Eos'Mak-pattern plasma pistol: Difference between revisions
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*In the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the sound effect for an overcharged blast was the same as when a circuit is hit in [[Marathon]]. | *In the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the sound effect for an overcharged blast was the same as when a circuit is hit in [[Marathon]]. | ||
*In [[Halo 2]], if you are carrying the Plasma Pistol and are in [[active camouflage]], you may see a polygon near the front of the weapon; this hower, is in active camo mode as well. This has only been witnessed on the PC version. | *In [[Halo 2]], if you are carrying the Plasma Pistol and are in [[active camouflage]], you may see a polygon near the front of the weapon; this hower, is in active camo mode as well. This has only been witnessed on the PC version. | ||
*It appears that [[Unggoy Ultra|Grunt Ultras]] in [[Halo: Reach]] can utilize the Plasma Pistol's overcharge feature, showing that | *It appears that [[Unggoy Ultra|Grunt Ultras]] in [[Halo: Reach]] can utilize the Plasma Pistol's overcharge feature, showing that they are better trained and have a better understanding of the weapon. | ||
==Sources== | ==Sources== |