Sandtrap: Difference between revisions

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==Summary==
==Summary==
Sandtrap is set in a vast desert (possibly situated on [[Installation 00|The Ark]], as the nearby Albatross known as "[[03]]" was said to have crashed in the Ark's vicinity) with rolling sand dunes and some enigmatic half buried structures. They have obviously been dulled and eroded by the sand to quite some extent, suggesting that the structures are much older than other [[Forerunner]] structures. They may have been built merely as temporary shelters or possibly bunkers. Another possibility is that these structures were built by the [[Precursors]] before the Forerunner's rise to power. The origin of these structures is unknown, but they bear certain similarities to the "temples" on [[Installation 05]].
Sandtrap is set in a vast desert (possibly situated on [[Installation 00|The Ark]], as the nearby Albatross known as "[[03]]" was said to have crashed in the Ark's vicinity) with rolling sand dunes and some enigmatic half buried structures. They have obviously been dulled and eroded by the sand to quite some extent, suggesting that the structures are much older than other [[Forerunner]] structures. They may have been built merely as temporary shelters or possibly bunkers. Another possibility is that these structures were built by the [[Precursors]] before the Forerunner's rise to power. It is also possible (though incredibly unlikely) that these structures were actually built by the [[Flood]]; the towers and the wall were perhaps designed by the [[Forerunners]] to contain them. This is supported by the fact that the "[[Elephant]] readout" indicates that Sandtrap has a largely unbreathable atmosphere. The origin of these structures is unknown, but they bear certain similarities to the "temples" on [[Installation 05]].


It features odd Forerunner constructs and is encircled with a minefield that features vertically launching mines to prevent players from venturing beyond its boundaries. Six large towers surround the outer extremities of the map, all connected by a large wall. The purpose and origin of these structures is unknown. The September 07 ''[[EGM]]'' stated that this was the site of a [[Brute]] excavation and [[UNSC]] forces (deployed from the frigate ''{{UNSCShip|Aegis Fate}}'', which hovers in the sky above the map) came along and removed them. <ref>Electronic Gaming Monthly September 2007 page 70</ref> It has a heavy emphasis on vehicular combat. All of the vehicles in the game are on this map - for example, the "bases" are a pair of [[UNSC Elephant]]s at opposite ends of the recently unearthed Forerunner ruins. In this map there lay some very interesting sniper spots. For example, if you are inside of the Phantom, it will be hard for other players to see you and the location gives you a very interesting view to take down some unsuspecting players. Also a large hill gives you a good view over the field from overhead.
It features odd Forerunner constructs and is encircled with a minefield that features vertically launching mines to prevent players from venturing beyond its boundaries. Six large towers surround the outer extremities of the map, all connected by a large wall. The purpose and origin of these structures is unknown. The September 07 ''[[EGM]]'' stated that this was the site of a [[Brute]] excavation and [[UNSC]] forces (deployed from the frigate ''{{UNSCShip|Aegis Fate}}'', which hovers in the sky above the map) came along and removed them. <ref>Electronic Gaming Monthly September 2007 page 70</ref> It has a heavy emphasis on vehicular combat. All of the vehicles in the game are on this map - for example, the "bases" are a pair of [[UNSC Elephant]]s at opposite ends of the recently unearthed Forerunner ruins. In this map there lay some very interesting sniper spots. For example, if you are inside of the Phantom, it will be hard for other players to see you and the location gives you a very interesting view to take down some unsuspecting players. Also a large hill gives you a good view over the field from overhead.