Guardian (map): Difference between revisions

From Halopedia, the Halo wiki

mNo edit summary
Line 61: Line 61:
=== Yellow Lift ===
=== Yellow Lift ===
[[Image:Yellow_Lift_Overlook.jpg|left|thumb|200px|An overlook of the Yellow Lift.]]
[[Image:Yellow_Lift_Overlook.jpg|left|thumb|200px|An overlook of the Yellow Lift.]]
The "Yellow Lift" is directly opposite the Sniper Tower, and is on the other side of the Center Platform. Modeled after the "Blue Lift" from ''Lockout'', players can travel upwards from the lower level. Players may also drop down from the upper level via two "holes" on either side of the lift. There is a small walkway that connects the lower levels of the Yellow Lift and Center Platform. On the upper level, players can move in 4 main directions (or retreat into the "holes" on the side of the lift).  
The "Yellow Lift" is directly opposite the Sniper Tower, and is on the other side of the Center Platform. Modeled after the "Blue Lift" from ''Lockout'', players can travel upwards from the lower level. Players may also drop down from the upper level via two "holes" on either side of the lift. Another common trick is for players to send [[grenades]] up the lift first, sometimes scoring a stick with a plasma grenade. There is a small walkway that connects the lower levels of the Yellow Lift and Center Platform. On the upper level, players can move in 4 main directions (or retreat into the "holes" on the side of the lift).  


A [[Battle Rifle]] spawns on the top level giving players some range against snipers. The player can choose to go to their left, pick up a [[Active Camouflage]] power-up. If the player travels to their right, they can jump into the Blue Room, which can be tricky, or drop on enemies below. They can also take the longer way around by the power cores; this route adds more safety and discretion, as long as the power cores are not detonated.
A [[Battle Rifle]] spawns on the top level giving players some range against snipers. The player can choose to go to their left, pick up a [[Active Camouflage]] power-up. If the player travels to their right, they can jump into the Blue Room, which can be tricky, or drop on enemies below. They can also take the longer way around by the power cores; this route adds more safety and discretion, as long as the power cores are not detonated.