Gameplay

Pelican Transport

From Halopedia, the Halo wiki

(Redirected from Transport)
Pelican Transport Blitz art.

Transport, also called Pelican Transport is a support ability for all UNSC leaders in Halo Wars and select UNSC leaders in Halo Wars 2 respectively. In both titles, Pelican Transport serves to allow the player to transport infantry and vehicle units across the map via Pelican dropship.

Halo Wars[edit]

In Halo Wars, the ability is simply called Transport and can be accessed from the Spirit Of Fire menu. It targets a group of units, and calls down one or more Pelicans, depending on the size of the group, from the Spirit of Fire to transport them from one area to another, as long as the target location is within the player's Line Of Sight. The Pelicans are not usable in-game, but have their own health statistics and can be shot down during transport.

While the Covenant employ a similar system in the campaign, using Taaku Xur-pattern Spirit dropships, this feature is unavailable in multiplayer for both AI and Covenant players. This is most likely due to the fact that the Covenant have gravity lifts which transport their units to their leader unit. None of the transports (Pelicans or otherwise) have any weapons capabilities, unlike in previous games.

Halo Wars 2[edit]

Pelican Transport Blitz card.

The ability reappears in Halo Wars 2 now renamed as Pelican Transport. Unlike the first game, Pelican transport is now a leader-specific power and only available for Sergeants Forge and Johnson. The ability performs similar to the first game, though the Pelicans now have limited range and can only place units onto areas not covered by the fog of war.

Blitz[edit]

In the Blitz multiplayer mode, the Pelican Transport card is available for Sergeant Forge. It costs 40 energy to use.

Trivia[edit]

  • If a player's Spartan hijacked a Covenant vehicle and Pelicans come to transport it, its animation is being hot dropped.
  • Unlike other UNSC units in Halo Wars, the camera will not follow the Pelican if you put your crosshairs over it.
  • It is the only leader power for the UNSC that does not have to recharge.
  • In Beachhead, you can't transport because of the R'awuw-pattern Scarab.
  • If a Pelican is lost, all the units on board will be gone too (hero units in campaign will land where it was shot down, but still need to be revived)
  • If three vehicles are selected for transport, two will somehow fit on one pelican (this is also true for tanks)