Gameplay

Reach:Melee

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Melee
Gameplay stats (as of Title Update 1.1)

Damage:

Default: 79 (no shield bleed-through)

TU: 79

Damage type (?):

melee

Tag name (?):

strike_melee [1]

 

Melee is a type of attack in Halo: Reach. It can be performed as long as the player is holding any weapon, as they typically use the weapon to hit an enemy.

Gameplay[edit]

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Gallery[edit]

Sources[edit]

  1. ^ Halo: Reach Editing Kit, game file tags\globals\damage_effects\strike_melee.damage_effect