M90 shotgun: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
Line 29: Line 29:
| velocity=300-400 m/s (980-1300 f/s)
| velocity=300-400 m/s (980-1300 f/s)
| accuracy=Low to Medium
| accuracy=Low to Medium
| range=Short to Short-Medium Range, 40 metres.  
| range=Short to medium range, 40 metres.  
| era=
| era=
| counterpart=
| counterpart=
Line 40: Line 40:
==Design Details==
==Design Details==
[[Image:M90Shotgun.png|thumb|left|170px|M90 Mk I schematic.]]
[[Image:M90Shotgun.png|thumb|left|170px|M90 Mk I schematic.]]
The '''M90 Shotgun''' is a pump-action magazine-fed, dual tubular non-detachable type weapon. Weapon System Technologies DTM series shotgun is the most common shotgun employed by both [[UNSC Special Forces]], law enforcement agencies, and sportsmen alike. The M90 has been in service for over 27 years and its design has changed very little, the M90’s immense stopping power, ease of use, and reduced capacity for puncturing the hulls of spacecraft over many other UNSC weapon systems with standard 0000 ammunition are greatly appreciated. The M90 is often employed in urban conditions, where the tight spaces are conducive to the shotgun's wide spray for defensive purposes  and CQB combat. The military issued DTM series comes standard with an adjustable stock and pistol grip - although there are different models like the WST DTM/LE model which has a solid stock and no pistol grip. The DTM series of shotguns are available in 20 Gauge, 10 Gauge for the civilian market; the 8 Gauge is only sold to law enforcement and military agencies.
The '''M90 Shotgun''' is a pump-action magazine-fed, dual tubular non-detachable type weapon. The Weapon System Technologies DTM series shotgun is the most common shotgun employed by both [[UNSC Special Forces]], law enforcement agencies, and sportsmen alike. The M90 has been in service for over 27 years and its design has changed very little, the M90’s immense stopping power, ease of use, and reduced capacity for puncturing the hulls of spacecraft over many other UNSC weapon systems with standard 0000 ammunition are greatly appreciated. The M90 is often employed in urban conditions, where the tight spaces are conducive to the shotgun's wide spray for defensive purposes  and CQB combat. The military issued DTM series comes standard with an adjustable stock and pistol grip - although there are different models like the WST DTM/LE model which has a solid stock and no pistol grip. The DTM series of shotguns are available in 20 Gauge, 10 Gauge for the civilian market; the 8 gauge is only sold to law enforcement and military agencies.


===Ammunition===
===Ammunition===
Line 47: Line 47:


===Advantages===
===Advantages===
The M90 Shotgun fires 15 spreading pellets per shot, the combined force of each relatively weak pellet does a significant amount of damage against almost any type of infantry, and the shells wide spread in certain situations can inflict shrapnel damage to multiple infantry. The M90 Shotgun's powerful 8 Gauge shell can punch through armor and [[Energy Shield]]s easily, making the M90 a great weapon for taking on heavily armored infantry, and light armored vehicles. The M90's top loading system allows a user to reload the shotgun with speed and ease for quick firing.
The M90 Shotgun fires 15 spreading pellets per shot, the combined force of each relatively weak pellet does a significant amount of damage against almost any type of infantry, and the shells wide spread in certain situations can inflict shrapnel damage to multiple infantry. The M90 Shotgun's powerful 8 gauge shell can punch through armor and [[Energy Shield]]s easily, making the M90 a great weapon for taking on heavily armored infantry, and light armored vehicles. The M90's top loading system allows a user to reload the shotgun with speed and ease for quick firing.


===Disadvantages===
===Disadvantages===
While highly effective at close range, at longer ranges the M90 is rendered useless and must be used in conjunction with a medium or long range weapon. The shotgun's pattern is extremely loose, and fans out quickly, thus at farther ranges, only one or two pellets out of the 15 might hit. The M90, being a pump action shotgun, must be cocked after every shot before it can be fired again; the M90 must also be reloaded shell by shell and does not use any type of external magazine. This can make reloading time-consuming when in combat situations but it is useful to be able to interrupt the reloading and shoot after you load a shell. In open close-quarter situations, the wide spread of the shell can potentially harm friendly infantry if the shotgun is fired at both the enemy and friendly troops.
While highly effective at close range, at longer ranges, the M90 is rendered useless and must be used in conjunction with a medium or long range weapon. The shotgun's pattern is extremely loose, and fans out quickly, thus at farther ranges, only one or two pellets out of the 15 might hit. The M90, being a pump action shotgun, must be cocked after every shot before it can be fired again; the M90 must also be reloaded shell by shell and does not use any type of external magazine. This can make reloading time-consuming when in combat situations, but it is useful to be able to interrupt the reloading and shoot after you load a shell. In open close-quarter situations, the wide spread of the shell can potentially harm friendly infantry if the shotgun is fired at both the enemy and friendly troops.


===Influence===
===Influence===
Line 58: Line 58:
===Campaign===
===Campaign===
*One of the most dominating weapons in the Halo Trilogy, the Shotgun shows its most effective side in [[The Library (Level)|The Library]] in ''Halo: Combat Evolved'' and in ''[[Sacred Icon (Level)|Sacred Icon]]'' in ''Halo 2''.  
*One of the most dominating weapons in the Halo Trilogy, the Shotgun shows its most effective side in [[The Library (Level)|The Library]] in ''Halo: Combat Evolved'' and in ''[[Sacred Icon (Level)|Sacred Icon]]'' in ''Halo 2''.  
*Despite its very slow reload rate, this is arguably the best weapon against the Flood, or at least one of the best. Players should find cover when reloading.
*This weapon is easily the best choice in the game for taking out powerful enemies such as groups of [[Flood Combat Forms]], [[Elites]], and [[Brutes]]. Even on ''Halo: Combat Evolved'' [[Heroic]] difficulty, it is possible to take out shielded Elites with as few as two shells, and only on [[Legendary]] do the Flood become capable of surviving a direct hit from the shotgun.
*This weapon is easily the best choice in the game for taking out powerful enemies such as groups of [[Flood Combat Forms]], [[Elites]], and [[Brutes]]. Even on ''Halo: Combat Evolved'' [[Heroic]] difficulty, it is possible to take out shielded Elites with as few as two shells, and only on [[Legendary]] do the Flood become capable of surviving a direct hit from the shotgun.
*In ''Halo 2'', Brutes, [[Councilor]]s and [[Ultra Elites]] are the only ones that can survive a point blank shotgun blast on Normal difficulty. Hunters can be killed by shooting directly into the exposed orange [[Lekgolo]]. However, on Legendary difficulty, any higher than a [[Minor Elite]]'s shielding and health can withstand a point blank shotgun blast. Beware, for the [[Flood]] can wield shotguns to devastating effect, since they have an extremely long jumping range. In ''Halo 2'' Brutes also wield shotguns.
*In ''Halo 2'', Brutes, [[Councilor]]s and [[Ultra Elites]] are the only ones that can survive a point blank shotgun blast on Normal difficulty. Hunters can be killed by shooting directly into the exposed orange [[Lekgolo]]. However, on Legendary difficulty, any rank higher than a [[Minor Elite]]'s shielding and health can withstand a point blank shotgun blast. Beware, for the [[Flood]] can wield shotguns to devastating effect, since they have an extremely long jumping range. In ''Halo 2'' Brutes also wield shotguns.
*Despite its huge firepower it will take around 2-3 shots to kill a [[Brute Minor]] or [[Brute Captain]]. Depending on the range and location of hit, it goes: 1. Takes down (Fully or Partially) the Energy Shield. 2. Shoots off his helmet. 3. Goes Berserk so therefore weaker and the last shot should kill. Again depending on range and area of shot.
*Despite its huge firepower, it will take around 2-3 shots to kill a [[Brute Minor]] or [[Brute Captain]].  


===Multiplayer===
===Multiplayer===
Line 77: Line 76:


===M90 Mk I===
===M90 Mk I===
Introduced in [[Halo: Combat Evolved]] and is arguably the strongest version. The M90 Mk I can hold 12 shells, and the player can carry up to 60 more shells for a total of 72 shells. It has the longest and most realistic effective range of all the three models, and its fifteen tungsten pellets could kill, weaken or injure targets at short to medium ranges. Although it is more likely to kill a closer ranged enemy as the shotgun is weak on further distanced enemies, the shotgun could also kill nearly any infantry target at point blank range. It even has the capabilities to take on lightly armored vehicles, such as the [[Ghost]] effectively. Players could hold the trigger button down for continuous fire. To melee, the player swings the Shotgun up and brings the butt of the weapon on someone's head/front. If the player fires the entire magazine or if the player picks up a Shotgun without a full magazine and fires it empty, the character model will rack the shotguns pump after reloading, although most players usually opted to reload after every shot. This version of the M90 shotgun had a quicker reload than the Mk. II model.
Introduced in ''[[Halo: Combat Evolved]]'' and is arguably the strongest version. The M90 Mk I can hold 12 shells, and the player can carry up to 60 more shells for a total of 72 shells. It has the longest and most realistic effective range of all the three models, and its fifteen tungsten pellets could kill, weaken or injure targets at short to medium ranges. Although it is more likely to kill a closer ranged enemy as the shotgun is weak on further distanced enemies, the shotgun could also kill nearly any infantry target at point blank range. It even has the capabilities to take on lightly armored vehicles, such as the [[Ghost]] effectively. Players could hold the trigger button down for continuous fire. To melee, the player swings the Shotgun up and brings the butt of the weapon on someone's head/front. If the player fires the entire magazine or if the player picks up a Shotgun without a full magazine and fires it empty, the character model will rack the shotguns pump after reloading, although most players usually opted to reload after every shot. This version of the M90 shotgun had a quicker reload than the Mk. II model.


===M90 Mk II===
===M90 Mk II===
Line 83: Line 82:


===M90A===
===M90A===
The third model, the '''M90A''', is used in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. There are a variety of graphical and gameplay changes from the previous models. The blue iron-sights have been reintroduced, it has a longer barrel and the [[flashlight]] is now mounted on the side. Unlike the older models which had a 12 shell magazine, the M90A only has a 6 shell magazine. The player can carry 30 spare shells for a total of 36 shells. To make up for this, its effective range is far greater than the M90 Mk II, as it can kill targets at two or even three times the range, depending on their health. The rack is always pumped after reloading, despite the fact that this would eject a shell if any were already loaded. Like the M90 Mk I, the M90A is once again the ultimate anti-flood weapon because of its increase in range and power, the M90A though may still require a player to shoot and melee a flood target depending on its health.
The third model, the '''M90A''', is used in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. There are a variety of graphical and gameplay changes from the previous models. The blue iron-sights have been reintroduced, it has a longer barrel and the [[flashlight]] is now mounted on the side. Unlike the older models which had a 12 shell magazine, the M90A only has a 6 shell magazine. The player can carry 30 spare shells for a total of 36 shells. To make up for this, its effective range is far greater than the M90 Mk II, as it can kill targets at two or even three times the range, depending on their health. The rack is always pumped after reloading, despite the fact that this would eject a shell if any were already loaded. Like the M90 Mk I, the M90A is once again a powerful Flood weapon because of its increase in range and power, though the M90A may still require a player to shoot and melee a Flood target, depending on the type.


==[[UNSC]] Remarks==
==[[UNSC]] Remarks==
*“The kick is milder with the As—not that it was that bad to begin with—sometimes progress just seems like change, if you catch my meaning.”
*“The kick is milder with the As—not that it was that bad to begin with—sometimes progress just seems like change, if you catch my meaning.”
*“The adjustable stock on the M90 works just fine, but I’ve got a soft spot in my heart for the [[DTM/Law Enforcement|DTM/LE]] model—old habits die hard I guess."
*“The adjustable stock on the M90 works just fine, but I’ve got a soft spot in my heart for the [[DTM/Law Enforcement|DTM/LE]] model—old habits die hard, I guess."
*“Actually, I think the jury is still out on whether it means ‘STFU and STFD’ or ‘you ain’t gonna make it.”
*“Actually, I think the jury is still out on whether it means ‘STFU and STFD’ or ‘you ain’t gonna make it.”
*“The action I saw against the Flood on [[Delta Halo]] was pretty limited—thankfully—and you would think that the M90 would be the ultimate anti-Flood weapon, right? Except that a shotgun is effective because it delivers a massive shock to a delicately balance system of organs and the Flood don’t have that delicately balanced system of organs —it’s like shooting a mike foxtrot tree! All you can really hope to do is disassemble them as rapidly as possible in the correct order.”
*“The action I saw against the Flood on [[Delta Halo]] was pretty limited—thankfully—and you would think that the M90 would be the ultimate anti-Flood weapon, right? Except that a shotgun is effective because it delivers a massive shock to a delicately balance system of organs and the Flood don’t have that delicately balanced system of organs —it’s like shooting a mike foxtrot tree! All you can really hope to do is disassemble them as rapidly as possible in the correct order.”
Line 97: Line 96:
*In ''Halo 3'' Matchmaking there is a gametype called [[Shotty Snipers]], where one starts with a Shotgun and a [[Sniper Rifle]]. This gametype is often verbally abused as many players use the Shotgun instead of the Sniper most of the time. There is also another gametype called "[[ShWATguns]]" in Matchmaking where one starts with only a Shotgun and has no shields.
*In ''Halo 3'' Matchmaking there is a gametype called [[Shotty Snipers]], where one starts with a Shotgun and a [[Sniper Rifle]]. This gametype is often verbally abused as many players use the Shotgun instead of the Sniper most of the time. There is also another gametype called "[[ShWATguns]]" in Matchmaking where one starts with only a Shotgun and has no shields.
*In [[Halo: The Flood]], it is stated that the M90 fires a twelve gauge shell, whereas in the Halo game manuals it states that the M90 fires an eight gauge shell.
*In [[Halo: The Flood]], it is stated that the M90 fires a twelve gauge shell, whereas in the Halo game manuals it states that the M90 fires an eight gauge shell.
*The UNSC uses a tube magazine, pump-action shotgun. However, semi-automatics are already far more common in modernized 21st century militaries, with some even capable of fully automatic fire or sporting detachable drum or box magazines.
*The UNSC uses a tube magazine, pump-action shotgun. However, semi-automatics are already far more common in modernized 21st century military, with some even capable of fully automatic fire or sporting detachable drum or box magazines.
*You can make the shotgun reload itself in Halo: Combat Evolved, by firing 2 shots, then press fire, reload and swap it for a another weapon all at the same time. The shotgun will pump itself on the floor and will have reloaded itself.
*You can make the shotgun reload itself in Halo: Combat Evolved, by firing 2 shots, then press fire, reload and swap it for a another weapon all at the same time. The shotgun will pump itself on the floor and will have reloaded itself.
*In [[Combat Evolved]], you can perform what players call the "speed pump". In this method, the player must reload the shotgun almost instantly after firing each shot. After each time he/she repeats this procedure, the shotgun with be reloaded faster than the normal rate. As a result, the shotgun will inflict a seemingly unstoppable barrage of projectiles until there are no longer any shells left to spare. This method is extremely useful in the level, [[The Library]], as well as the remainder of the levels after it.
*In [[Combat Evolved]], you can perform what players call the "speed pump". In this method, the player must reload the shotgun almost instantly after firing each shot. After each time he/she repeats this procedure, the shotgun with be reloaded faster than the normal rate. As a result, the shotgun will inflict a seemingly unstoppable barrage of projectiles until there are no longer any shells left to spare. This method is extremely useful in the level, [[The Library]], as well as the remainder of the levels after it.
*Miranda Keyes is the only known human to duel-wield a shotgun with anything especially something as powerful as a magnum. In reality, the lack of another arm to dampen the recoil would probably shatter her arm.
*Miranda Keyes is the only known human to duel-wield a shotgun with another weapon. In reality, the lack of another arm to dampen the recoil would probably shatter her arm.


==Gallery==
==Gallery==
<gallery>
<gallery>
Image:M90 Shotgun.jpg|The M90 Mk I, the model used in Halo: CE.
Image:M90 Shotgun.jpg|The M90 Mk I, the model used in ''Halo: CE''.
Image:M90 Mk II Shotgun.jpg|The M90 Mk II, the model used in Halo 2.
Image:M90 Mk II Shotgun.jpg|The M90 Mk II, the model used in ''Halo 2''.
Image:H3 Shotgun.jpg|The M90A, the model  used in Halo 3.
Image:H3 Shotgun.jpg|The M90A, the model  used in ''Halo 3''.
Image:The_round.jpg|The shell is being discarded from the shotgun. Note the hippo and the 8 GAUGE MAG written on its side.
Image:The_round.jpg|The shell is being discarded from the shotgun. Note the hippo and the 8 GAUGE MAG written on its side.
Image:Gallery 22202.jpg|A white Spartan wielding a Shotgun in Halo 3.
Image:Gallery 22202.jpg|A white Spartan wielding a Shotgun in ''Halo 3''.
Image:1211479389 Shotty Discharge.jpg|A close-up of the M90 discharging a shell.
Image:1211479389 Shotty Discharge.jpg|A close-up of the M90 discharging a shell.
Image:01mc.jpg|Master Chief holding the M90.
Image:01mc.jpg|Master Chief holding the M90.