Z-750 binary rifle: Difference between revisions

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===Disadvantages===
===Disadvantages===
The line of fire created by the scope's orange laser sight can be seen by every player, thus giving away the location of the user, although this can be negated by only aiming with the weapon when intending to shoot or by blocking the laser sight with nearby objects and surfaces in peripheral vision when scanning an area beyond with zoom. Additionally, the Binary Rifle has a slow rate of fire (roughly one full second between shots) and a long reload time (roughly four seconds without Dexterity), leaving the user vulnerable. It holds a low ammunition capacity of 2 rounds per magazine with a total of four magazines (five with the [[Support upgrades|Ammo upgrade]]). When fired in scope, the Binary Rifle's aiming reticle recoils in a random direction, making it difficult for snipers to reacquire their target if they miss. When unscoped, the Binary Rifle's reticle is grossly enlarged, much like sniper rifles in other modern first-person shooter games and unlike other sniping weapons in ''Halo''. This makes no-scoping incredibly unreliable unless fired at extremely close range. Quick-scoping is an option to combat this effect, though the user will need to unzoom from the second zoom level, which can cost precious time in close quarters combat.
The line of fire created by the scope's orange laser sight can be seen by every player, thus giving away the location of the user. This can be negated by only zooming with the weapon when intending to shoot or by blocking the laser sight with nearby objects and surfaces in peripheral vision when scanning an area beyond with zoom. Additionally, the Binary Rifle has a slow rate of fire (roughly one full second between shots) and a long reload time (roughly four seconds without Dexterity), leaving the user vulnerable. It holds a low ammunition capacity of 2 rounds per magazine with a total of four magazines (five with the [[Support upgrades|Ammo upgrade]]). When fired in scope, the Binary Rifle's aiming reticle recoils in a random direction, making it difficult for snipers to reacquire their target if they miss. When unscoped, the Binary Rifle's reticle is grossly enlarged, much like sniper rifles in other modern first-person shooter games and unlike other sniping weapons in ''Halo''. This makes no-scoping incredibly unreliable unless fired at extremely close range. Quick-scoping is an option to combat this effect, though the user will need to unzoom from the second zoom level, which can cost precious time in close quarters combat.


===Changes from ''Halo 4'' to ''Halo 5: Guardians''===
===Changes from ''Halo 4'' to ''Halo 5: Guardians''===