Editing Regulator Sentinel

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{{Status|Canon}}
{{Callsign}}
{{Forerunner infobox
{{Newcontent}}
|name=Regulator Sentinel
{{Era|Post}}
{{Unit infobox
|variant= Forerunner
|image=[[File:HINF SniperSentinelCrop.png|300px]]
|image=[[File:HINF SniperSentinelCrop.png|300px]]
|role=Defense, augmentation{{Ref/Book|Id=Enc22P327|Enc22|Page=327}}
|species=[[Sentinel]]
|first seen=
|affiliation=[[Ecumene]]
|length={{Convert|7.5|ft|m|sp=us|disp=flip}}{{Ref/Reuse|Enc22P327}}
|authority=
|width={{Convert|7.3|ft|m|sp=us|disp=flip}}{{Ref/Reuse|Enc22P327}}
|branch=
|height={{Convert|6.7|ft|m|sp=us|disp=flip}}{{Ref/Reuse|Enc22P327}}
|mission=Defend [[Forerunner]] installations
|armament=*Modular weapon housing{{Ref/Reuse|Enc22P327}}
|role=
**[[Sicatt Workshop shock rifle]]{{Ref/Reuse|HINF}}
|size=
*Low-tier [[ultrascanner]]{{Ref/Reuse|Enc22P327}}
|equipment=[[Shock rifle]]
|armor=
|notable=
|othernames=
}}
}}
'''Regulator Sentinels''' are a variant of [[Sentinel]] designed for the purpose of surveying, assessing, and managing system processes on [[Forerunner]] installations.{{Ref/Reuse|Enc22P327}}
'''Sentinel Snipers''' are a variant of [[Aggressor Sentinel]].{{Ref/Game|Id=Hi|HI}}


==Overview==
==Overview==
===Design===
===History===
Manufactured within [[Ferrarius Assembler Vats]], the Regulator Sentinel is of similar shape to the more common [[Aggressor Sentinel]], albeit a bit smaller and missing its trademark arm-like appendages. Much like the Aggressor, the Regulator also features [[energy shielding]], a low-tier [[ultrascanner]] and an [[impulse drive]]. The Regulator also includes a glowing ocular sensor "eye" on the front of its head-like protrusion, and an underslung modular weapon housing.{{Ref/Reuse|Enc22P327}}
These sentinels were deployed on [[Installation 07]], where they took part in the [[Installation 07 conflict|conflict]] between the [[UNSC]] and the [[Banished]] under the direction of [[Monitor]] [[Adjutant Resolution]].{{Ref/Level|HINF|The Sequence}}
 
===Operation===
The primary function of the Regulator Sentinel is to survey, assess, and manage system processes across an installation. However, they are still proficient in engaging and neutralizing threats, leading them to often be deployed to supplement the more common flocks of Aggressor Sentinels. Its underslung modular beam projector provides it with direct offensive capabilities, aiding in security detail.{{Ref/Reuse|Enc22P327}} Seemingly, the modular nature of its weapon housing allows it to make use of non-[[Forerunner]] weaponry, such as [[Sicatt Workshop shock rifle]]s, as seen during the [[Battle for Zeta Halo]]. Its smaller size when compared to Aggressor Sentinels allows the Regulator to be deployed via the same [[Sentinel launcher]]s.{{Ref/Game|Id=HINF|HINF}}
 
==History==
In [[2560]], Regulator Sentinels were deployed on [[Installation 07]], where they took part in the [[Battle for Zeta Halo|conflict]] between the [[UNSC]] and the [[Banished]] under the direction of [[Monitor]] [[Adjutant Resolution]].{{Ref/Level|HINF|The Sequence}}


==Gameplay==
==Gameplay==
Regulator Sentinels appear in ''[[Halo Infinite]]'', starting from the level [[The Sequence]], where they can be found roaming the overworld. In subsequent levels, they can be deployed from Sentinel launchers.
Sniper Sentinels appear in ''Halo Infinite'', starting from the level [[The Sequence]], where they can be found roaming the overworld. In subsequent levels, they can be deployed from [[Sentinel launcher]]s.


Regulator Sentinels travel in pairs or alongside other Sentinels, providing a fire support role. They hover in the air looking for an angle from which to fire on the player, then stand still for a couple of seconds before shooting one or two shots with their shock rifle. After this, they reposition themselves and start anew. Like other Sentinels, when they are the last of their group, Regulator Sentinels overload emitting a loud noise, then charge the player to engulf them into an explosion.
Sniper Sentinels travel in pairs or alongside other Sentinels, providing a fire support role. They hover in the air looking for an angle from which to fire on the player, then stand still for a couple of seconds before shooting one or two shots with their [[Shock rifle]]. After this, they reposition themselves and start anew. Like other Sentinels, when they are the last of their group, Sniper Sentinels overload emitting a loud noise, then charge the player to engulf them into an explosion.


Regulators are vulnerable to electric weapons, especially their own shock rifles, so turn them against them whenever you encounter them. They also take more damage when shot in the eye. Their eye glints briefly before they shoot; use this as a signal to take cover.
Sentinel Snipers are vulnerable to electric weapons, especially their own Shock rifles, so turn them against them whenever you encounter them. They also take more damage when shot in the eye. Their eye glints briefly before they shoot; use this as a signal to take cover.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HINF-Concept-Aggressor2.jpg|Concept art of Regulators in ''Halo Infinite'' alongside Aggressors.
File:HINF-Concept-Aggressor2.jpg|Concept art of Sniper Sentinels in ''[[Halo Infinite]]'' alongside other Aggressors.
File:HINF-SentinelSniperRender.jpg|A render of a Regulator in ''Halo Infinite''.
File:HINF-SentinelSniperRender.jpg|A render of a Sniper Sentinel in ''Halo Infinite''.
File:HINF-SentinelSniperwild.png|A trio of patrolling Regulators on Installation 07.
File:HINF-SentinelSniperwild.png|A trio of patrolling Sentinels on Installation 07.
File:HINF Elite Brute Banished Shield.png|A Regulator fights alongside the Banished at the [[Silent Auditorium (location)|Silent Auditorium]].
File:HINF reg sentinel attack.png|A Regulator fires its shock rifle.
</gallery>
</gallery>


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