Editing PREFECT-class Mjolnir

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==GEN3 overview==
==GEN3 overview==
===Design details===
===Design details===
The GEN3 Prefect helmet is compatible with the "Odin's Eye", an hyperscanner developed by the Watershed Division that allows the user a real-time environment analysis and the detection of baffler camouflage.{{Ref/Game|Id=HIOdin|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Odin's Eye - Helmet Attachment Description|Quote=Odin's Eye, reverse-engineered from a War Sphinx sensor cluster, incorporates ultra-tech capabilities that allow for hyperscanner environmental analysis in real-time and anti-baffler camouflage detection.}} The armor is built on the same [[Smartmatter|exotic materials]] from which the [[Promethean Knight]]s are built.{{Ref/Game|Id=HIPreChest|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=UA/Prefect - Chest Description|Quote=Constructed of the same exotic materials as a Promethean Knight.}}  
The GEN3 Prefect helmet is compatible with the "Odin's Eye", an hyperscanner developed by the Watershed Division that allows the user a real-time environment analysis and the detection of baffler camouflage.{{Ref/Game|Id=HIOdin|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Odin's Eye - Helmet Attachment Description|Quote=Odin's Eye, reverse-engineered from a War Sphinx sensor cluster, incorporates ultra-tech capabilities that allow for hyperscanner environmental analysis in real-time and anti-baffler camouflage detection.}} The armor is built on the same exotic materials from which the Promethean Knights are built.{{Ref/Game|Id=HIPreChest|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=UA/Prefect - Chest Description|Quote=Constructed of the same exotic materials as a Promethean Knight.}}  


===Development history===
===Development history===
Like its GEN2 predecessor, the GEN3 Prefect armor was developed by the Watershed Division. By [[2560]], and after several years of testings, revisions, several discoveries on Forerunner technologies, and setbacks, ONI was finally prepared to deploy the Prefect armor as a technological demostration of fusing human powered armor and Forerunner combat skins.{{Ref/Game|Id=HIPrefect|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Prefect - Helmet Description|Quote=After years of testing, revision, discoveries, and setbacks, ONI is finally prepared to widely deploy a fusion of human powered armor and Forerunner combat skin.}}
Like its GEN2 predecessor, the GEN3 Prefect armor was developed by the Watershed Division. By [[2560]], and after several years of testings, revisions, several discoveries on Forerunner technologies, and setbacks, ONI was finally prepared to deploy the Prefect armor as a technological demostration of fusing human powered armor and Forerunner combat skins.{{Ref/Game|Id=HIPrefect|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Prefect - Helmet Description|Quote=After years of testing, revision, discoveries, and setbacks, ONI is finally prepared to widely deploy a fusion of human powered armor and Forerunner combat skin.}}  


==In-game information==
==In-game information==

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