Editing The Halo Experience Showcase

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* This is the first Showcase Event in any of the ''Forza Horizon'' games where the player does not have to actually race against another mode of transport. In this case, the player simply has to complete the event as quickly as possible, as the player's position is never displayed in the HUD for this event unless the player plays this event on Co-Op.
* This is the first Showcase Event in any of the ''Forza Horizon'' games where the player does not have to actually race against another mode of transport. In this case, the player simply has to complete the event as quickly as possible, as the player's position is never displayed in the HUD for this event unless the player plays this event on Co-Op.
** It is also the first Showcase Event to feature multiple AI-controlled Drivatars; in this case, Marines in Warthogs.
** It is also the first Showcase Event to feature multiple AI-controlled Drivatars; in this case, Marines in Warthogs.
*** However, while the player actually never races against them, it is possible to get behind them for Drafting skills or pass through them for Pass skills.
**( However, while the player actually never races against them, it is possible to get behind them for Drafting skills or pass through them for Pass skills.
** Neither the Pelican nor the Marines are listed in the starting grid.
** Neither the Pelican nor the Marines are listed in the starting grid.
* Unlike any of the ''Halo'' games, where John speaks either in cutscenes, gameplay, or both, in ''Forza Horizon 4'', he never speaks at all. This is the same for other selectable driver characters in the game.
* Unlike any of the ''Halo'' games, where John speaks either in cutscenes, gameplay, or both, in ''Forza Horizon 4'', he never speaks at all. This is the same for other selectable driver characters in the game.

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