearer's body, filling and sealing wounds, and numbing the pain. This new capability eliminates the need to manually apply a medkit or seek a field medic in order to tend to injuries. The biofoam effectively treats all but the most critical wounds, stabilizing the Spartan and allowing him to perform his duties, even while injured, until such a time as more extensive medical attention can be safely applied. It is also likely that the suit automatically increases the pressure level of its hydrostatic gel as the wearer is falling, explaining the lack of fall damage in the second game. According to the [[Halo 3]] intro cinematic, the Mark VI also includes a "lockdown" mode, where the suit retains a rigid form upon sustaining heavy trauma, most likely to avoid further injury. This explains the lack of a ragdoll animation when the player is flying through the air after being hit by a vehicle. However, other NPCs also have this animation, it usually occurs when being meleed or getting caught in an explosion.


Spartan-117 is the only confirmed Spartan-II to receive the full Mark VI armor.  
Spartan-117 is the only confirmed Spartan-II to receive the full Mark VI armor.