User:Pilot/Sandbox/Redesign the Button Layout
From Halopedia, the Halo wiki
Those Control scheme pages are mission information and might need a redesign, so I got many view options, whatever is the winner.
View Page Options
Note: These option pages are made up.
View Option 1
View Option 2
View Option 3 (Not by me)
View Option 4
Projects
HO:Control schemes Link
Vehicle Controls Link
Replacing Button Texts with SVG Button Images Project
Information on the Controls
The control scheme pages are lacking in information. The reasons are viewed below:
Combination, Hold, Tap, and Toggle
In Halo: Combat Evolved (PC port), there's an input action called "Exchange Weapon"; it does what it says. "Action" (E key) can do that, but not only is "Exchange Weapon" not used to enter a vehicle or do anything that "Action" (E key) normally does, but you don't have to hold it for a short second; instead, you can just press it, unlike "Action" (E key).
Input Action Names
I have mixed opinions about those names.
| Input Action | Button | |
|---|---|---|
| Reality & Precise | Offical Name | |
| Select Next Grenade Type | Switch Grenades | Left Bumper |
Input Actions With More Than Two Possibilities
Example of Warthog movement. If you are a fan of racing games, you know how important it is to be able to control the range of speed thanks to input devices that have a button that has more than two possibilities, like the Controller (360)'s Left Trigger, Right Trigger, Left Analog, & Right Analog.
In MCC, I'm not sure the keyboard and mouse input action movement supports it as long as there's a special keyboard that does have special keys that have more than two possibilities.
Input Actions Aren't Allowed
Not all input actions are useable for all game modes for various reasons.
Example: A flashlight isn't usable in multiplayer, except in Halo: Combat Evolved.
And More
Still a work in progress.