Editing UNSC Barracks

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{{Status|Canon}}
{{era|HW}}
[[File:Barracks render.jpg|thumb|350px|The barracks in ''Halo Wars''.]]
{{ratings}}
The '''UNSC Barracks''' is a [[United Nations Space Command|UNSC]] military building produced off of a prefabricated [[Firebase]]. As its name suggests, it is the building where the UNSC infantry are stationed.{{Ref/Site|Id=hwsite|URL=http://www.halowars.com/GameInfo/barracks.aspx|Site=Official Halo Wars Community Site|Page=Barracks|D=06|M=07|Y=2011|LocalArchive=Archive:Halowars.com/UNSC#Barracks}}{{Ref/Game|Id=PL|HW2|Phoenix_Logs#UNSC_Buildings|Phoenix Logs|Detail=Barracks}} The [[Covenant]] equivalent to the Barracks is the [[Covenant hall|Hall]], while the [[Banished]] equivalent is the [[Raid Camp]].


==Overview==
==Body==
Infantry shipped down from starships to the prefabricated firebase are stationed in its Barracks.{{Ref/Reuse|hwsite}} While it lacks the comforts of a real training center, the Barracks houses the raw recruits and equipment needed to field squads of UNSC Marines.{{Ref/Reuse|hwsite}} The barracks also contains a recreation area, a mess hall,{{Ref/Reuse|PL}} and an armory.{{Ref/Reuse|hwsite}} It is also a space for troops to acclimate and review tactical situation reports. Prior to deployment, troops are given a briefing and arm themselves in the armory before exiting the firebase.{{Ref/Reuse|hwsite}} For the {{UNSCShip|Spirit of Fire}}, the Barracks allows the requisition of [[Hellbringers]], [[HRUNTING Mark III (B) Cyclops|Cyclops]], [[Sniper]]s, [[UNSC Marine Corps|Marines]], and [[Orbital Drop Shock Trooper|ODSTs]]. [[UNSC Army|Army]] and Marine Corps troopers are detached ("chopped") from their parent unit aboard the ''Spirit of Fire'' and deployed to reinforce key firebases on the battlefield as well as replace the injured personnel are evacuated from the combat zone.{{Ref/Reuse|hwsite}}
[[Image:Barracks render.jpg|thumb|right|300px]]


==In-game information==
===''Halo Wars''===
[[File:HW UNSCBarracks Screenshot.png|thumb|250px|The Barracks in-game in ''Halo Wars''.]]
{{Quote|The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here.|In-game description}}
{{Quote|The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here.|In-game description}}
In ''[[Halo Wars]]'', Barracks costs {{HWResources|150}} to be built. It produce infantry units and corresponding improvements for them.
{| class="wikitable" style="width: 75%;"
! rowspan="2" style="width: 20%" | Name !! rowspan="2" style="width: 10%" | Type !! colspan="3" style="width: 30%" | Cost !! rowspan="2" style="width: 40%" | Description
|-
| style="width: 10%" | '''Population''' || style="width: 10%" | '''Tech''' || style="width: 10%" | '''Resources'''
|- style="height: 40px"
| Marine || Main Infantry || {{HWPop|1}} || {{HWTech|0}} || {{HWResources|100}} || [[UNSC Marine Corps|Marines]] are the main UNSC infantry unit. They are good against most everything. They have an active Grenade Ability that can be eventually upgraded to an active Rocket Launcher Ability.
|- style="height: 40px"
| New Blood || Upgrade || N/A || {{HWTech|1}} || {{HWResources|200}} || Adds another Marine to the squad. This increases the combat effectiveness of the squad.
|- style="height: 40px"
| RPG Ability || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Marine active Grenade Ability upgraded to active Rocket Ability. [[M41 rocket launcher|Rockets]] can attack from a longer range than Grenades.
|- style="height: 40px"
| Medic || Upgrade || N/A || {{HWTech|3}} ||  {{HWResources|700}} || Adds a [[Corpsman|Combat Medic]] to the squad. The Medic heals the squad after combat.
|- style="height: 40px"
| ODST Super Unit {{C|[[Captain]] [[James Cutter|Cutter]]}} || Upgrade || N/A || {{HWTech|3}} || {{HWResources|1,800}} || Upgrades Marines to [[Orbital Drop Shock Troopers]] super units. ODSTs are better than Marines in every way. ODSTs can also be hot-dropped anywhere on the battlefield from ''Spirit of Fire''.
|- style="height: 40px"
| ODST {{C|Captain Cutter; requires upgrade}} || Main Infantry || {{HWPop|1}} || {{HWTech|0}} || {{HWResources|100}} || ODSTs are an elite version of UNSC Marines. They excel at everything a Marine is good at, but can also be hot-dropped anywhere on the battle from ''Spirit of Fire''.


|- style="height: 40px"
The '''UNSC Barracks''' is a military building produced off of a [[Station|Firebase]] in the game [[Halo Wars|''Halo Wars'']]. It is the building where you recruit and station infantry. This is a common structure used in many other strategy games. Here, you can recruit the [[Spartans]] from [[Spartan Group Omega]], regular Marines, and Flamethrower Marines (also called "Hellbringers"). It also serves as a place to acquire the Medic and Rocket Launcher upgrades for your infantry. It costs 150 resource points and requires 0 energy units.
| Flamethrower || Anti-Infantry || {{HWPop|1}} || {{HWTech|0}} || {{HWResources|100}} || Pyromaniacs to the core, [[Hellbringers|UNSC Flamethrowers]] burn up any organic thing they can find. They excel at killing all infantry units.
|- style="height: 40px"
| Flash Bang Ability || Upgrade || N/A || {{HWTech|1}} || {{HWResources|200}} || Equips Flamethrowers with an active [[Flashbang|Flash Bang ability]] that stuns any enemy infantry for a short time.
|- style="height: 40px"
| Napalm Adherent || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Adds burning sticky napalm to an attack. Burns enemies for several seconds after the initial attack.
|- style="height: 40px"
| Oxide Tank || Upgrade || N/A || {{HWTech|3}} || {{HWResources|700}} || An advanced, higher burn point fuel increases damage to all organic units.


|- style="height: 40px"
According to halowars.com:
| [[SPARTAN-II program|Spartans]] || Special Forces || {{HWPop|1/3}}{{Ref/Note|Only three units can be deployed at any time, but they do not take up the population pool limit.}} || {{HWTech|1}} || {{HWResources|300}} || Prototype UNSC super soldiers, the Spartan possess extreme combat skills. Spartans have an active ability to Jack enemy vehicles and Commandeer friendly vehicles. This boosts the combat power of those vehicles.
|- style="height: 40px"
| [[AIE-486H machine gun|Chain Gun]] || Upgrade || N/A || {{HWTech|2}} || {{HWResources|300}} || Equips Spartans with two-handed auto-guns for dramatically increased damage.
|- style="height: 40px"
| [[Neural interface|Neural Implant]] || Upgrade || N/A || {{HWTech|3}} || {{HWResources|600}} || Improved reflexes allow Spartans to Jack enemy vehicles much more effectively.  
|- style="height: 40px"
| [[M6/R Spartan Laser|Spartan Laser]] || Upgrade || N/A || {{HWTech|4}} || {{HWResources|1,000}} || The ultimate UNSC handheld weapon gives Spartans a distinct combat advantage.
|}


===''Halo Wars 2''===
''This is no UNSC academy. The Barracks is a rustic shack compared to the comforts of a real training center, but then again a Marine in the field isn’t generally thinking about creature comforts. They make you soft. The Barracks simply houses the raw recruits and equipment needed to field squads of UNSC Marines. A quick briefing, visit to the armory, and you’ve got boots on the ground.''<ref>http://www.halowars.com/GameInfo/barracks.aspx</ref>
[[File:HW2 Barracks Render 1.jpg|thumb|300px|A render of the Barracks, as it appears in ''Halo Wars 2''.]]
*Hellbringers / Cryo Troopers
**Dispersion Nozzles / Heavy Cryosprayer
*Sniper
**Active Camo
**Gauss Weaponry
*Cyclops
**Shock rounds
*Barracks Upgrades
**RPG Trooper: ''Equip Marines with M41 Rocket Launcher.''
**Combat Technician: ''Allows Marines to Heal wounded units''
**Infantry Upgrade lv 1: ''Increase Infantry Health and Damage by 15%.''
**Infantry Upgrade lv 2: ''Increase Infantry Health and Damage by 30%.''
**Infantry Upgrade lv 3: ''Increase Infantry Health and Damage by 45%.''


====Phoenix log====
The [[Covenant]] equivalent to the Barracks is the [[Hall (Covenant)|Hall]].
{| class="wikitable": style="margin-left: auto; margin-right: auto; border: none; width: 45%"
|+ '''[[Phoenix Logs|Phoenix Log]] - Barracks'''
|-
|{{:Phoenix Logs/UNSC Buildings/Barracks}}
|}


==Production notes==
==Units Produced and Available Upgrades==
The design of the barracks went through [[Cut Halo Wars buildings#Barracks|multiple iterations]] during the production of ''Halo Wars''.
*[[SPARTAN-II Program|Spartans]] &nbsp;: 300 resources and&nbsp;requires a&nbsp;tech level of 1. Only 3 can be deployed but they don't take up population.&nbsp;
 
**Chaingun&nbsp;: 300 resources&nbsp;and&nbsp;requires a&nbsp;tech level of 2. &nbsp;''Equips an [[AIE-486H Heavy Machine Gun]] for increased damage.''
==Gallery==
**Neural Implant&nbsp;: 600 resources and&nbsp;requires a&nbsp;tech level of 3. ''Allows Spartans to jack enemy vehicles quicker.''
===''Halo Wars''===
**Spartan Laser&nbsp;: 1,000 resources and requires a&nbsp;tech level of 4.
<gallery>
*[[UNSC Marine Corps|Marines]]&nbsp;: 100 resources and tech level of 0. Takes up one population. &nbsp;
File:HW_OrbitalBarracks_Concept.jpg|Concept art depicting the barracks being deployed from orbit and being unpacked.
**New Blood&nbsp;: 200 resources and&nbsp;requires a tech level of 1. ''Adds another Marine making it 5 marines in the squad.''
File:HW - Prerelease - UNSC Barracks with units.png|Render of the barracks after being deployed from orbit.
**RPG Ability&nbsp;: 400 resources and&nbsp;requires a tech level of 2.'' Special ability is improved from grenades to a [[M19 SSM Rocket Launcher]]. Marines can now attack from a longer range.''
File:HW-Barracks_Concept.jpg|Early concept art of the Barracks.
**Medic&nbsp;: 700 resources and requires a&nbsp;tech level of 3. ''Heals the squad after combat.''
File:HW-EarlyBarracks_Wireframe.jpg|A wireframe render of the barracks, early in production.
**Orbital Drop Shock Troopers (only for [[Captain Cutter]])&nbsp;: 1,800 resources and requires a&nbsp;tech level of 3.
File:HW-EarlyBarracks_Render_1.jpg|A render of the early barracks design.
*[[Hellbringers]] &nbsp;: 100 resources and tech level of&nbsp;0.&nbsp;Takes up one population.&nbsp;
File:HW-EarlyBarracks_Render_2.jpg|Another early render.
**Flash Bang&nbsp;: 200 resources and requires a&nbsp;tech level of 1. ''Equips the [[M301 40mm Grenade Launcher]]&nbsp;that stuns enemy infantry as a special attack.''
File:HW-EarlyBarracks_HiPoly_1.jpg|Hi-poly render of the early barracks.
**Napalm Adherent&nbsp;: 400 resources and requires a&nbsp;tech level of 2. ''Adds burning sticky napalm to an attack. Burns enemies for several seconds after the initial attack.''
File:HW-EarlyBarracks_HiPoly_2.jpg|Hi-poly render of the early barracks.
**Oxide Tank&nbsp;: 700 resources and requires a&nbsp;tech level of 3. ''Increases damage to all organic units.''
File:Barracks concept.jpg|Concept art of the Barracks.
File:Barracks 3render.jpg|A render of the Barracks from different angles.
</gallery>
===''Halo Wars 2''===
{{Image}}
<gallery>
File:HW2-Barracks Concept.jpg|Concept art for the Barracks in ''[[Halo Wars 2]]''.
File:HW2-Barracks Concept 2.jpg|More ''Halo Wars 2'' concept art.
File:HW2B Barracks.png|A Barracks in the ''[[Halo Wars 2 Open Beta]]''.
File:HW2_Barracks_Render_2.jpg|Renders of the barracks in ''Halo Wars 2''.
File:HW2_Barracks_Render_3.jpg|Renders of the barracks in ''Halo Wars 2''.
</gallery>
 
==List of appearances==
*''[[Halo Wars]]'' {{1st}}
*''[[Halo Wars 2]]''
 
==Notes==
{{Ref/Notes}}


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
[[Category:UNSC]]
{{HW buildings}}
[[Category:UNSC Buildings]]
[[Category:UNSC buildings]]

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