Editing Vidmaster Challenge: Annual

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*The flooring sections near the end will fall out from under the last player if your ghost group is not tightly packed enough. Use the interior hall sections to tighten up your formation before exiting - the timing of the floor tiles is based on when you enter the open sections, not total time in the mission.
*The flooring sections near the end will fall out from under the last player if your ghost group is not tightly packed enough. Use the interior hall sections to tighten up your formation before exiting - the timing of the floor tiles is based on when you enter the open sections, not total time in the mission.
*Skipping the end cutscene may result in reverting to the previous checkpoint. It's highly advised to watch the entire ending cutscene.
*Skipping the end cutscene may result in reverting to the previous checkpoint. It's highly advised to watch the entire ending cutscene.
*At the end, make sure nobody is about to die when the jump is made. If somebody dies, even when the cutscene starts, you will have to revert to the last checkpoint.
*At the end, make sure nobody is about to die when the jump is made. If somebody dies, even when the cutscene starts, you will have to revert to theleast checkpoint.


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