Covenant power module: Difference between revisions
From Halopedia, the Halo wiki
SPARTAN-347 (talk | contribs) (→Trivia) |
m (Undo revision 927962 by SPARTAN-347 (talk) If we can have an example for "Redshirt" on the Checkman page then we can have "MacGuffin", which this is.) |
||
Line 11: | Line 11: | ||
==Trivia== | ==Trivia== | ||
*The power module is an example of a [[Wikipedia:MacGuffin|MacGuffin]], as it drives the actions of all the characters regardless of its actual function. | |||
*In the [[Invasion]] gametype of ''[[Halo: Reach]]'', the [[UNSC navigation core]] serves as the human equivalent to the power module. | *In the [[Invasion]] gametype of ''[[Halo: Reach]]'', the [[UNSC navigation core]] serves as the human equivalent to the power module. | ||
Revision as of 19:33, October 9, 2011
A Covenant power module, also known as a Covenant core, is a piece of Covenant technology.[1]
Overview
These modules are used to provide power within any major Covenant structure or possibly even ships. Some of these modules are known to be stored in Covenant Spires.[1] Should the UNSC obtain a power module, it would allow them to reverse-engineer the Covenant technology and provide them the necessary information to improve their own technology.
Appearance
These modules are strikingly similar to plasma batteries in style. The shape itself is much like a thick dumbbell. There are small bars for holding when a module needs to be transported on foot. Although similar to plasma batteries, these modules do not explode when shot.
Trivia
- The power module is an example of a MacGuffin, as it drives the actions of all the characters regardless of its actual function.
- In the Invasion gametype of Halo: Reach, the UNSC navigation core serves as the human equivalent to the power module.
List of appearances
- Halo: Reach (First appearance)
Sources
- ^ a b Halo: Reach, multiplayer level, Spire