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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Newcontent|[[Halo Infinite]]}}
{{Article quote|A red carpet and unexpected guests.}}
{{Infobox/Season
{{Infobox/Season
|name=Lone Wolves
|name=Lone Wolves
|image=[[File:HINF - Lone Wolves Season Icon.png|class=blackbg|70px]]<br/>[[File:HINF_S2KeyArt.jpg|300px]]
|image=[[File:HINF_S2KeyArt.jpg|300px]]
|prev=[[Season 01: Heroes of Reach]]
|prev=[[Season 01: Heroes of Reach]]
|next=[[Winter Update]]
|next=[[Season 03 (Halo Infinite)|Season 03]]
|start=[[2022#May|May 3, 2022]]{{Ref/Reuse|Announce}}{{Ref/Site|Id=RoadMap|URL=https://www.halowaypoint.com/news/halo-infinite-update-april-2022|Site=Halo Waypoint|Page=Halo Infinite Update - April 2022|D=23|M=04|Y=2022}}
|start=[[2022#May|May 3, 2022]]{{Ref/Reuse|Announce}}{{Ref/Site|Id=RoadMap|URL=https://www.halowaypoint.com/news/halo-infinite-update-april-2022|Site=Halo Waypoint|Page=Halo Infinite Update - April 2022|D=23|M=04|Y=2022}}
|end=[[2022#November|November 8, 2022]]{{Ref/Reuse|RoadMap}}
|end=[[2022#November|November 7, 2022]]{{Ref/Reuse|RoadMap}}
|numtiers=100{{Ref/Reuse|RoadMap}}
|numtiers=100{{Ref/Reuse|RoadMap}}
|totalcost=
|totalcost=
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|gamelabel=Halo Infinite
|gamelabel=Halo Infinite
}}
}}
{{Article quote|A red carpet and unexpected guests.}}
'''Season 02: Lone Wolves''' is the second [[season]] of ''[[Halo Infinite]]''{{'}}s [[multiplayer]]. The season debuted on [[2022#May|May 3, 2022]] and ended on [[2022#November|November 8, 2022]] with the release of the [[Winter Update]]. This season was expected to see the release of [[Cooperative play|cooperative campaign]] network play and campaign mission replay in late [[2022#August|August 2022]]{{Ref/Reuse|RoadMap}}, but these features were pushed back to, and eventually released during the aforementioned Winter Update.


[[File:HINF Season2Spartans.jpg|300px|thumb|A preview of some of the customization items featured in Season 02.]]
'''Season 02: Lone Wolves''' is the second [[season]] of ''[[Halo Infinite]]''{{'}}s [[multiplayer]]. The season debuted on [[2022#May|May 3, 2022]] and is scheduled to end on [[2022#November|November 7, 2022]]. This season is expected to see the release of [[Cooperative play|cooperative campaign]] network play and campaign mission replay in late [[2022#August|August 2022]].{{Ref/Reuse|RoadMap}}
 
[[File:HINF Season2Spartans.jpg|300px|thumb|right|A preview of some of the customization items featured in Season 02.]]


==Narrative==
==Narrative==
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===General overview===
===General overview===
*100-tier battle pass{{Ref/Reuse|RoadMap}}
*100-tier battle pass{{Ref/Reuse|RoadMap}}
*New [[Armor customization (Halo Infinite)|armor]] cores
*New [[Armor customization (Halo Infinite)|armor]]
**Canon armor core: [[Rakshasa]]{{Ref/Site|Id=April22|URL=https://www.halowaypoint.com/news/season-2-map-previews-catalyst-and-breaker|Site=Halo Waypoint|Page=Season 2 Map Previews: Catalyst and Breaker|D=15|M=4|Y=2022}}
**[[Rakshasa]] armor core{{Ref/Site|Id=April22|URL=https://www.halowaypoint.com/news/season-2-map-previews-catalyst-and-breaker|Site=Halo Waypoint|Page=Season 2 Map Previews: Catalyst and Breaker|D=15|M=4|Y=2022}}
**[[Fractures|Fracture]] armor core: [[Eaglestrike]]
**One new [[Fractures|Fracture]] armor core; [[Eaglestrike]]
**Additional Mark VII core cosmetics
*New multiplayer maps
*New multiplayer maps
**[[Catalyst]] (Arena){{Ref/Reuse|RoadMap}}{{Ref/Reuse|April22}}
**[[Catalyst]] (Arena){{Ref/Reuse|RoadMap}}{{Ref/Reuse|April22}}
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**[[Interference]]{{Ref/Reuse|RoadMap}}
**[[Interference]]{{Ref/Reuse|RoadMap}}
**[[Alpha Pack]]{{Ref/Reuse|RoadMap}}
**[[Alpha Pack]]{{Ref/Reuse|RoadMap}}
*New features
**[[Campaign]] network co-operative play{{Ref/Reuse|RoadMap}}
**Campaign mission replay{{Ref/Reuse|RoadMap}}
**[[Forge]] open beta{{Ref/Reuse|RoadMap}}
*Various quality of life improvements{{Ref/Reuse|RoadMap}}
*Various quality of life improvements{{Ref/Reuse|RoadMap}}
===Content overview===
===Content overview===
====XP Boosts, Challenge Swaps, and Credits====
====XP Boosts, Challenge Swaps, and Credits====
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====General Customization====
====General Customization====
*'''3 Backdrops''': Broken Dreams, Cross Purposes, Mantle
*'''3 Backdrops''': Broken Dreams, Cross Purposes, Mantle
*'''2 Nameplates''': Fireteam Hellhound, Fireteam Jorogumo
*'''2 Nameplates''': Fireteam Hellhound, Fireteam JorogumO
*'''2 Stances''': Armed Respite, Stoic
*'''2 Stances''': Armed Respite, Stoic
*'''2 Armor Emblems''': Fireteam Hellhound, Fireteam Jorogumo
*'''2 Armor Emblems''': Fireteam Hellhound, Fireteam Jorogumo
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====Mark VII Core====
====Mark VII Core====
*'''4 Helmets''': [[BRAWLER-class Mjolnir|BRAWLER]], [[LINEBREAKER-class Mjolnir|LINEBREAKER]], [[RAMPART-class Mjolnir|RAMPART]], and [[VOLANT-class Mjolnir|VOLANT]]
*'''4 Helmets''': [[BRAWLER-class Mjolnir|BRAWLER]], [[LINEBREAKER-class Mjolnir|LINEBREAKER]], [[RAMPART-class Mjolnir|RAMPART]], and [[VOLANT-class Mjolnir|VOLANT]]
*'''4 Helmet Attachments''': MK17 MOD1 CBRN/KUZNETS, TAS/ORCUS, HUL[5X]/BNR/ECHELON, HUL-I/RS[X]/HEMLOCK
*'''3 Helmet Attachments''': MK17 MOD1 CBRN/KUZNETS, TAS/ORCUS, HUL[5X]/BNR/ECHELON  
*'''3 Chests''': TAC/M2497 POUCHES, TAC/PARADISE RIG, TAC/PACKRAT RIG
*'''3 Chests''': TAC/M2497 POUCHES, TAC/PARADISE RIG, TAC/PACKRAT RIG
*'''6 Shoulder Pads''': UA/CAMBRA, UA/TOKTU, UA/HYBL, UA/VORENUS, UA/TOMRIS, UA/DEMING
*'''6 Shoulder Pads''': UA/CAMBRA, UA/TOKTU, UA/HYBL, UA/VORENUS, UA/TOMRIS, UA/DEMING
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*'''2 Armor Kits''': Sigrid Eklund and Hieu Dinh
*'''2 Armor Kits''': Sigrid Eklund and Hieu Dinh


===Events===
{{Center|Please see the respective event pages for their Event Passes.}}
{{Center|Please see the respective event pages for their Event Passes.}}
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
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*Week 3: 5 July - 11 July 2022
*Week 3: 5 July - 11 July 2022
*Week 4: 16 August - 22 August 2022
*Week 4: 16 August - 22 August 2022
*Week 5: 27 September - 3 October 2022
 
*Week 6: 25 October - 31 October 2022
|-
|-
|align="center"|[[File:HINF - Alpha Pack event banner.png|140px]]<br>'''[[Alpha Pack]]'''
|align="center"|[[File:HINF - Alpha Pack event banner.png|140px]]<br>'''[[Alpha Pack]]'''
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*10-Tier Event Pass with exclusive customization options
*10-Tier Event Pass with exclusive customization options
|19 July - 1 August 2022
|19 July - 1 August 2022
|-
|align="center"|[[File:HINF Yappening Event Clean.jpg|140px]]<br>'''[[The Yappening (Halo Infinite)|The Yappening]]'''
|
*[[Big Team Battle|Methane Menagerie]] playlist
*10-Tier Event Pass with exclusive customization options
|6 September - 20 September 2022


|}
|}
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|title1=May 3 (season launch) patch notes
|title1=May 3 (season launch) patch notes
|content1=
|content1=
===May 3 (season launch) patch notes===
===Download Size by Platform===
====Download Size by Platform====
*Xbox consoles: approximately 17 GB or less
*Xbox consoles: approximately 17 GB or less
*Microsoft Store app or Xbox app on PC: approximately 12 GB or more
*Microsoft Store app or Xbox app on PC: approximately 12 GB or more
*Steam: approximately 17.5 GB or less
*Steam: approximately 17.5 GB or less


====SEASON 2 OVERVIEW AND NEW FEATURES====
===SEASON 2 OVERVIEW AND NEW FEATURES===
This update brings new content, numerous bug fixes, and several new features to Halo Infinite. For a full list of this update’s bug fixes, see the Resolved Issues section below. New features and content included in this update are:
This update brings new content, numerous bug fixes, and several new features to Halo Infinite. For a full list of this update’s bug fixes, see the Resolved Issues section below. New features and content included in this update are:


====NEW BATTLE PASS AND NARRATIVE SEQUENCE====
===NEW BATTLE PASS AND NARRATIVE SEQUENCE===
Season 2 introduces a new 100-tier Battle Pass with up to 180 rewards. Purchasing the Premium Battle Pass is required to earn all rewards and 1,000 Halo Credits, but all players will be able to unlock free tiers that include rewards like Challenge Swaps, armor pieces, and the all new Lone Wolves armor core: RAKSHASA.
Season 2 introduces a new 100-tier Battle Pass with up to 180 rewards. Purchasing the Premium Battle Pass is required to earn all rewards and 1,000 Halo Credits, but all players will be able to unlock free tiers that include rewards like Challenge Swaps, armor pieces, and the all new Lone Wolves armor core: RAKSHASA.


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This cinematic can be viewed again later by using the shortcut button listed in the helpbar near the bottom on the Season 2 menu.
This cinematic can be viewed again later by using the shortcut button listed in the helpbar near the bottom on the Season 2 menu.


=====Battle Pass Switching=====
====Battle Pass Switching====
Players who have purchased the Premium Battle Pass for Season 1, Heroes of Reach, and have not yet completed it will be able to re-equip it and unlock any previously locked tiers during Season 2.
Players who have purchased the Premium Battle Pass for Season 1, Heroes of Reach, and have not yet completed it will be able to re-equip it and unlock any previously locked tiers during Season 2.


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Watch the "Season 2 Community Livestream" to learn more about Season 2, and to see the full Season 2 Battle Pass and the Battle Pass Switcher menu (timestamped link) in action.
Watch the "Season 2 Community Livestream" to learn more about Season 2, and to see the full Season 2 Battle Pass and the Battle Pass Switcher menu (timestamped link) in action.


====UPCOMING EVENTS====
===UPCOMING EVENTS===
Event dates listed here are subject to change. Please stay tuned to the News section of Halo Waypoint for the latest updates on in-game events.  
Event dates listed here are subject to change. Please stay tuned to the News section of Halo Waypoint for the latest updates on in-game events.  


=====Lone Wolves Narrative Events - Interference & Alpha Pack=====
====Lone Wolves Narrative Events - Interference & Alpha Pack====
Season 2 will feature two separate Lone Wolves events. These narrative events will each last two weeks and feature different 10-item Event Passes.  
Season 2 will feature two separate Lone Wolves events. These narrative events will each last two weeks and feature different 10-item Event Passes.  


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When these events are not active, both Last Spartan Standing and Breaker will be available in matchmaking and Custom Games.
When these events are not active, both Last Spartan Standing and Breaker will be available in matchmaking and Custom Games.


=====Fracture: Entrenched=====
====Fracture: Entrenched====
Season 2's Fracture event will provide players with multiple weeklong opportunities to complete Event Challenges in the new Land Grab mode and earn up to 30 free customization items. More details on the Land Grab mode variant can be found below or in the "Season 2: Modes Preview" blog.
Season 2's Fracture event will provide players with multiple weeklong opportunities to complete Event Challenges in the new Land Grab mode and earn up to 30 free customization items. More details on the Land Grab mode variant can be found below or in the "Season 2: Modes Preview" blog.


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This event will run six times throughout Season 2, with the first window being May 24-30, 2022. Stay tuned to the News section of Halo Waypoint for the latest updates on in-game events.
This event will run six times throughout Season 2, with the first window being May 24-30, 2022. Stay tuned to the News section of Halo Waypoint for the latest updates on in-game events.


====NEW MULTIPLAYER GAME MODES====
===NEW MULTIPLAYER GAME MODES===
=====Last Spartan Standing=====
====Last Spartan Standing====
In this free-for-all (FFA) experience, 12 players spawn with a confined loadout and 5 respawns. Once a player runs out of respawns and can no longer participate, they can either spectate or leave the match without penalty.
In this free-for-all (FFA) experience, 12 players spawn with a confined loadout and 5 respawns. Once a player runs out of respawns and can no longer participate, they can either spectate or leave the match without penalty.


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*The match will end when all enemies are out of respawns and one Spartan is left standing. Players who have used all five of their respawns before the match ends are able to leave the session without penalty or continue spectating the match.
*The match will end when all enemies are out of respawns and one Spartan is left standing. Players who have used all five of their respawns before the match ends are able to leave the session without penalty or continue spectating the match.


=====King of the Hill (KOTH)=====
====King of the Hill (KOTH)====
KOTH is available in Ranked Arena, Quick Play, Bot Bootcamp, a dedicated King of the Hill playlist, and Custom Games.
KOTH is available in Ranked Arena, Quick Play, Bot Bootcamp, a dedicated King of the Hill playlist, and Custom Games.


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**In Custom Games, "classic" scoring can be enabled for KOTH. This option will reward points over time rather than rewarding points when the Capture Meter is filled.
**In Custom Games, "classic" scoring can be enabled for KOTH. This option will reward points over time rather than rewarding points when the Capture Meter is filled.


=====Land Grab=====
====Land Grab====
Land Grab's debut is tied to Season 2's Fracture event, Entrenched, and will first be available in matchmaking when this recurring event launches on May 24th, 2022. After its debut, it will appear in matchmaking again as a rotational playlist, in Custom Games and be available during the Fracture event, Entrenched.
Land Grab's debut is tied to Season 2's Fracture event, Entrenched, and will first be available in matchmaking when this recurring event launches on May 24th, 2022. After its debut, it will appear in matchmaking again as a rotational playlist, in Custom Games and be available during the Fracture event, Entrenched.


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*When one or both teams are one point away from winning the match, the number of active zones will reduce to drive more players towards the same zone(s).
*When one or both teams are one point away from winning the match, the number of active zones will reduce to drive more players towards the same zone(s).


=====New Rotating Playlists=====
====New Rotating Playlists====
In addition to the new modes listed above, several new playlists will begin to rotate in and out of Halo Infinite's matchmaking. The first rotational playlist of the season is Rumble Pit. Replacing Free-For-All (FFA) Slayer, Rumble Pit is an FFA playlist with more mode variants to create more FFA gameplay variety.
In addition to the new modes listed above, several new playlists will begin to rotate in and out of Halo Infinite's matchmaking. The first rotational playlist of the season is Rumble Pit. Replacing Free-For-All (FFA) Slayer, Rumble Pit is an FFA playlist with more mode variants to create more FFA gameplay variety.


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Stay tuned to the News section of Halo Waypoint and @Halo on Twitter for the latest updates on rotational playlists.
Stay tuned to the News section of Halo Waypoint and @Halo on Twitter for the latest updates on rotational playlists.


=====Attrition=====
====Attrition====
Attrition, which debuted in Season 1's Cyber Showdown event, is also now available in the Quick Play and Bot Bootcamp playlists as well as Custom Games.
Attrition, which debuted in Season 1's Cyber Showdown event, is also now available in the Quick Play and Bot Bootcamp playlists as well as Custom Games.


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Read more about the design process for Season 2's new modes and playlists in the "Season 2: Modes Preview" blog on Waypoint, or view the trailer below to see them in action:
Read more about the design process for Season 2's new modes and playlists in the "Season 2: Modes Preview" blog on Waypoint, or view the trailer below to see them in action:


====NEW MULTIPLAYER MAPS====
===NEW MULTIPLAYER MAPS===
=====Big Team Battle: Breaker=====
====Big Team Battle: Breaker====
Featuring two bases at either end of a long center lane, this Banished ship breaking yard offers great sightlines for snipers and high-intensity getaways for Warthog drivers. Breaker's central lane is also home to a large laser that moves across a central pit.
Featuring two bases at either end of a long center lane, this Banished ship breaking yard offers great sightlines for snipers and high-intensity getaways for Warthog drivers. Breaker's central lane is also home to a large laser that moves across a central pit.


Breaker is available in the Big Team Battle (BTB) matchmaking playlist, the Last Spartan Standing matchmaking playlist, and Custom Games.
Breaker is available in the Big Team Battle (BTB) matchmaking playlist, the Last Spartan Standing matchmaking playlist, and Custom Games.


=====Arena: Catalyst=====
====Arena: Catalyst====
This overgrown Forerunner structure, with its multiple waterfalls and expansive vistas, is perfect for fast-paced Arena action. A light bridge connecting the two sides is also home to a Power Equipment spawn, but be careful not to fall off and disrupt the passing Sentinels.
This overgrown Forerunner structure, with its multiple waterfalls and expansive vistas, is perfect for fast-paced Arena action. A light bridge connecting the two sides is also home to a Power Equipment spawn, but be careful not to fall off and disrupt the passing Sentinels.


Catalyst is available in most Arena matchmaking playlists, including Ranked Arena, and Custom Games.
Catalyst is available in most Arena matchmaking playlists, including Ranked Arena, and Custom Games.


====BIG TEAM BATTLE (BTB) ANNOUNCER CHANGES====
===BIG TEAM BATTLE (BTB) ANNOUNCER CHANGES===
The Arena multiplayer announcer, voiced by Jeff Steitzer, will now call out medals earned during BTB matches. Commander Agryna will continue to provide strategic game mode oversight.  
The Arena multiplayer announcer, voiced by Jeff Steitzer, will now call out medals earned during BTB matches. Commander Agryna will continue to provide strategic game mode oversight.  


This change to Halo Infinite was inspired by player feedback. Visit the Halo Waypoint forums to provide feedback and meet other Halo players. Feedback shared on the Halo Waypoint forums may be shared with Halo Infinite developers.
This change to Halo Infinite was inspired by player feedback. Visit the Halo Waypoint forums to provide feedback and meet other Halo players. Feedback shared on the Halo Waypoint forums may be shared with Halo Infinite developers.


====MOTION TRACKER CHANGES IN MULTIPLAYER====
===MOTION TRACKER CHANGES IN MULTIPLAYER===
The Motion Tracker has a new "edge" functionality in non-Ranked matchmaking playlists. The edge reveals the general direction of players who are sprinting, shooting, or operating vehicles just outside of the Motion Tracker's range. The inside of the Motion Tracker will continue to detect walking, sprinting, shooting, and operating vehicles as precise blips.
The Motion Tracker has a new "edge" functionality in non-Ranked matchmaking playlists. The edge reveals the general direction of players who are sprinting, shooting, or operating vehicles just outside of the Motion Tracker's range. The inside of the Motion Tracker will continue to detect walking, sprinting, shooting, and operating vehicles as precise blips.


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Let us know what you think of this change by sharing feedback in the Halo Waypoint forums.
Let us know what you think of this change by sharing feedback in the Halo Waypoint forums.


====ENDLESS WEAPON DRILLS====
===ENDLESS WEAPON DRILLS===
All Weapon Drills in the Academy now have an endless variant, meaning they do not have a timer or scoreboard. These Drills can be used to improve your mastery of the weapon sandbox or to fine-tune your aiming controls.
All Weapon Drills in the Academy now have an endless variant, meaning they do not have a timer or scoreboard. These Drills can be used to improve your mastery of the weapon sandbox or to fine-tune your aiming controls.


Like the addition of the multiplayer announcer to BTB, this tier of Weapon Drills was inspired by player feedback. Thank you to all players who provided feedback in the Halo Waypoint forums and elsewhere!
Like the addition of the multiplayer announcer to BTB, this tier of Weapon Drills was inspired by player feedback. Thank you to all players who provided feedback in the Halo Waypoint forums and elsewhere!


====IMPROVED BOT BEHAVIOR====
===IMPROVED BOT BEHAVIOR===
Various improvements have been made to bot behavior:
Various improvements have been made to bot behavior:
*Bots will now jump into allies' vehicles as either passengers or gunners.
*Bots will now jump into allies' vehicles as either passengers or gunners.
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*In Academy's Training Mode, multiple new toggles and options have been added to finetune bot behavior on a per-skill basis. Adjustable skills include movement, aiming, equipment usage, grenade usage, and more.
*In Academy's Training Mode, multiple new toggles and options have been added to finetune bot behavior on a per-skill basis. Adjustable skills include movement, aiming, equipment usage, grenade usage, and more.


====NEW PLAYER OUTLINE OPTIONS====
===NEW PLAYER OUTLINE OPTIONS===
The opacity and thickness of player outlines can now be adjusted. This includes the ability to disable outlines entirely. Changing these options will apply to enemies and allies in both multiplayer and Academy modes.
The opacity and thickness of player outlines can now be adjusted. This includes the ability to disable outlines entirely. Changing these options will apply to enemies and allies in both multiplayer and Academy modes.


These settings can be adjusted in the User Interface (UI) tab of the Settings menu in-game.  
These settings can be adjusted in the User Interface (UI) tab of the Settings menu in-game.  


====NEW TARGET FRAME RATE OPTIONS FOR XBOX SERIES X/S CONSOLES====
===NEW TARGET FRAME RATE OPTIONS FOR XBOX SERIES X/S CONSOLES===
Xbox Series S consoles now support a 120hz refresh option. Xbox Series X now support a 30Hz refresh option.
Xbox Series S consoles now support a 120hz refresh option. Xbox Series X now support a 30Hz refresh option.


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**'''Workaround''': To maintain the 30Hz cap, the Target Frame Rate option will need to be set to 60Hz and then back to 30Hz every time the game is launched.
**'''Workaround''': To maintain the 30Hz cap, the Target Frame Rate option will need to be set to 60Hz and then back to 30Hz every time the game is launched.


====BALANCE CHANGES====
===BALANCE CHANGES===
=====WEAPONS=====
====WEAPONS====
;Melee
;Melee
*Melee damage has been reduced by 10% in both multiplayer and campaign.
*Melee damage has been reduced by 10% in both multiplayer and campaign.
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*The Ravager's base shot is now stronger than before and is therefore capable of a two-burst kill.
*The Ravager's base shot is now stronger than before and is therefore capable of a two-burst kill.


=====EQUIPMENT=====
====EQUIPMENT====
;Drop Wall
;Drop Wall
*The Drop Wall is now stronger than before and deploys faster once it hits the ground.
*The Drop Wall is now stronger than before and deploys faster once it hits the ground.
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*The Overshield now grants an additional half bar of shielding.
*The Overshield now grants an additional half bar of shielding.


=====VEHICLES=====
====VEHICLES====
;Warthog
;Warthog
*The Warthog's tire positions and suspension have been adjusted to better improve its handling on uneven terrain.
*The Warthog's tire positions and suspension have been adjusted to better improve its handling on uneven terrain.
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**Weapons cooldown faster and deal more damage.
**Weapons cooldown faster and deal more damage.


=====SYSTEMS=====
====SYSTEMS====
;Slide
;Slide
*Velocity gained from landing into a slide on a ramp has proportional reduction based on fall height.
*Velocity gained from landing into a slide on a ramp has proportional reduction based on fall height.


=====JUMPS=====
====JUMPS====
*Multiple collision fixes on all previously released multiplayer maps. Some examples of these improvements include:
*Multiple collision fixes on all previously released multiplayer maps. Some examples of these improvements include:
**Smoothing out traversal on the ground.
**Smoothing out traversal on the ground.
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**Removing or adjusting collision on small props and thin ledges.
**Removing or adjusting collision on small props and thin ledges.


====RESOLVED ISSUES AND BUG FIXES====
===RESOLVED ISSUES AND BUG FIXES===
Many improvements come from Halo Support tickets submitted by our community. Thank you for participating and please keep submitting tickets!
Many improvements come from Halo Support tickets submitted by our community. Thank you for participating and please keep submitting tickets!


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For more information on the Hotlist, see the "Halo Infinite Update – March 2022" blog or the "Season 2 Community Livestream."
For more information on the Hotlist, see the "Halo Infinite Update – March 2022" blog or the "Season 2 Community Livestream."


=====GLOBAL=====
====GLOBAL====
;Sandbox
;Sandbox
*Grappling a Fusion Coil through a Drop Wall will no longer drag the Dropwall in towards the player.
*Grappling a Fusion Coil through a Drop Wall will no longer drag the Dropwall in towards the player.
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On Xbox consoles, narrative sequences will now pause when Halo Infinite is suspended or the Xbox Guide is open.
On Xbox consoles, narrative sequences will now pause when Halo Infinite is suspended or the Xbox Guide is open.


=====MULTIPLAYER=====
====MULTIPLAYER====
;Gameplay
;Gameplay
*The crouching and clambering sound effects for players using Active Camo will no longer be audible to other players.
*The crouching and clambering sound effects for players using Active Camo will no longer be audible to other players.
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*The Mind the Gap medal now consistently unlocks when its requirements are met, and it is now awarded when repulsing an occupied enemy vehicle off the edge of the map.
*The Mind the Gap medal now consistently unlocks when its requirements are met, and it is now awarded when repulsing an occupied enemy vehicle off the edge of the map.


=====CAMPAIGN=====
====CAMPAIGN====
;Menus
;Menus
*Small black patches or "holes" will no longer appear on the TacMap.
*Small black patches or "holes" will no longer appear on the TacMap.
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*The Thruster ability is now consistently usable after acquiring it in The Conservatory then restarting the mission.
*The Thruster ability is now consistently usable after acquiring it in The Conservatory then restarting the mission.


=====ACADEMY=====
====ACADEMY====
*Expanded Training Mode Options to allow for more fine tuning of bot behaviors.
*Expanded Training Mode Options to allow for more fine tuning of bot behaviors.
*All match options in Training Mode now have a description.
*All match options in Training Mode now have a description.
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*Epic Armor Effects now appear correctly in Academy's Tutorial.
*Epic Armor Effects now appear correctly in Academy's Tutorial.


=====ACCESSIBILITY=====
====ACCESSIBILITY====
All options mentioned in this section can be found in the Accessibility tab of the Settings menu.
All options mentioned in this section can be found in the Accessibility tab of the Settings menu.


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*The descriptions for the Speech-to-Text and Text-to-Speech settings have been updated to be more clear.
*The descriptions for the Speech-to-Text and Text-to-Speech settings have been updated to be more clear.


=====THEATER=====
====THEATER====
*Viewing multiple Theater films in a single session will no longer result in Load Errors.
*Viewing multiple Theater films in a single session will no longer result in Load Errors.
**If the Load Error message is appearing after this update, confirm that your Xbox account's Privacy Settings allow you to view content from other players. If so, please submit a ticket to Halo Support or update your existing ticket.
**If the Load Error message is appearing after this update, confirm that your Xbox account's Privacy Settings allow you to view content from other players. If so, please submit a ticket to Halo Support or update your existing ticket.
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*Changes to the Cycle Camera binding in the Settings menu are now reflected in both Theater and Observer mode.
*Changes to the Cycle Camera binding in the Settings menu are now reflected in both Theater and Observer mode.


=====ACHIEVEMENTS=====
====ACHIEVEMENTS====
*The "Medic!" Achievement can now be unlocked in the Attrition or Elimination game modes.
*The "Medic!" Achievement can now be unlocked in the Attrition or Elimination game modes.
**This Achievement will unlock whether the requirements are met in Custom Games and multiplayer matchmaking.
**This Achievement will unlock whether the requirements are met in Custom Games and multiplayer matchmaking.
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**If you are still missing Achievements after this update, please submit a ticket or update your existing ticket(s).
**If you are still missing Achievements after this update, please submit a ticket or update your existing ticket(s).


====KNOWN ISSUES====
===KNOWN ISSUES===
With this update, the team has added multiple new issues to our Known Issues lists:
With this update, the team has added multiple new issues to our Known Issues lists:


=====GLOBAL=====
====GLOBAL====
*Speed lines are always visible, even when disabled in the Settings menu.
*Speed lines are always visible, even when disabled in the Settings menu.
*When the blue loading banner is visible in near the bottom of a menu, cancelling that active load by navigating to another mode's lobby may result in the game entering an unresponsive state.
*When the blue loading banner is visible in near the bottom of a menu, cancelling that active load by navigating to another mode's lobby may result in the game entering an unresponsive state.
**'''Workaround''': Wait until the active loading is complete then exit out of the gameplay via the pause menu. If you enter this unresponsive state, close and relaunch Halo Infinite.
**'''Workaround''': Wait until the active loading is complete then exit out of the gameplay via the pause menu. If you enter this unresponsive state, close and relaunch Halo Infinite.


=====MULTIPLAYER=====
====MULTIPLAYER====
;Graphics
;Graphics
*On Xbox One consoles and some PCs, various pieces of Sigrid Eklund's armor are black. This issue also occurs in the preview tile of Eklund's armor kit in the Armor Hall menu.
*On Xbox One consoles and some PCs, various pieces of Sigrid Eklund's armor are black. This issue also occurs in the preview tile of Eklund's armor kit in the Armor Hall menu.
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*The Mouse and Zoom Sensitivity options do not scale properly between the different Zoom Level options.
*The Mouse and Zoom Sensitivity options do not scale properly between the different Zoom Level options.


=====CAMPAIGN=====
====CAMPAIGN====
*On Xbox consoles, players who have purchased Halo Infinite's campaign digitally may be erroneously prompted to purchase it again in-game.
*On Xbox consoles, players who have purchased Halo Infinite's campaign digitally may be erroneously prompted to purchase it again in-game.
**Workaround: Close and relaunch Halo Infinite to access the campaign.
**Workaround: Close and relaunch Halo Infinite to access the campaign.
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*Progress earned in a save file can be inadvertently overwritten or, in some cases, corrupted by forcing Halo Infinite to close during active gameplay then loading a different save file on the next launch.
*Progress earned in a save file can be inadvertently overwritten or, in some cases, corrupted by forcing Halo Infinite to close during active gameplay then loading a different save file on the next launch.
**To avoid this issue, do not use close the game via outside methods (such as Task Manager on PC or powering off the PC/console) while in active Campaign gameplay. Use the pause menu to return to the main menu then close Halo Infinite as preferred.
**To avoid this issue, do not use close the game via outside methods (such as Task Manager on PC or powering off the PC/console) while in active Campaign gameplay. Use the pause menu to return to the main menu then close Halo Infinite as preferred.
|title2=May 25 patch notes
|content2=
===May 25 patch notes===
====Download size====
*Update only (all platforms): approximately 2 GB or less.
====Resolved Issues====
The following changes were made in the May 25, 2022 patch. Many of these changes were based on community feedback and Halo Support tickets. For more information on the development of this patch, view the Season 2 May Update on the Halo Waypoint Forums.
=====Multiplayer=====
*Various skill jumps that relied on small props or thin ledges have been restored to the following maps:
**Aquarius
**Bazaar
**Live Fire
**Streets
*Semi-automatic weapons, like the Battle Rifle, should no longer “jam” or fail to fire after continuous firing. 
*Wasps on the map Highpower will now only respawn two minutes after being destroyed.
*The Overshield will now be available at the start of matches on the map Bazaar.
*Zones in Total Control, Land Grab, and King of the Hill should no longer enter a state in which neither team is able to capture it. 
*Fireteam members in Big Team Battle (BTB) matches will have the selected Fireteam Marker color.
*Scorpion Tanks and Wraiths will be dropped off by Pelicans more frequently in BTB matches.
*Join in progress rules have been improved so players are less likely to enter matchmaking sessions that are nearly complete. 
*The Rakshasa armor core no longer appears incorrectly in the Customize menus after setting the Body Type option to 1 or 2.
=====Campaign=====
*The "tank gun" glitch in the Outpost Tremonius mission has been restored.
*Collecting Spartan Cores now consistently increases the amount of available Equipment Points in the TacMap. 
*Prior to the Season 2 update on May 3rd, Campaign had a bug in which Equipment upgrades deducted less Spartan Cores than required. For example, an upgrade that was supposed to cost 3 Spartan Cores would only deduct 1. This bug never deducted more Spartan Cores than needed so players sometimes ended up with "extra" Spartan Cores. The Season 2 update was unintentionally removing “extra” Spartan Cores from players upon picking up new ones. This fix will allow players to keep “extra” Spartan Cores rather than correcting them. 
=====Global=====
*Changes to the Speed Lines option in the Video tab of the Settings menu are now reflected in-game.
*A recent Gaming Services update improved the stability of the Microsoft Store and Xbox app versions of Halo Infinite on PC. This update was released on May 11th, and may have been automatically installed. Follow the steps below to manually install or check your version number.
# Open the Microsoft Store app. 
# Select the Library button in the bottom left corner of the app. 
# Updates will be listed at the top of the Library and additional updates may be found when using the Get Updates button. 
# When the update is installed or if Gaming Services is already listed in the list of recently modified applications, click on Gaming Services to open its page. 
# Scroll down to the bottom of the Gaming Services page to check the installed version number. This number should be 3.65.8001.0 or higher.
|title3=Drop Pod - June 15
|content3=
===Drop Pod - June 15===
====DOWNLOAD SIZE====
*Update only (all platforms): approximately 2 GB or less.
====RESOLVED ISSUES====
The following changes were made in the June 14, 2022 Drop Pod.
=====GLOBAL=====
*Season 2 artwork has been added to loading screens across the game.
*All changes to Target Frame Rate in the Settings tab are now reflected in-game for Xbox Series X and Series S users.
*Load times for the Battle Pass, Challenges, Customize and Shop menus have been improved.
*The volume of the Disruptor’s supercombine has been reduced when heard from a distance.
*When both Battle Pass and Event rewards are unlocked in the same match, all unlocked rewards will now appear in the same post-match notification menu. Additionally, these menus will now consistently show all unlocked items.
=====CAMPAIGN=====
*Weapon racks and ammo crates in the Warship Gbraakon mission are now available consistently.
*Music now plays consistently in the mission Conservatory and in the main menu.
=====MULTIPLAYER=====
*The Ranked Arena matchmaking playlist is now unlocked by completing 25 matches in other non-Ranked playlists. This change will not apply to players who have already completed 25 non-Ranked matches prior to this update.
**Due to this change, some players on older versions of Halo Infinite will receive an “Unknown error” when searching in the Ranked Arena playlist. Download this Drop Pod update to continue playing Ranked Arena in matchmaking.
*A new Fireteam Competitive Skill Ranking (CSR) limit has been implemented for Ranked matchmaking. For more information, please see the Fireteam CSR Limit article.
*Xbox One stability has been improved to reduce instances of players not entering matchmaking sessions normally.
*Alterations have been made to increase the durability of light vehicles (Wasp, Banshee, Mongoose) and medium vehicles (Warthog, Chopper, Ghost, Shade). Please see Halo Infinite Weapon, Vehicle, and Equipment Inventory for more information.
*Unique icons have been added to the Custom Game menu to represent Land Grab and Last Spartan Standing modes.
*Grenades exploding, respawning, and other effects will no longer repeatedly occur during gameplay.
*Enemies can no longer be pinged when a wall or another obstacle is blocking them. A direct line of sight is now needed to ping an enemy's location.
=====ACCESSIBILITY=====
*Various issues tied to the User Interface (UI) Narration option in the Accessibility tab of the Settings menu have been resolved. For example:
**All sent messages in the chat window will now be read aloud as the user scrolls up or down through chat history.
**Players will now be informed when the chat window has been opened and closed.
**Narration now indicates where to invite players in the social menu.
**Instances of blank messages when text-to-speech is enabled have been resolved.
*The text chat window will now consistently show the latest messages received.
**This issue may still occur if Speech-to-Text is enabled in the Accessibility tab of the Settings menu.
====KNOWN ISSUES====
With this update, the team has added one new issue to our Known Issues list. Visit the Known Issues & Workarounds section for more information.
*Launching Halo Infinite while disconnected from the internet or while Halo services are offline will result in multiplayer modes such as Academy and Custom Games being inaccessible. This issue will not occur in sessions where Halo Infinite is able to connect to the required services and then is later disconnected from the internet.
**Campaign is still accessible when this issue occurs.
|title4=June 29 Patch
|content4=
===June 29 Patch===
====Download size====
*Update only (all platforms): approximately 1.5 GB or less.
====Resolved Issues====
The following changes were made in the June 29, 2022 patch.
*On the multiplayer map Recharge, players crouching on top of lowered battery terminals will now receive damage as expected.
*Recharge is now available again in the Ranked Arena matchmaking playlist.
|title5=Drop Pod - August 9
|content5=
===Drop Pod - August 9===
====DOWNLOAD SIZE====
*Update only (all platforms): approximately 2 GB or less.
====NEW FEATURES====
Several quality-of-life improvements and new features have been added to Halo Infinite in this update. Visit the "August Drop Pod Preview" blog to learn more about these features and other improvements coming to Halo Infinite in the future.
====CROSS-CORE VISORS====
All visors are now compatible with all Armor Cores. This change applies to all previously released visors and all visors that will be released moving forward.
====IMPROVED MARK VII HELMET ATTACHMENT COMPATIBILITY====
Several Mark VII helmet attachments are now compatible with more Mark VII helmets. If you have already unlocked an updated helmet attachment, no action is needed for it to be available with additional helmets.
Full list of updated Mark VII helmet attachments:
*Brawler
**FCI-I/Proforma
**FC-I/Basil
*Enigma
**FC-I/Basil
*ISR
**FCI-I/Proforma
*Soldier
**FCI-I/Proforma
*Celox
**FCI-I/Proforma
*Linebreaker
**FCI-I/Proforma
*Rampart
**FCI-I/Proforma
**FC-I/Basil
*Stormfall
**FC-I/Basil
**FCI-I/Proforma
*Trailblazer
**FC-I/Basil
**FCI-I/Proforma
*Zvezda
**FCI-I/Proforma
*Firefall
**MK12T2 CBRN/Trailwatch
**FC-I/Basil
**FCI-I/Proforma
*Warmaster
**FCI-I/Proforma
====CHALLENGES ARE NOW VISIBLE ON THE PAUSE MENU====
Active Challenges will now be listed on the Pause menu during multiplayer matches; however, Challenge progress is not visible during a match. Challenge progress will be added to this feature in a future update.
====RESOLVED ISSUES====
The following changes were made in the August 9, 2022 Drop Pod.
;Multiplayer
*The volume of a nearby player's shield recharging has been lowered, especially when the recharging player is out of the line of sight.
*Choppers will no longer continue boosting after being disabled by a Dynamo Grenade's EMP effect.
*The M41 SPNKR's damage radius has been improved and now more consistently damages enemies.
*A fully charged shot from the Plasma Pistol will now correctly deplete all Shields, including active Overshields.
*Mark Assists and medals related to the Mark system will now appear correctly when the Superintendent AI is equipped.
*Players can no longer mark enemies who are obscured behind waist high cover.
*Headshots more consistently register on enemies without shields when using precision weapons such as the Mk50 Sidekick or the Stalker Rifle.
*In Custom Games, King of the Hill now goes to Overtime when both teams have the same score as time runs out.
*In Free-For-All King of the Hill matches, the mini scoreboard near the bottom of the screen no longer shows unused meters and the full scoreboard shows the following stats:
**Points
**Score
**Kills
**Deaths
*In Custom Games, Attrition rounds now consistently end when a team is fully eliminated.
*While spectating a player in Observer Mode on PC, player weapons will no longer shake when the camera moves up or down.
*Resolved an issue where dropped Equipment could not be picked up near the lower light bridge on Catalyst.
*Observers will no longer be counted as a member of the enemy team in Attrition Custom Games.
*The outline of the Danger Zone's final circle will no longer appear early in Last Spartan Standing Custom Games.
*Dropped weapons will no longer accumulate during Tactical Slayer matches.
;Menus
*The fourth Challenge slot will now always be enabled when a Premium Battle Pass is equipped.
*Visor colors will now appear correctly when using the following helmet and attachment combinations:
**Cambion helmet with the UA/Februus attachment
**AKIS II-GRD helmet with the TAS/Lantifrid attachment
*Land Grab and Last Spartan Standing now have unique Game Mode icons in various menus.
*In the Ranked Arena playlist menu, changing the Ranked Queue type now correctly updates the Estimated Wait tooltip.
*Error messages now consistently appear in matchmaking playlist menus.
====BALANCE CHANGES====
;Grappleshot
*To maintain multiplayer balance, players will no longer be able to exit a vehicle to cancel an enemy's Grapplejack.
;Light and Medium Vehicles
*Non-tank vehicles, such as the Ghost or Warthog, are now more resistant to small arms fire. All of these changes apply to Multiplayer and a few apply to Campaign as well. See the Developer Notes for a full breakdown of the changes in each mode.
;Warthog
*The Warthog can now be knocked around more easily by players using weapons such as the M41 SPNKR or the Repulsor Equipment.
====KNOWN ISSUES====
With this update, the team has added one new issue to our Known Issues list. Visit the Known Issues & Workarounds section for more information.
*In Last Spartan Standing Custom Games, bots do not level up after gaining enough score to improve their loadout.
*The Xbox app or Microsoft Store app version of Halo Infinite may download extra data upon launching the game.
|title6=August 25 Patch
|content6=
===August 25 Patch===
====Download Size====
*Update only (all platforms): approximately 2 GB or less.
====RESOLVED ISSUES====
The following changes were made in the August 25, 2022 patch.
*Players who have both available Battle Passes will no longer receive a “Congratulations” message after completing a multiplayer match.
*The scope glint for multiple precision weapons has been reduced so that the shooter is more clearly visible to other players. This change affects the following weapons:
**S7 Sniper
**Shock Rifle
**Stalker Rifle
**Skewer
**BR75 Battle Rifle
**VK78 Commando
*All attachment types are now visible when previewed and equipped on the Rakshasa armor core.
*The image for the Ranked Arena playlist will now more consistently load correctly in the Multiplayer menu.
====KNOWN ISSUES====
Alongside this update, the following bug has been added to the Halo Infinite Multiplayer Known Issues list.
*During matchmade multiplayer gameplay, the Daily & Weekly Challenges listed in the pause menu all show a value of 0 XP.
**Completing these Challenges will award the correct amount of XP after the match ends.
}}
}}


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File:HINF Concept RakshasaArmors11.jpg|More concept art of armor on the Rakshasa core.
File:HINF Concept RakshasaArmors11.jpg|More concept art of armor on the Rakshasa core.
File:HINF Concept RakshasaHelmets.jpg|Concept art of various helmets for the Rakshasa core.
File:HINF Concept RakshasaHelmets.jpg|Concept art of various helmets for the Rakshasa core.
File:HINF Concept RakshasaHelmets2.jpg|More concept art of helmets for the Rakshasa core.
File:HINF Concept RakshasaChests.jpg|Concept art of several chest attachments for the Rakshasa core.
File:HINF Concept RakshasaGloves.jpg|Concept art of gloves for the Rakshasa armor.
File:HINF Concept RakshasaGloves.jpg|Concept art of gloves for the Rakshasa armor.
File:HINF Concept RakshasaShoulders.jpg|Concept art of several shoulders for the Rakshasa core.
File:HINF_S2_Spartans_Concept.jpg|Concept art for Sigrid Eklund and Hieu Dinh.
File:HINF Concept RakshasaAttachments.jpg|Concept art of several armor attachments for the Rakshasa core.
File:HINF_S2_Spartans_Concept.jpg|Concept art of Sigrid Eklund and Hieu Dinh.
File:HINF Concept SigridAndDinh.jpg|The prior concept art with the Spartans' helmets removed.
File:HINF Concept SigridAndDinh.jpg|The prior concept art with the Spartans' helmets removed.
File:HINF Catalyst Concept 1.jpg|Concept art for the Catalyst map.
File:HINF Catalyst Concept 1.jpg|Concept art for the Catalyst map.
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<gallery>
<gallery>
File:HINF-Breaker2.jpg|Various armors from the season.
File:HINF-Breaker2.jpg|Various armors from the season.
File:HINF-S2Loading.png|Season 2 loading screen.
File:HINF-S2Seasonselector.png|The season selector during Season 2.
File:HINF-S2MultiplayerMenu.png|The Season 2 multiplayer menu.
File:HINF Linebreaker&S2Unlocks 1.png|A Spartan equipped with Mark VII core items from the Season 02 Battle Pass.
File:HINF Stribog&UTIL.png|A Spartan equipped with Rakshasa core items from the Season 02 Battle Pass.
</gallery>
</gallery>


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