Chris Barrett: Difference between revisions
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{{ | {{Status|RealWorld}} | ||
{{ | {{Disambig header|the Bungie employee|other Chrises|Chris}} | ||
[[File:Bungie - Chris Barrett.png|thumb|350px|Chris Barrett in the ViDoc ''[[Bungie ViDoc: O Brave New World|O Brave New World]]''.]] | |||
'''Christopher (Chris) Barrett''' is an employee at [[Bungie]] Studios. | '''Christopher (Chris) Barrett''' is an employee at [[Bungie]] Studios. | ||
==Biography== | ==Biography== | ||
In [[2001]], when [[Halo: Combat Evolved]] was released, Barrett was credited as an artist on Bungie's team. | Christopher Barrett joined Bungie in 2000. In [[2001]], when ''[[Halo: Combat Evolved]]'' was released, Barrett was credited as an artist on Bungie's team.<ref>'''[[Halo: Combat Evolved]]''' [[Halo: Combat Evolved credits|credits]]</ref> During ''[[Halo 2]]'''s development, Barrett was working as a Lead environment artist.<ref>'''[[Halo 2]]''' [[Halo 2 credits|credits]]</ref> He also worked as a campaign environment lead.<ref>'''[[Halo 3]]''' [[Halo 3 credits|credits]]</ref> Barrett did additional art direction in ''[[Halo 3: ODST]]'' and additional environment art in ''[[Halo: Reach]]''.<ref>'''[[Halo 3: ODST]]''' [[Halo 3: ODST credits|credits]]</ref><ref>'''[[Halo: Reach]]''' [[Halo: Reach credits|credits]]</ref> | ||
Notably, he worked on the campaign level ''[[Metropolis]]'' in ''Halo 2'', and is most known from his personal Easter Egg; [[Tterrab Industries]]. | |||
== | ==Gameography== | ||
* | *''Myth II'' - Multiplayer Artist | ||
*Myth II: Chimera | *''Myth II: Chimera'' | ||
*''[[Halo: Combat Evolved]]'' - Artist | *''[[Halo: Combat Evolved]]'' - Artist | ||
*''[[Halo 2]]'' - Lead Environment Artist | *''[[Halo 2]]'' - Lead Environment Artist | ||
*''[[Halo 3]]'' - Campaign Environment Lead | *''[[Halo 3]]'' - Campaign Environment Lead | ||
*''[[Halo 3: ODST]]'' - Additional Art Direction | |||
*''[[Halo: Reach]]'' - Additional Environment Art | |||
*''Destiny'' - Art Director | |||
==Bungie.net Profile== | ==Bungie.net Profile== | ||
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*Mode of Transport: Classified | *Mode of Transport: Classified | ||
*Fake Weapon: Classified | *Fake Weapon: Classified | ||
*Biography: Chris has contributed to multiple projects at Bungie including Myth II, Myth II: Chimera, ''Halo: Combat Evolved'' and ''Halo 2''.<ref>[http:// | *Biography: Chris has contributed to multiple projects at Bungie including ''Myth II'', ''Myth II: Chimera'', ''Halo: Combat Evolved'' and ''Halo 2''.<ref>[http://halo.bungie.net/Inside/MeetTheTeam.aspx?person=barrett Bungie.net employee details]</ref> | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} |
Latest revision as of 11:31, April 12, 2023
This article is about the Bungie employee. For other Chrises, see Chris.
Christopher (Chris) Barrett is an employee at Bungie Studios.
Biography[edit]
Christopher Barrett joined Bungie in 2000. In 2001, when Halo: Combat Evolved was released, Barrett was credited as an artist on Bungie's team.[1] During Halo 2's development, Barrett was working as a Lead environment artist.[2] He also worked as a campaign environment lead.[3] Barrett did additional art direction in Halo 3: ODST and additional environment art in Halo: Reach.[4][5]
Notably, he worked on the campaign level Metropolis in Halo 2, and is most known from his personal Easter Egg; Tterrab Industries.
Gameography[edit]
- Myth II - Multiplayer Artist
- Myth II: Chimera
- Halo: Combat Evolved - Artist
- Halo 2 - Lead Environment Artist
- Halo 3 - Campaign Environment Lead
- Halo 3: ODST - Additional Art Direction
- Halo: Reach - Additional Environment Art
- Destiny - Art Director
Bungie.net Profile[edit]
- Nickname: Barry
- Classification: GrizzledAncients
- Current Job: Environment Art Director
- Origin: Burlington, VT
- Blood Type: Classified
- Age: Classified
- Weight: Classified
- Height: Classified
- Girth: Classified
- First Job: Classified
- Hobby: Classified
- Ultimate Halo Match: Classified
- Ultimate Snack: Classified
- Ultimate Website: Classified
- Mode of Transport: Classified
- Fake Weapon: Classified
- Biography: Chris has contributed to multiple projects at Bungie including Myth II, Myth II: Chimera, Halo: Combat Evolved and Halo 2.[6]