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{{ | {{Era|HCW}} | ||
{{Weapon | {{Cleanup}} | ||
{{Weapon | |||
|image=[[File:H3 - Regenerator.png|150px]] | | image=[[File:H3 - Regenerator.png|150px]] | ||
| | | name=Regenerator | ||
| | | manufacturer= | ||
|type=[[Equipment]] | | type=[[Equipment]] | ||
|feed-title=Duration | |feed-title=Duration | ||
|feed=15 seconds | |feed=Single use (15 seconds) | ||
| | | weight= 20.1 kilograms (44.3 pounds)<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=877576 '''halo.bungie.org''': ''Halo 3 Equipment Physics'']</ref> | ||
|service=[[Human-Covenant War]] <br> [[Great Schism]] | |||
| | |affiliation=[[Covenant]] | ||
| | |||
}} | }} | ||
The '''Regenerator''' is a piece of [[Equipment]] used in ''[[Halo 3]]''.<ref>''[[Halo 3]]''</ref> In terms of function, it may be related to the [[Sterile Field Generator]]. It is the counterpart to another piece of equipment, the [[Power Drain]]. | |||
The | |||
==Background== | |||
The Regenerator is similar in design to the [[Bubble Shield]], although instead of projecting a shield, it emits a green field of energy which restores a player's [[shield]] as well as those of anybody near the player, including enemies, for fifteen seconds. There is, however, a small delay before beginning the recharge, which means the player is still vulnerable. Although players may be healed quickly and may have a better chance at surviving a one-on-one battle, players can still be killed with a [[headshot]] (with a [[Sniper Rifle]]) or close range with a [[Shotgun]]. | |||
==Origin== | |||
Oddly, the Regenerator's manufacturer is never explicitly stated. It has been seen used by both Covenant and UNSC forces in the later battles of the Human-Covenant War. Given it's similar design to the Bubble Shield (which may be of Forerunner origin), it may be a Forerunner device that was found and used by the Covenant and later the UNSC. | |||
== | ==Trivia== | ||
{{Linkbox|gameplay=yes}} | |||
*Regenerators have magnetic abilities on Narrow's Man Cannons, so if a person jumps on one, and another player on the other side throws a Regenerator onto their man cannon, the player's movement will be reversed and he will land back were he came from. | |||
*[[Brutes]] have a tendency to throw out Regenerators to help repair their [[Power Armor]]. They also throw Regenerators out to protect their [[Chieftains]]. This can be particularly infuriating on higher difficulties. | |||
*If you stand near a Regenerator, you will hear a pulsating sound, much like a heartbeat. | |||
*In [[Forge]], if you fix the respawn rate of the Regenerator to instant respawn, and if you keep deploying them, you will get practically unlimited health. | |||
*The Regenerator does not make you invincible, just more difficult to kill. You can still be killed by one-hit kill weapons ([[M41 SSR MAV/AW|Rocket Launcher]], [[Spartan Laser]], [[Plasma Grenades]], [[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifles]] etc.), [[assassination]]s, quick [[melee]]s, and being overwhelmed by automatic or Battle Rifle fire. The Regenerator does not begin to regenerate shields immediately after deployment, giving your opponent a small window of opportunity to kill you if your shields are still low. | |||
Four melee strikes to the base of | *The top green part of the Regenerator spins 360 degrees constantly. | ||
*If you stick a [[Spike Grenade]] to the top green part of a Regenerator, it will spin around with it before exploding. | |||
*It should be noted that the Regenerator only speeds up the shield recharging time, and not the health recharging time. | |||
*Players can sustain two or even three melees while within the healing effect of the Regenerator. | |||
*Four standard melee strikes to the base unit of a Regenerator will destroy it. | |||
*When playing on maps or areas with low levels of light, the Regenerator can occasionally obscure your vision, leaving you open to enemy attacks. | |||
*If you continuously shoot a player standing in the Regenerator's field with a weak weapon like the Magnum, you can occasionally hear the Spartans or Elites yelling in pain, even though the projectiles are only hitting their shields. | |||
*If you throw a Regenerator and a [[Power Drain]] together, your shields will drop, even if the Regenerator is closer. This is because the effect of the Power Drain will overwhelm the effect of a Regenerator. | |||
*Due to the similar design and purpose, along with the Regenerator's possible forerunner origins, it may be related to the [[Forerunner Spire of Healing]]. | |||
==Gallery== | ==Gallery== | ||
<gallery widths="150" orientation="landscape"> | |||
<gallery> | File:Regenerator-scantransparent.png|A scan of the Regenerator from the ''[[Halo Encyclopedia]]''. | ||
File:Regenerator-scantransparent.png|A scan of the Regenerator from the ''[[Halo Encyclopedia | |||
File:Regenerator in action.jpg|A Regenerator in action. | File:Regenerator in action.jpg|A Regenerator in action. | ||
File:Regenerator icon.svg|The Regenerator HUD icon. | File:Regenerator icon.svg|The Regenerator HUD icon. | ||
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==Sources== | ==Sources== | ||
<references/> | |||
{{Equipment List}} | |||
{{ | [[Category:Covenant technology]] | ||
[[Category: | |||
[[Category:Equipment]] | [[Category:Equipment]] | ||