Kurt Ambrose: Difference between revisions

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==Personality and traits==
==Personality and traits==
Kurt was unusually sociable for a Spartan and considered the well being of his teammates more important than the whims of his commanding officers. While the rest of his teammates were closely guarded and private unless around other Spartans, Kurt spent a considerable amount of time making friends, such as with the drill instructors. This made some of his fellow Spartans uneasy, as they were not comfortable with a leader who was so easily distracted. Despite these perceptions, Kurt proved himself to be an extremely proficient leader.<ref name="GOOpage33">'''Halo: Ghosts of Onyx''', ''page 33''</ref> After his indoctrination into the SPARTAN-III program, his leadership qualities became even more pronounced.<ref>'''Halo: Ghosts of Onyx''', ''page 264''</ref> While training the Spartan-IIIs he took great pride in them and took their losses quite personally.
Kurt was unusually sociable for a Spartan and considered the well being of his teammates more important than the whims of his commanding officers. While the rest of his teammates were closely guarded and private unless around other Spartans, Kurt spent a considerable amount of time making friends, such as with the drill instructors. This made some of his fellow Spartans uneasy, as they were not comfortable with a leader who was so easily distracted. Despite these perceptions, Kurt proved himself to be an extremely proficient leader.<ref name="GOOpage33">'''Halo: Ghosts of Onyx''', ''page 33''</ref> After his indoctrination into the SPARTAN-III program, his leadership qualities became even more pronounced.<ref>'''Halo: Ghosts of Onyx''', ''page 264''</ref> While training the Spartan-IIIs he took great pride in them and their losses traumatized him.


Kurt had an uncanny ability to "feel" traps, and avoid walking into them. When something was wrong, Kurt would often get a bad feeling. When [[John-117]] and Kurt were on separate teams during training, John often lost as a result of Kurt's "funny feelings". His teammates grew to view this as an asset, trusting Kurt's instincts and common sense.<ref name="GOOpage33"/>
Kurt had an uncanny ability to "feel" traps, and avoid walking into them. When something was wrong, Kurt would often get a bad feeling. When [[John-117]] and Kurt were on separate teams during training, John often lost as a result of Kurt's "funny feelings". His teammates grew to view this as an asset, trusting Kurt's instincts and common sense.<ref name="GOOpage33"/>