UNSC Marine Corps/Gameplay: Difference between revisions

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Marines have also gained the ability to flip vehicles, which compensates well for their somewhat poor driving. They can flip the [[M274 Mongoose|Mongoose]] or [[Karo'etba-pattern Ghost|Ghost]] by themselves, and can flip the [[Warthog]] when in groups of at least three, and strangely, they can flip the 66-ton [[M808B Main Battle Tank|Scorpion]] in groups of only five.
Marines have also gained the ability to flip vehicles, which compensates well for their somewhat poor driving. They can flip the [[M274 Mongoose|Mongoose]] or [[Karo'etba-pattern Ghost|Ghost]] by themselves, and can flip the [[Warthog]] when in groups of at least three, and strangely, they can flip the 66-ton [[M808B Main Battle Tank|Scorpion]] in groups of only five.


In combat, Marines have greatly improved their performance against certain enemies. Against a single lower-ranking Brute, they can quickly strip their [[jiralhanae power armor|armor]] before gunning them down. However, just like the Elites in the previous two games, they will still struggle if facing against higher-ranking Brutes and Hunters. If the player can strip off the armor of a higher ranking Brute, this can greatly go in the Marines' favor of quickly finishing them off.  
In combat, Marines have greatly improved their performance against certain enemies. Aside from easily dominating against Grunts, Jackals, and Drones, Marines can fare much better when confronting a single lower-ranking Brute. While they will still struggle against higher-ranking Brutes and Hunters, the player can utilize certain strategies to give Marines a better chance to dispatch such enemies by either providing them with appropriate weaponry, or in the case of higher ranking Brutes, stripping off their [[jiralhanae power armor|power armor]] to render them vulnerable.  


Marines in ''Halo 3'' are also much more reliable against the Flood than they were in ''Halo: Combat Evolved''. Their higher health pool can allow them to withstand multiple melee attacks from [[Flood attacker form|Combat Forms]]. Against Pod infectors, the option to kick can also allow them to briefly repel the creatures. And there is a longer lag duration the Pod infectors must undergo to successfully attach and mutate their host, thus giving ample time for Marines to avoid being infected. However, Marines are still vulnerable to infection, especially in comparison to the Sangheili allies. In worst case, if a Pod infector attaches itself on a Marine, they will grapple for a second or so, to give the player a chance to shoot it off. Otherwise, the Pod infector will mutate the Marine into a Combat Form. It is possible to "short circuit" the mutation by firing on the new Flood host, thus preventing Marine to not fully mutate. Marines will generally struggle against the Flood if they are not armed with Shotguns and Assault Rifles. So it is up to the player to provide them with such weapons to ensure their survival utmost.
Marines in ''Halo 3'' are also much more reliable against the Flood than they were in ''Halo: Combat Evolved''. Their higher health pool can allow them to withstand multiple melee attacks from [[Flood attacker form|Combat Forms]]. Against Pod infectors, the option to kick can also allow them to briefly repel the creatures. And there is a longer lag duration the Pod infectors must undergo to successfully attach and mutate their host, thus giving ample time for Marines to avoid being infected. However, Marines are still vulnerable to infection, especially in comparison to the Elite allies. In worst case, if a Pod infector attaches itself on a Marine, they will grapple for a second or so, to give the player a chance to shoot it off. Otherwise, the Pod infector will mutate the Marine into a Combat Form. It is possible to "short circuit" the mutation by firing on the new Flood host, thus preventing Marine to not fully mutate. Marines will generally struggle against the Flood if they are not armed with Shotguns and Assault Rifles. So it is up to the player to provide them with such weapons to ensure their survival utmost.


After killing two of them, any that are left in the area will come to kill you. After a while (even if you are constantly killing them) they will see you as a friend again. Interestingly, their accuracy becomes 100% if betrayed, and if there are two or more remaining Marines they can end the Chief's life in a matter of seconds. Their audio clips have also been vastly expanded, and profanity is used to indicate wounded status if the IWHBYD skull is activated. Their appearance has also changed, and they have a lot more face models.
After killing two of them, any that are left in the area will come to kill you. After a while (even if you are constantly killing them) they will see you as a friend again. Interestingly, their accuracy becomes 100% if betrayed, and if there are two or more remaining Marines they can end the Chief's life in a matter of seconds. Their audio clips have also been vastly expanded, and profanity is used to indicate wounded status if the IWHBYD skull is activated. Their appearance has also changed, and they have a lot more face models.