Armor customization (Halo: Reach): Difference between revisions

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'''Armor customization''' returns in ''[[Halo: Reach]]'', but with far deeper customization options than ''[[Halo 3]]''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[Achievements (Halo 3)|achievement]], or a group of achievements. In ''Halo: Reach'', armor is mostly acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked first by reaching a certain rank. Credits are earned by winning or finishing games in the [[Campaign]], [[Matchmaking]], [[Custom game]], [[Firefight]], or [[Forge]] modes; by completing achievements; by getting [[commendations]]; or by completing daily and weekly challenges. As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and does not impact gameplay whatsoever.
'''Armor customization''' returns in ''[[Halo: Reach]]'', but with far deeper customization options than ''[[Halo 3]]''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[Achievements (Halo 3)|achievement]], or a group of achievements. In ''Halo: Reach'', armor is mostly acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked first by reaching a certain rank. Credits are earned by winning or finishing games in the [[Campaign]], [[Matchmaking]], [[Custom game]], [[Firefight]], or [[Forge]] modes; by completing achievements; by getting [[commendations]]; or by completing daily and weekly challenges. As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and does not impact gameplay whatsoever.


With ''Halo: Reach'' being added to ''[[Halo: The Master Chief Collection]]'', [[343 Industries]] overhauled the game's unlock system. Credits are dropped in favor of a "battle pass"-esque manner of progression, with XP being earned contributing to levels that, when passed, grants the player a {{SeasonPoint|[[Season#Season points|Season Point]]}}, which can be used to unlock the next tier in the progression system. ''Halo: Reach'' unlocks in ''Halo: the Master Chief Collection'' are contained within [[Season 1: Noble]], and [[Season 5: Anvil]]. Noble contains ''Reach's'' base unlocks present in the original title, while Anvil contains multiple planned, but [[Cut Halo: Reach armor|cut armor permutations]], including [[AKIS]].
With ''Halo: Reach'' being added to ''[[Halo: The Master Chief Collection]]'', [[343 Industries]] overhauled the game's unlock system. Credits are dropped in favor of a "battle pass"-esque manner of progression, with XP being earned contributing to levels that, when passed, grants the player a {{SeasonPoint|[[Season#Season points|Season Point]]}}, which can be used to unlock the next tier in the progression system. ''Halo: Reach'' unlocks in ''Halo: the Master Chief Collection'' are contained within [[Season 1: Noble]], and [[Series 5: Anvil]]. Noble contains ''Reach's'' base unlocks present in the original title, while Anvil contains multiple planned, but [[Cut Halo: Reach armor|cut armor permutations]], including [[AKIS]].


==Overview==
==Overview==
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The game no longer allows players to use Elites as their default player model in matchmaking. Instead, Elites are limited to [[Slayer#Halo: Reach|Elite Slayer]], [[Invasion]] and [[Invasion Slayer]] gametypes. Elites are also usable in custom games (through a "Preferred Species" setting) and in Firefight. Armor customization for Elites has been largely simplified from ''Halo 3'': players can only choose a complete armor set rather than making individual armor changes to their Elite player model. Unlocking each armor set requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of [[Warrant Officer]]{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061110|Site=Bungie.net|Page=Bungie Weekly Update: 6/11/10|D=12|M=10|Y=2014}}
The game no longer allows players to use Elites as their default player model in matchmaking. Instead, Elites are limited to [[Slayer#Halo: Reach|Elite Slayer]], [[Invasion]] and [[Invasion Slayer]] gametypes. Elites are also usable in custom games (through a "Preferred Species" setting) and in Firefight. Armor customization for Elites has been largely simplified from ''Halo 3'': players can only choose a complete armor set rather than making individual armor changes to their Elite player model. Unlocking each armor set requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of [[Warrant Officer]]{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061110|Site=Bungie.net|Page=Bungie Weekly Update: 6/11/10|D=12|M=10|Y=2014}}


[[File:Armory_flaming.png|250px|thumb|right|Armor Effect choices with Legendary (Flaming helmet) selected.]]
[[File:Armory flaming.png|250px|thumb|right|Armor Effect choices with Legendary (Flaming helmet) selected.]]
Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]]  of ''Reach'' include exclusive armor permutations and effects for the player's character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_060410|Site=Bungie.net|Page=Bungie Weekly Update: 6/4/2010|D=13|M=10|Y=2014}} A redeemable token that gives the player access to an exclusive variant of the Recon helmet, featuring its own attachments, which was also bundled with the game to all sales made on the release date, and with all pre-orders outside of North America.
Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]]  of ''Reach'' include exclusive armor permutations and effects for the player's character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_060410|Site=Bungie.net|Page=Bungie Weekly Update: 6/4/2010|D=13|M=10|Y=2014}} A redeemable token that gives the player access to an exclusive variant of the Recon helmet, featuring its own attachments, which was also bundled with the game to all sales made on the release date, and with all pre-orders outside of North America.


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''Halo: Reach's'' port on ''Halo: The Master Chief Collection'' forgoes the prior information, instead opting to have all in-game permutations be unlockable through its revised [[season]] amd [[Rank (Halo: The Master Chief Collection)|rank]] system. All items from the original ''Halo: Reach'' game can be obtained in [[Season 1: Noble]]'s progression system, including all previously-limited edition and exclusive content. Additionally, the UA/Multi-Threat and UA/Base Security chest pieces have been added into the game separate from their [W] counterparts already in ''Halo: Reach'', featuring the same chest armor plates without the grenades.
''Halo: Reach's'' port on ''Halo: The Master Chief Collection'' forgoes the prior information, instead opting to have all in-game permutations be unlockable through its revised [[season]] amd [[Rank (Halo: The Master Chief Collection)|rank]] system. All items from the original ''Halo: Reach'' game can be obtained in [[Season 1: Noble]]'s progression system, including all previously-limited edition and exclusive content. Additionally, the UA/Multi-Threat and UA/Base Security chest pieces have been added into the game separate from their [W] counterparts already in ''Halo: Reach'', featuring the same chest armor plates without the grenades.


In [[Season 5: Anvil]] of ''The Master Chief Collection''{{'}}s post-launch support, ''Reach'' saw the addition of several new helmets and chest armor pieces, never-previously usable in any edition of ''Halo: Reach''. The two new helmets; AKIS and [[Mariner]]; are content cut from the original ''Halo: Reach'' game and intended for inclusion in the [[Anniversary Map Pack]] in 2011. These helmets both have three attachments. Additionally, six new chest armour pieces are to be added to ''Reach''. Five of these are "[R]" ([[Artificial limb|robot arm]]) variants of already available chest pieces, while the sixth - [[Armor accessories/EXO|EXO/TSCS]] - is a completely new armor piece brought back from the cutting room floor similarly to the AKIS and Mariner helmets.
In [[Series 5: Anvil]] of ''The Master Chief Collection''{{'}}s post-launch support, ''Reach'' saw the addition of several new helmets and chest armor pieces, never-previously usable in any edition of ''Halo: Reach''. The two new helmets; AKIS and [[Mariner]]; are content cut from the original ''Halo: Reach'' game and intended for inclusion in the [[Anniversary Map Pack]] in 2011. These helmets both have three attachments. Additionally, six new chest armour pieces are to be added to ''Reach''. Five of these are "[R]" ([[Artificial limb|robot arm]]) variants of already available chest pieces, while the sixth - [[Armor accessories/EXO|EXO/TSCS]] - is a completely new armor piece brought back from the cutting room floor similarly to the AKIS and Mariner helmets.


[[Season 8: Mythic]] added several new helmets to ''Halo: Reach''.{{Ref/Site|Id=Update2708|URL=https://www.halowaypoint.com/en-us/forums/243780d3b80b4bb6ac7917a8942286db/topics/mcc-development-flighting-updates/3e3252e1-297a-4590-a7ab-67c133b3d37d/posts?page=5#post100|Site=Halo Waypoint Forums|Page=MCC Development & Flighting Updates Page 5|Detail=Post 100|D=27|M=8|Y=2021}}
[[Series 8: Mythic]] added several new helmets to ''Halo: Reach''.{{Ref/Site|Id=Update2708|URL=https://www.halowaypoint.com/en-us/forums/243780d3b80b4bb6ac7917a8942286db/topics/mcc-development-flighting-updates/3e3252e1-297a-4590-a7ab-67c133b3d37d/posts?page=5#post100|Site=Halo Waypoint Forums|Page=MCC Development & Flighting Updates Page 5|Detail=Post 100|D=27|M=8|Y=2021}}


A second cut chest piece, named in game files as "[[Preserve]]", is known to exist with 343 Industries having mentioned bringing "multiple" chest pieces back from the cutting room floor, though its present status and if/when it will be brought into ''The Master Chief Collection'' is unknown.
A second cut chest piece, named in game files as "[[Preserve]]", is known to exist with 343 Industries having mentioned bringing "multiple" chest pieces back from the cutting room floor, though its present status and if/when it will be brought into ''The Master Chief Collection'' is unknown.
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|[[File:HR Elite Officer Icon.png|75px]]<br/>[[Officer harness|Officer]]
|[[File:HR Elite Officer Icon.png|75px]]<br/>[[Officer harness|Officer]]
|''Halo: Reach'' Xbox 360, [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary]] editions only
|''Halo: Reach'' Xbox 360, [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary]] editions only
|[[Season 1: Noble|Season 1]] Tier 98, {{SeasonPoint|1}}
|[[Series 1: Noble|Series 1]] Tier 98, {{SeasonPoint|1}}
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|-align="center"
|[[File:HR Elite SpecOps Icon.png|75px]]<br/>[[Infiltration harness|Spec Ops]]
|[[File:HR Elite SpecOps Icon.png|75px]]<br/>[[Infiltration harness|Spec Ops]]
|{{Rank/HR|cpl|link=yes}}
|{{Rank/HR|cpl|link=yes}}
|[[Season 1: Noble|Season 1]] Tier 8, {{SeasonPoint|1}}
|[[Series 1: Noble|Series 1]] Tier 8, {{SeasonPoint|1}}
|-align="center"
|-align="center"
|[[File:HR Elite Ranger Icon.png|75px]]<br/>[[Ranger harness|Ranger]]
|[[File:HR Elite Ranger Icon.png|75px]]<br/>[[Ranger harness|Ranger]]
|{{Rank/HR|sgt|link=yes}}
|{{Rank/HR|sgt|link=yes}}
|[[Season 1: Noble|Season 1]] Tier 21, {{SeasonPoint|1}}
|[[Series 1: Noble|Series 1]] Tier 21, {{SeasonPoint|1}}
|-align="center"
|-align="center"
|[[File:HR Elite Ultra Icon.png|75px]]<br/>[[Ultra-class harness|Ultra]]
|[[File:HR Elite Ultra Icon.png|75px]]<br/>[[Ultra-class harness|Ultra]]
|{{Rank/HR|wo|link=yes}}
|{{Rank/HR|wo|link=yes}}
|[[Season 1: Noble|Season 1]] Tier 45, {{SeasonPoint|1}}
|[[Series 1: Noble|Series 1]] Tier 45, {{SeasonPoint|1}}
|-align="center"
|-align="center"
|[[File:HR Elite Zealot Icon.png|75px]]<br/>[[Ceremonial battle harness|Zealot]]
|[[File:HR Elite Zealot Icon.png|75px]]<br/>[[Ceremonial battle harness|Zealot]]
|{{Rank/HR|capt|link=yes}}
|{{Rank/HR|capt|link=yes}}
|[[Season 1: Noble|Season 1]] Tier 50, {{SeasonPoint|1}}
|[[Series 1: Noble|Series 1]] Tier 50, {{SeasonPoint|1}}
|-align="center"
|-align="center"
|[[File:HR Elite General Icon.png|75px]]<br/>[[General harness|General]]
|[[File:HR Elite General Icon.png|75px]]<br/>[[General harness|General]]
|{{Rank/HR|majr|link=yes}}
|{{Rank/HR|majr|link=yes}}
|[[Season 1: Noble|Season 1]] Tier 65, {{SeasonPoint|1}}
|[[Series 1: Noble|Series 1]] Tier 65, {{SeasonPoint|1}}
|-align="center"
|-align="center"
|[[File:HR Elite FieldMarshal Icon.png|75px]]<br/>[[Field Marshal harness|Field Marshal]]
|[[File:HR Elite FieldMarshal Icon.png|75px]]<br/>[[Field Marshal harness|Field Marshal]]
|{{Rank/HR|ltcol|link=yes}}
|{{Rank/HR|ltcol|link=yes}}
|[[Season 1: Noble|Season 1]] Tier 79, {{SeasonPoint|1}}
|[[Series 1: Noble|Series 1]] Tier 79, {{SeasonPoint|1}}
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