Mgalekgolo/Gameplay: Difference between revisions

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* They appear noticeably less frequently than in ''Halo: CE''.
* They appear noticeably less frequently than in ''Halo: CE''.
* Being hit by a grenade does little damage to a Hunter, but will disorient it, and may cause it to spin around 180 degrees and stand still for a couple seconds, leaving its weak spot exposed.
* Being hit by a grenade does little damage to a Hunter, but will disorient it, and may cause it to spin around 180 degrees and stand still for a couple seconds, leaving its weak spot exposed.
* Their melee attack is no longer dealing a large knockback, instead it was replaced with more damage with few knockbacks.


The Hunters underwent a number of changes for ''[[Halo 2]]''. For example, they will react more aggressively to the loss of their bond brother. They appear in fewer numbers, and they are for the most part tougher and more dangerous than in ''Halo: CE''. They are also invulnerable to melee attacks, whereas in ''[[Halo: Combat Evolved]]'', melee attacks would actually cause damage to the Hunter.  
The Hunters underwent a number of changes for ''[[Halo 2]]''. For example, they will react more aggressively to the loss of their bond brother. They appear in fewer numbers, and they are for the most part tougher and more dangerous than in ''Halo: CE''. They are also invulnerable to melee attacks, whereas in ''[[Halo: Combat Evolved]]'', melee attacks would actually cause damage to the Hunter.