M45 shotgun: Difference between revisions

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*In ''Halo: Reach'', the M45 is pumped at the end of every Spartan reload animation, whereas [[Sangheili]] cycle the action upon drawing the weapon. In reality, doing this with a loaded chamber would eject an unused shell.
*In ''Halo: Reach'', the M45 is pumped at the end of every Spartan reload animation, whereas [[Sangheili]] cycle the action upon drawing the weapon. In reality, doing this with a loaded chamber would eject an unused shell.
*In the ''Halo: Reach'' strategy guide, the silhouette used to mark shotgun spawns points on multiplayer maps appears to be missing their stocks. However, the M45 does not feature a collapsible stock and does not appear in the final version of the game.
*In the ''Halo: Reach'' strategy guide, the silhouette used to mark shotgun spawns points on multiplayer maps appears to be missing their stocks. However, the M45 does not feature a collapsible stock and does not appear in the final version of the game.
*In the second issue of ''Halo: Fall of Reach - Boot Camp'', the [[Unidentified captain (UNSC Dartmouth)|captain]] of the {{UNSCship|Dartmouth}} retrieves several shotguns from a [[cryo chamber]]. In the first two panels, the shotguns appear to be M45s, though they appear to be M90s in subsequent panels.
*In the second issue of ''Halo: Fall of Reach - Boot Camp'', the [[Unidentified captain (UNSC Dartmouth)|captain]] of the {{UNSCShip|Dartmouth}} retrieves several shotguns from a [[cryo chamber]]. In the first two panels, the shotguns appear to be M45s, though they appear to be M90s in subsequent panels.


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