Editing The Arbiter (leader)

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**This also affects building as any production will be temporarily halted.
**This also affects building as any production will be temporarily halted.
*'''Power Surge''' is very useful in late-game, practically if the player constantly uses leader powers for advantage.
*'''Power Surge''' is very useful in late-game, practically if the player constantly uses leader powers for advantage.
*Note that the Arbiter is one of the few Leaders that does not have any active healing leader power. It is best to conserve the personnel wisely and use Stasis leader power for advantage.
*Note that the Arbiter is one of the few Leaders that does not have any healing leader power. It is best to conserve the personnel wisely and use Stasis leader power for advantage.
*'''Conduit of Rage''' is extremely useful for late games. Combined with '''Power Surge''', Ripa 'Moramee's leader power can be the most difficult to handle for all Leaders.
*Ripa 'Moramee's leader powers are generally designed to counter Isabel.
**Additionally, Ripa 'Moramee is suitable to take on the Support Role due to its passive leader power that complements Stasis Leader Power.
====Allies====
====Allies====
*Sangheili enforcers is one of the best Anti-Infantry and Building. With a large number, it will be very difficult to handle. Pair up with some of the allies anti-air and anti-building, practically UNSC Marines fitted with Combat Technician to cover each other's back.
*Sangheili enforcers is one of the best Anti-Infantry and Building. With a large number, it will be very difficult to handle. Pair up with some of the allies anti-air and anti-building, practically UNSC Marines fitted with Combat Technician to cover each other's back.
*With correct timing and place, '''Stasis''' and '''Mass Stasis''' can negate all of the enemy's leader power that deals damage to your allies.
*With correct timing and place, '''Stasis''' and '''Mass Stasis''' can negate all of the enemy's leader power that deals damage to your allies.
*If your allies have a healing leader power, use it immediately, as any units under stasis can be healed using a Leader Power.
*If your allies have a healing leader power, use it immediately, as any units under stasis can be healed using a Leader Power.
*If the enemy is using Isabel, use '''Stasis''' when your allies get hijacked through '''Ghost In The Machine'''. Not only her power will be wasteful, but it will also benefit your allies as hijacked units can't go anywhere.
====Enemies====
====Enemies====
*Do not group up when attacking, as you may receive either '''Mass Stasis''' or '''Stasis''' Leader Power.
*Do not group up when attacking, as you may receive either '''Mass Stasis''' or '''Stasis''' Leader Power.

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