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Non-playable character: Difference between revisions

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<center>''Looking for [[Artificial Intelligence|AI]], the term used in the Halo universe to refer to characters with artificial minds?''</center>
<center>''Looking for [[Artificial Intelligence|AI]], the term used in the Halo universe to refer to characters with artificial minds?''</center>


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NPCs are only seen in gameplay with the player, and are usually either allied or neutral to the player. Classically, they feature unique triggers and dialogue that differentiate them from "normal" allies because they are vital to the development of the game's storyline.
NPCs are only seen in gameplay with the player, and are usually either allied or neutral to the player. Classically, they feature unique triggers and dialogue that differentiate them from "normal" allies because they are vital to the development of the game's storyline.


In ''[[Halo: Combat Evolved]]'', there are only three NPCs, [[Captain Jacob Keyes]], [[Avery Junior Johnson]] and [[343 Guilty Spark (Monitor)|343 Guilty Spark]]. Keyes is only seen a few times, but if he is killed, the mission is failed and you must restart the level. 343 Guilty Spark is invincible and immune to any attacks on him during the game. And Johnson can be killed with no repercussions.
In ''Halo: Combat Evolved'', there are only three NPCs, [[Captain Jacob Keyes]], [[Avery Junior Johnson]] and [[343 Guilty Spark (Monitor)|343 Guilty Spark]]. Keyes is only seen a few times, but if he is killed, the mission is failed and you must restart the level. 343 Guilty Spark is invincible and immune to any attacks on him during the game. And Johnson can be killed with no repercussions. In ''Halo 2'', all NPCs are invincible. They usually fight alongside the player and lead allies into battle. Most of the time they are also armed with stronger weapons and feature unique dialogue that is integral to the storyline. In ''Halo 3'', they share the same characteristics of the ''Halo 2's'' NPCs, but when they take too much damage, they will fall to the ground, lifeless, and stay there until the battle is over. Soon after, they will stand back up and utilize any nearest weapon, more likely their own. In ''Halo 3: ODST'', the same rules still apply from ''Halo 2'', though certain NPCs are playable in some campaign levels (For example, [[Tayari Plaza (Level)|Tayari Plaza]] is told from [[Gunnery Sergeant Edward Buck|Buck's]] point of view, but he is an NPC ally in [[NMPD HQ (Level)|NMPD HQ]]). The only NPC excluded from the ''"invulnerable"'' rule is Vergil.
 
In ''[[Halo 2]]'', all NPCs are invincible. They usually fight alongside the player and lead allies into battle. Most of the time they are also armed with stronger weapons and feature unique dialogue that is integral to the storyline.
 
In ''[[Halo 3]]'', they share the same characteristics of the ''Halo 2'''s NPCs, but when they take too much damage, they will fall to the ground, lifeless, and stay there until the battle is over. Soon after, they will stand back up and utilize any nearest weapon, more likely their own.
 
In ''[[Halo 3:ODST|Halo 3: ODST]]'', the same rules still apply, although some NPCs may be playable in some [[Campaign|campaign]] missions(and [[Firefight]]), while NPCs in others, for example, [[Tayari Plaza (Level)|Tayari Plaza]] is told from [[Gunnery Sergeant Edward Buck|Buck's]] point of view, but he is an NPC ally in [[NMPD HQ (Level)|NMPD HQ]].


==Li Npst of ''Halo'' NPCs==
==List of Halo NPCs==
===''Halo: Combat Evolved''===
===Halo: Combat Evolved===
*[[Jacob Keyes|Captain Jacob Keyes]]
*[[Jacob Keyes|Captain Jacob Keyes]]
*[[343 Guilty Spark (Monitor)|343 Guilty Spark]]
*[[343 Guilty Spark (Monitor)|343 Guilty Spark]]
*[[Avery Junior Johnson|Staff Sergeant Avery J. Johnson]]
*[[Avery Junior Johnson|Staff Sergeant Avery J. Johnson]]


===''Halo 2''===
===Halo 2===
*[[Master Gunnery Sergeant (Armory)]]
*[[Master Gunnery Sergeant (Armory)|Master Gunnery Sargeant]]
*[[Commander Miranda Keyes]]
*[[Commander Miranda Keyes]]
*[[Avery Johnson|Sergeant Major Avery J. Johnson]]
*[[Avery Johnson|Sergeant Major Avery J. Johnson]]
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*[[343 Guilty Spark (Monitor)|343 Guilty Spark]]
*[[343 Guilty Spark (Monitor)|343 Guilty Spark]]
*[[Tartarus|Brute Chieftain Tartarus]]
*[[Tartarus|Brute Chieftain Tartarus]]
*[[Heretic Leader|Heretic Commander Sesa 'Refumee]] (invincible until the battle with him)
*[[Heretic Leader|Heretic Commander Sesa 'Refumee]] <small>(Invincible until [[The Arbiter (Level)|cutscene]])</small>
 
===Halo 3===
*[[Arbiter (Character)|The Arbiter]]
*[[343 Guilty Spark (Monitor)|343 Guilty Spark]] <small>(Invulnerable until [[Halo (Halo 3 Level)|cutscene]])</small>
*[[Avery Johnson|Sergeant Major Avery J. Johnson]] <small>(Invulnerable until [[Halo (Halo 3 Level)|cutscene]])</small>
*[[Commander Miranda Keyes]] <small>(Invulnerable until [[The Covenant (Level)|cutscene]])</small>
 
===Halo 3: ODST===
*[[Gunnery Sergeant Edward Buck]] <small>(playable in [[Tayari Plaza (Level)|Tayari Plaza]] and [[Kikowani Station (Level)|Kikowani Station]])</small>
*[[Taylor H. Miles|Taylor H. "Dutch" Miles]] <small>(playable in [[Uplift Reserve (Level)|Uplift Reserve]], and [[ONI Alpha Site (Level)|ONI Alpha Site]])</small>
*[[Michael Crespo|Michael "Mickey" Crespo]] <small>(playable in [[Kizingo Boulevard (Level)|Kizingo Boulevard]] and [[Firefight]])</small>
*[[Kojo Agu|Kojo "Romeo" Agu]] <small>(playable in [[NMPD HQ (Level)|NMPD HQ]])</small>
*[[Veronica Dare|Captain Veronica Dare]]
*[[Unnamed NMPD Officer]] <small>(Invulnerable until descended to Sublevel 09 which results with a scripted death or upon discovering Dr. Endesha's body if the player has collected 29 [[Audio Logs|audio logs]].</small>
*[[Vergil]]


===''Halo 3''===
*[[Arbiter (Character)|The Arbiter]] (save for Co-op, or is killed with "tremendous" damage)
*[[343 Guilty Spark (Monitor)|343 Guilty Spark]] (invulnerable until the final battle against him)
*[[Avery Johnson|Sergeant Major Avery J. Johnson]] (invulnerable until Guilty Spark kills him)
*[[Commander Miranda Keyes]] (invulnerable until Truth kills her)
==='''''Halo 3: ODST'''''===
*[[Gunnery Sergeant Edward Buck]] (playable in [[Tayari Plaza (Level)|Tayari Plaza]], [[Kikowani Station (Level)|Kikowani Station]], and [[Firefight]])
*[[Taylor H. Miles|Taylor H. "Dutch" Miles]] (playable in [[Uplift Reserve (Level)|Uplift Reserve]], [[ONI Alpha Site (Level)|ONI Alpha Site]], and [[Firefight]])
*[[Michael Crespo|Michael "Mickey" Crespo]] (playable in [[Kizingo Boulevard (Level)|Kizingo Boulevard]] and [[Firefight]])
*[[Kojo Agu|Kojo "Romeo" Agu]] (playable in [[NMPD HQ (Level)|NMPD HQ]] and [[Firefight]])
*[[Veronica Dare|Captain Veronica Dare]] (playable in [[Firefight]])
*[[Unnamed NMPD Officer]] (invincible until betrayal or death when descending to Sublevel 09, if 29 [[Audio Logs|audio logs]] are not collected.)
*[[Vergil]] (can be killed)
[[Category:Terms and Phrases]]
[[Category:Terms and Phrases]]

Revision as of 23:09, February 27, 2010

Template:Ratings

Looking for AI, the term used in the Halo universe to refer to characters with artificial minds?

Non-Playable Character, or NPC refers to a character in a video game whose actions cannot be controlled by the player. However these characters are often an important part of the storyline.

NPCs are only seen in gameplay with the player, and are usually either allied or neutral to the player. Classically, they feature unique triggers and dialogue that differentiate them from "normal" allies because they are vital to the development of the game's storyline.

In Halo: Combat Evolved, there are only three NPCs, Captain Jacob Keyes, Avery Junior Johnson and 343 Guilty Spark. Keyes is only seen a few times, but if he is killed, the mission is failed and you must restart the level. 343 Guilty Spark is invincible and immune to any attacks on him during the game. And Johnson can be killed with no repercussions. In Halo 2, all NPCs are invincible. They usually fight alongside the player and lead allies into battle. Most of the time they are also armed with stronger weapons and feature unique dialogue that is integral to the storyline. In Halo 3, they share the same characteristics of the Halo 2's NPCs, but when they take too much damage, they will fall to the ground, lifeless, and stay there until the battle is over. Soon after, they will stand back up and utilize any nearest weapon, more likely their own. In Halo 3: ODST, the same rules still apply from Halo 2, though certain NPCs are playable in some campaign levels (For example, Tayari Plaza is told from Buck's point of view, but he is an NPC ally in NMPD HQ). The only NPC excluded from the "invulnerable" rule is Vergil.

List of Halo NPCs

Halo: Combat Evolved

Halo 2

Halo 3

Halo 3: ODST