Slipstream space: Difference between revisions

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The [[Shaw-Fujikawa Translight Engine]] allowed human ships to tunnel into Slipstream space, called by technical humans "Shaw-Fujikawa Space,"<ref>''[[Halo: The Fall of Reach]]'', page 141</ref> after the scientists who proved its existence. Slipspace is a domain with alternate physical laws, allowing faster-than-light travel without relativistic side-effects i.e., the occupants do not "warp" time, despite their super-luminal speed. But however fast it may appear, faster-than-light travel is by no means instantaneous; "short" jumps routinely take up to two months, and "long" jumps can last six months or more for the crew.  The time it takes to normal-space observers, however, varies substantially - one cannot depend on the same amount of time passing in Slipstream space and normal space.  These variations are typically measured in weeks or months, and are unpredictable.  A fleet that transitions to Slipstream space at the same time may or may not transition back to normal space at the same time.  Furthermore, if ship A and ship B both enter Slipstream space at the same time and exit at the same time, the crew on ship A could have experienced a longer journey subjectively, and the crew of ship A could, in fact, be a week older than that of ship B despite appearances in normal space.
The [[Shaw-Fujikawa Translight Engine]] allowed human ships to tunnel into Slipstream space, called by technical humans "Shaw-Fujikawa Space,"<ref>''[[Halo: The Fall of Reach]]'', page 141</ref> after the scientists who proved its existence. Slipspace is a domain with alternate physical laws, allowing faster-than-light travel without relativistic side-effects i.e., the occupants do not "warp" time, despite their super-luminal speed. But however fast it may appear, faster-than-light travel is by no means instantaneous; "short" jumps routinely take up to two months, and "long" jumps can last six months or more for the crew.  The time it takes to normal-space observers, however, varies substantially - one cannot depend on the same amount of time passing in Slipstream space and normal space.  These variations are typically measured in weeks or months, and are unpredictable.  A fleet that transitions to Slipstream space at the same time may or may not transition back to normal space at the same time.  Furthermore, if ship A and ship B both enter Slipstream space at the same time and exit at the same time, the crew on ship A could have experienced a longer journey subjectively, and the crew of ship A could, in fact, be a week older than that of ship B despite appearances in normal space.
[[File:Covenant_Assault_Carrier_FanArt.jpg|thumb|A [[Covenant Empire|Covenant]] [[Assault Carrier]] opens a Slipspace vortex.]]
[[File:Covenant_Assault_Carrier_FanArt.jpg|thumb|A [[Covenant Empire|Covenant]] [[Assault Carrier]] opens a Slipspace vortex.]]
Slipspace can be thought of as our detectable universe (which, technically, it is) but with a greater number of dimensions. Our plane of existence is thought to have four dimensions (up-down, front-back, side-to-side and time), but Slipspace is an eleven-dimensional spacetime.<ref>''[[Halo: First Strike]]''</ref> Slipspace is currently theorized (in [[2552]]) as a "tangle" of our plane's dimensions, rather like taking the classic "flat sheet" used to represent gravity and crumpling it up into a ball, thereby creating extra dimensions and shorter spaces between points. The slipstream also possesses different laws of physics than our "normal" universe, although some basic ones, such as energy transfer and momentum, remain the same.<ref>''[[Halo: Ghosts of Onyx]]'', pg 55</ref>
Slipspace can be thought of as our detectable universe (which, technically, it is) but with a greater number of dimensions. Our plane of existence is thought to have four dimensions (up-down, front-back, side-to-side and time), but Slipspace is an eleven-dimensional spacetime.<ref>''[[Halo: First Strike]]''</ref> Slipspace is currently theorized (in [[2552]]) as a "tangle" of our plane's dimensions, rather like taking the classic "flat sheet" used to represent gravity and crumpling it up into a ball, thereby creating extra dimensions and shorter spaces between points. The slipstream also possesses different laws of physics than our "normal" universe, although some basic ones, such as energy transfer and momentum, remain the same.<ref>''[[Halo: Ghosts of Onyx]]'', page 55</ref>


The [[Shaw-Fujikawa Translight Engine]] generates a resonance field, which when coupled with the unusual physics of the Slipstream, allows for dramatically shorter transit times between stars; however, scientists note an odd "flexibility" to temporal flow while inside the Slipstream. Though no Human scientist is sure why travel time between stars is not constant, many theorize that there are "eddies" or "currents" within the Slipstream — there is generally a five to ten percent variance in travel times between stars. This temporal inconsistency has given military tacticians and strategists fits, hampering an uncounted number of coordinated attacks. Shaw-Fujikawa engines allow ships to leave normal space and plow through Slipspace. Slipspace drives use particle accelerators to rip apart normal space-time by generating micro black holes. These holes are evaporated via [[Hawking Radiation|Hawking radiation]] in nanoseconds. The real quantum mechanical "magic" of the drive lies in how it manipulates these holes in space-time, squeezing vessels weighing thousands of tons into Slipspace.<ref>''[[Halo: Ghosts of Onyx]]'', page 53</ref>
The [[Shaw-Fujikawa Translight Engine]] generates a resonance field, which when coupled with the unusual physics of the Slipstream, allows for dramatically shorter transit times between stars; however, scientists note an odd "flexibility" to temporal flow while inside the Slipstream. Though no Human scientist is sure why travel time between stars is not constant, many theorize that there are "eddies" or "currents" within the Slipstream — there is generally a five to ten percent variance in travel times between stars. This temporal inconsistency has given military tacticians and strategists fits, hampering an uncounted number of coordinated attacks. Shaw-Fujikawa engines allow ships to leave normal space and plow through Slipspace. Slipspace drives use particle accelerators to rip apart normal space-time by generating micro black holes. These holes are evaporated via [[Hawking Radiation|Hawking radiation]] in nanoseconds. The real quantum mechanical "magic" of the drive lies in how it manipulates these holes in space-time, squeezing vessels weighing thousands of tons into Slipspace.<ref>''[[Halo: Ghosts of Onyx]]'', page 53</ref>