The Truth and Reconciliation: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
Line 11: Line 11:
|date= [[2552#September|September 19, 2552]]
|date= [[2552#September|September 19, 2552]]
|place= In the canyon below and aboard the ''[[Truth and Reconciliation]]''
|place= In the canyon below and aboard the ''[[Truth and Reconciliation]]''
|Objective=Board the [[Covenant Empire|Covenant]] CCS-class battlecruiser and rescue [[Jacob Keyes|Captain Keyes]]
|objective=Board the [[Covenant Empire|Covenant]] CCS-class battlecruiser and rescue [[Jacob Keyes|Captain Keyes]]
|enemies=
|enemies=
*[[Sangheili]]
*[[Sangheili]]
Line 216: Line 216:
*'''Marine #3''': ''(sarcastically)'' "No Covenant! Ya had to open your mouth!"
*'''Marine #3''': ''(sarcastically)'' "No Covenant! Ya had to open your mouth!"


''The Chief and the Marines fight off multiple waves of Covenant reinforcements attacking from all sides. After the last wave has been defeated, a pair of massive blast doors open to reveal a few Kig-Yar (and a pair of Mgalekgolo on higher difficulties). The team eliminates them.''
''The Chief and the Marines fight off multiple waves of Covenant reinforcements attacking from all sides. After the last wave has been defeated, a pair of massive blast doors open to reveal a few Kig-Yar (or a pair of Mgalekgolo on higher difficulties). The team eliminates them.''


*'''Marine #2''': "Area secure, Sir. We'd better keep moving. How about that door?"
*'''Marine #2''': "Area secure, Sir. We'd better keep moving. How about that door?"
Line 333: Line 333:
''Keyes and the Chief leave the cell. Keyes addresses the freed Marines.''
''Keyes and the Chief leave the cell. Keyes addresses the freed Marines.''


*'''Captain Keyes''': "Marines! Lock and load your weapons, let's be ready to move."
*'''Keyes''': "Marines! Lock and load your weapons, let's be ready to move."


*'''Marine POW #1''': "Okay, Sir."
*'''Marine POW #1''': "Okay, Sir."
Line 385: Line 385:
*'''Rawley (COM)''': "Negative, Cortana. I've been engaged by Covenant air patrols, and I'm havin' a tough time shakin' 'em. You'll be better off findin' your own ride... sorry."
*'''Rawley (COM)''': "Negative, Cortana. I've been engaged by Covenant air patrols, and I'm havin' a tough time shakin' 'em. You'll be better off findin' your own ride... sorry."


*'''Cortana (COM)''': "Acknowledged, Foe Hammer. Cortana out.  
*'''Cortana (COM)''': "Acknowledged, Foe Hammer. Cortana out."


*'''Cortana''': Air support is cut off, Captain. We need to hold here until she can move in."
*'''Cortana''': "Air support is cut off, Captain. We need to hold here until she can move in."


*'''Marine POW #1''': "Aw, man! We're trapped in here! We're screwed! We're screwed, man!"
*'''Marine POW #1''': "Aw, man! We're trapped in here! We're screwed! We're screwed, man!"
Line 444: Line 444:
*Right before the player goes into the valley where the Gravity Lift is, if the player moves fast enough the checkpoint will be reached before any of the Marines, Cortana will call for more men to be dropped while the player's Marines will follow up behind. If careful, there will be ten Marines to fight against the reaction force that is sent to battle. The same glitch can be performed when the player first enters the hangar, meaning Echo 419 can say (scripted) “Roger Cortana, Echo 419 inbound” three times.
*Right before the player goes into the valley where the Gravity Lift is, if the player moves fast enough the checkpoint will be reached before any of the Marines, Cortana will call for more men to be dropped while the player's Marines will follow up behind. If careful, there will be ten Marines to fight against the reaction force that is sent to battle. The same glitch can be performed when the player first enters the hangar, meaning Echo 419 can say (scripted) “Roger Cortana, Echo 419 inbound” three times.
*Before reaching the second level of the shuttle bay, there is a dead Unggoy lying on the ground with a fully charged weapon and two grenades. If the player walks out the door and walks back in, he will disappear.
*Before reaching the second level of the shuttle bay, there is a dead Unggoy lying on the ground with a fully charged weapon and two grenades. If the player walks out the door and walks back in, he will disappear.
*In the brig where Captain Keyes is being held, the player can actually kill him and the three Marines while the energy shields are still up just by aiming in a precise location while standing up against the shields. If the player kills Keyes and the Marines and then de-activates the shield doors, after the cutscene, not only Keyes and the Marines will be still alive, they will also turn against the player and open fire.
*In the brig where Captain Keyes is being held, the player can actually kill him and the three Marines while the energy shields are still up just by aiming in a precise location while standing up against the shields. If the player kills Keyes and the Marines and then deactivates the shield doors, after the cutscene, not only Keyes and the Marines will be still alive, they will also turn against the player and open fire.
*It is possible to keep Sergeant Parker and his men alive by getting them stuck outside the bridge.
*It is possible to keep Sergeant Parker and his men alive by getting them stuck outside the bridge.