Race: Difference between revisions
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'''Race''' is a free-for-all and team [[multiplayer]] [[gametype]] in [[Halo: Combat Evolved]], in which players compete against each other, preferably with a vehicle(such as a [[Warthog]] or [[Ghost]]), but also on foot, though the latter will most likely result in a loss if others are using vehicles. The objective of the game is to be the first player or team to reach all the checkpoints of which there can be a maximum of fifteen. It is ideally played on the large, very flat map [[Blood Gulch]], as opposed to the only other vehicle-enabled map in Halo: Combat Evolved, [[Sidewinder]], which is too tricky to navigate as some of the checkpoints spawn on ledges which are high and near impossible to reach while driving a Warthog. Race was taken out of [[Halo 2]]. The reason is not known but it may have been because it was not a popular game type. The game type [[Territories]] that was not in Halo: Combat Evolved but appears in Halo 2 may have been a remake of Race with a few modifications. Much of the game play is similar but this may be coincidence. | '''Race''' is a free-for-all and team [[multiplayer]] [[gametype]] in [[Halo: Combat Evolved]], in which players compete against each other, preferably with a vehicle(such as a [[Warthog]] or [[Ghost]]), but also on foot, though the latter will most likely result in a loss if others are using vehicles. The objective of the game is to be the first player or team to reach all the checkpoints of which there can be a maximum of fifteen. It is ideally played on the large, very flat map [[Blood Gulch]], as opposed to the only other vehicle-enabled map in Halo: Combat Evolved, [[Sidewinder]], which is too tricky to navigate as some of the checkpoints spawn on ledges which are high and near impossible to reach while driving a Warthog. Race was taken out of [[Halo 2]]. The reason is not known but it may have been because it was not a popular game type. The game type [[Territories]] that was not in Halo: Combat Evolved but appears in Halo 2 may have been a remake of Race with a few modifications. Much of the game play is similar but this may be coincidence. | ||
A [[Bungie]] weekly update mentioned a gametype with emphasis on vehicles, possibly hinting at the return of this gametype in [[Halo 3]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=12575 Bungie.Net]</ref> However, Race did not return again in Halo 3. | A [[Bungie]] weekly update mentioned a gametype with emphasis on vehicles, possibly hinting at the return of this gametype in [[Halo 3]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=12575 Bungie.Net]</ref> However, Race did not return again in [[Halo 3]]. | ||
== Sources == | == Sources == |
Revision as of 04:27, June 19, 2008
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Race is a free-for-all and team multiplayer gametype in Halo: Combat Evolved, in which players compete against each other, preferably with a vehicle(such as a Warthog or Ghost), but also on foot, though the latter will most likely result in a loss if others are using vehicles. The objective of the game is to be the first player or team to reach all the checkpoints of which there can be a maximum of fifteen. It is ideally played on the large, very flat map Blood Gulch, as opposed to the only other vehicle-enabled map in Halo: Combat Evolved, Sidewinder, which is too tricky to navigate as some of the checkpoints spawn on ledges which are high and near impossible to reach while driving a Warthog. Race was taken out of Halo 2. The reason is not known but it may have been because it was not a popular game type. The game type Territories that was not in Halo: Combat Evolved but appears in Halo 2 may have been a remake of Race with a few modifications. Much of the game play is similar but this may be coincidence.
A Bungie weekly update mentioned a gametype with emphasis on vehicles, possibly hinting at the return of this gametype in Halo 3.[1] However, Race did not return again in Halo 3.