Editing Proto-Gravemind

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Yet another Proto-Gravemind was present on the [[prison ship]] ''[[Mona Lisa]]'' shortly after the destruction of Installation 04. Flood on board the ship were attempting to access the ship's FTL drive by collecting and absorbing the knowledge of UNSC pilots into this Proto-Gravemind. It was destroyed during [[Skirmish on Mona Lisa|the skirmish onboard]] when [[Ngoc Benti]] killed it with fragmentation grenades.{{Ref/Reuse|TML}}
Yet another Proto-Gravemind was present on the [[prison ship]] ''[[Mona Lisa]]'' shortly after the destruction of Installation 04. Flood on board the ship were attempting to access the ship's FTL drive by collecting and absorbing the knowledge of UNSC pilots into this Proto-Gravemind. It was destroyed during [[Skirmish on Mona Lisa|the skirmish onboard]] when [[Ngoc Benti]] killed it with fragmentation grenades.{{Ref/Reuse|TML}}


After [[Voridus]] of the [[Banished]] [[Outbreak on Installation 00|released the Flood]] from [[High Charity]]'s crash site on [[Installation 00]] in [[2559]], a Proto-Gravemind quickly formed nearby. One of the tentacles blocked [[Pavium]]'s retreat<ref>'''[[Halo Wars 2: Awakening the Nightmare]]''', campaign level ''[[Fighting Retreat]]''</ref> and its existence caused the Flood to develop greater coordination and sophistication as time went on, in particular recognizing the threat posed by the controls to reactivate the Ark's Sentinel defense network.<ref>'''[[Halo Wars 2: Awakening the Nightmare]]''', campaign level ''[[The Archive]]''</ref> This Proto-Gravemind retained a measure of the deceased [[Gravemind]]'s intellect, but the Gravemind's new vessel had to feed and spread in order for the Gravemind to fully manifest once again.<ref name="IH2">'''[[Halo Wars 2]]''', ''[[Phoenix Logs]]'' - ''Proto-Gravemind''</ref> By the time Banished forces discovered the Proto-Gravemind, it was very close to becoming a new Gravemind.  Pavium and Voridus led an assault on the creature, aided by the Ark's reactivated Sentinel defense network and [[Eklon'Dal Workshop Antlion]]s the Banished constructed nearby. After severely damaging the Proto-Gravemind, impairing its impending transformation into a Gravemind with each attack, the Banished were able to clear out a nearby Sentinel lock and summon a [[Retriever Sentinel]]. With the help of the added firepower of the Retriever, the Banished were able to kill the Proto-Gravemind. With the Proto-Gravemind dead, the Banished and the Ark's Sentinels were finally able to contain the Flood outbreak.<ref>'''[[Halo Wars 2: Awakening the Nightmare]]''' campaign level ''[[Manifestation]]''</ref>
After [[Voridus]] of the [[Banished]] [[Outbreak on Installation 00|released the Flood]] from [[High Charity]]'s crash site on [[Installation 00]] in [[2559]], a Proto-Gravemind quickly formed nearby. One of the tentacles blocked [[Pavium]]'s retreat<ref>'''[[Halo Wars 2: Awakening the Nightmare]]''', campaign level ''[[Fighting Retreat]]''</ref> and its existence caused the Flood to develop greater coordination and sophistication as time went on, in particular recognizing the threat posed by the controls to reactivate the Ark's Sentinel defense network.<ref>'''[[Halo Wars 2: Awakening the Nightmare]]''', campaign level ''[[The Archive]]''</ref> This Proto-Gravemind retained a measure of the deceased [[Gravemind]]'s intellect, but the Gravemind's new vessel had to feed and spread in order for the Gravemind to fully manifest once again.<ref name="IH2">'''[[Halo Wars 2]]''', ''[[Phoenix Logs]]'' - ''Proto-Gravemind''</ref> By the time Banished forces discovered the Proto-Gravemind, it was very close to becoming a new Gravemind.  Pavium and Voridus led an assault on the creature, aided by the Ark's reactivated Sentinel defense network and [[Mega Turret]]s the Banished constructed nearby. After severely damaging the Proto-Gravemind, impairing its impending transformation into a Gravemind with each attack, the Banished were able to clear out a nearby Sentinel lock and summon a [[Retriever Sentinel]]. With the help of the added firepower of the Retriever, the Banished were able to kill the Proto-Gravemind. With the Proto-Gravemind dead, the Banished and the Ark's Sentinels were finally able to contain the Flood outbreak.<ref>'''[[Halo Wars 2: Awakening the Nightmare]]''' campaign level ''[[Manifestation]]''</ref>


==Gameplay==
==Gameplay==
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===''Halo Wars 2''===
===''Halo Wars 2''===
The Proto-Gravemind in the ''[[Halo Wars 2: Awakening the Nightmare]]'' level ''[[Manifestation]]'', which is far bigger and more powerful than the ''Halo Wars'' Proto-Gravemind, requires more complicated tactics to defeat. There is also a time limit as the player only has a certain amount of time until the Proto-Gravemind reaches critical mass and becomes a [[Gravemind]]. Each time the creature takes damage, the percentage until critical mass drops. First, the player needs to clear out a nearby Flood base and build a Banished Minibase with a [[Eklon'Dal Workshop Antlion]]. The player must spot the three nearby tentacles so that the Antlion can clear them out for the Banished forces to proceed to the creature itself. Before clearing out the tentacles completely, the player should build up their chosen forces to the maximum and upgrade them as far as possible. After reaching the creature, the player must clear out a nearby Flood base and plant a Minibase with a Antlion to attack the Proto-Gravemind, causing it to rise up out of the ground, rendering it vulnerable to attack. While fighting off defending Flood forces, the player must target the carapace on the side of the Proto-Gravemind and after blasting through it, blast the exposed sacs. After the sacs are destroyed, the Proto-Gravemind will expose its core which must then be targeted until it retreats and seals itself off. The player must repeat this twice, but on the third time, the Proto-Gravemind will not expose its core as it has become too strong and the Antlions no longer have an effect. On [[Pavium]]'s orders, the player must clear out a nearby Sentinel lock which will summon a [[Retriever Sentinel]] that will then be under the player's control. Dodging Flood attacks, the player must focus all Banished fire, bolstered by the Retriever, upon the Proto-Gravemind until it exposes its core. With the core exposed, target the core until the Proto-Gravemind is killed. This time, the Proto-Gravemind will not retreat when its health is depleted though the player must continue to avoid the Flood forces sent to defend it. Throughout this, the player must build new forces to replace those that they have lost to aid in the attack on the Proto-Gravemind.
The Proto-Gravemind in the ''[[Halo Wars 2: Awakening the Nightmare]]'' level ''[[Manifestation]]'', which is far bigger and more powerful than the ''Halo Wars'' Proto-Gravemind, requires more complicated tactics to defeat. There is also a time limit as the player only has a certain amount of time until the Proto-Gravemind reaches critical mass and becomes a [[Gravemind]]. Each time the creature takes damage, the percentage until critical mass drops. First, the player needs to clear out a nearby Flood base and build a Banished Minibase with a [[Mega Turret]]. The player must spot the three nearby tentacles so that the Mega Turret can clear them out for the Banished forces to proceed to the creature itself. Before clearing out the tentacles completely, the player should build up their chosen forces to the maximum and upgrade them as far as possible. After reaching the creature, the player must clear out a nearby Flood base and plant a Minibase with a Mega Turret to attack the Proto-Gravemind, causing it to rise up out of the ground, rendering it vulnerable to attack. While fighting off defending Flood forces, the player must target the carapace on the side of the Proto-Gravemind and after blasting through it, blast the exposed sacs. After the sacs are destroyed, the Proto-Gravemind will expose its core which must then be targeted until it retreats and seals itself off. The player must repeat this twice, but on the third time, the Proto-Gravemind will not expose its core as it has become too strong and the Mega Turrets no longer have an effect. On [[Pavium]]'s orders, the player must clear out a nearby Sentinel lock which will summon a [[Retriever Sentinel]] that will then be under the player's control. Dodging Flood attacks, the player must focus all Banished fire, bolstered by the Retriever, upon the Proto-Gravemind until it exposes its core. With the core exposed, target the core until the Proto-Gravemind is killed. This time, the Proto-Gravemind will not retreat when its health is depleted though the player must continue to avoid the Flood forces sent to defend it. Throughout this, the player must build new forces to replace those that they have lost to aid in the attack on the Proto-Gravemind.


==Trivia==
==Trivia==

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