Reach:Melee
From Halopedia, the Halo wiki
| This article is currently under construction and needs to be improved. Please refer to the talk page for more info. You can help by editing the page. |
| Melee | |
|---|---|
| Gameplay stats (as of Title Update 1.1) | |
|
Damage: |
Default: 79 (no shield bleed-through) TU: 79 |
|
| |
|
| |
Melee is a type of attack in Halo: Reach. It can be performed as long as the player is holding any weapon, as they typically use the weapon to hit an enemy.
Gameplay[edit]
Campaign[edit]
This section is a stub. You can help Halopedia by expanding it.
Firefight[edit]
This section is a stub. You can help Halopedia by expanding it.
Multiplayer[edit]
This section is a stub. You can help Halopedia by expanding it.
Gallery[edit]
Sources[edit]
- ^ Halo: Reach Editing Kit, game file
tags\globals\damage_effects\strike_melee.damage_effect
| ||||||||