Editing OPERATOR-class Mjolnir

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{{Status|Canon}}
{{Era|HCW|Post}}
{{Disambig header|the MJOLNIR armor variant|the fragment of the [[Artificial intelligence|AI]] [[Melissa (AI)|Melissa]]|Operator}}
{{Disambig header|the MJOLNIR armor variant|the fragment of the [[Artificial intelligence|AI]] [[Melissa (AI)|Melissa]]|Operator}}
{{Armor infobox
{{Armor infobox
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|manufacturer=[[Chalybs Defense Solutions]] (GEN1){{Ref/Book|Id=EVG|[[Halo: The Essential Visual Guide]]|Page=133}}<br>
|manufacturer=[[Chalybs Defense Solutions]] (GEN1){{Ref/Book|Id=EVG|[[Halo: The Essential Visual Guide]]|Page=133}}<br>
[[Naphtali Contractor Corporation]] (GEN2){{Ref/Book|Id=H4EVG|[[Halo 4: The Essential Visual Guide]]|Page=22, 172}}
[[Naphtali Contractor Corporation]] (GEN2){{Ref/Book|Id=H4EVG|[[Halo 4: The Essential Visual Guide]]|Page=22, 172}}
|testsite=[[Beta-5 Division Ordnance Testing Facility]] (GEN1) (Development){{Ref/Game|Id=Armory|HR|Armor permutations (Halo: Reach)|Armory|Detail=Operator - Helmet Description}}<br>
|testsite=[[Beta-5 Division Ordnance Testing Facility]] (GEN1) (Development){{Ref/Game|Id=Armory|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=Operator - Helmet Description}}<br>
[[Chalybs Testing Preserve]] (GEN1){{Ref/Reuse|Id=EVG}}<br>
[[Chalybs Testing Preserve]] (GEN1){{Ref/Reuse|Id=EVG}}<br>
[[Buffalo Breaker Yards]] (GEN2){{Ref/Reuse|Id=H4EVG}}
[[Buffalo Breaker Yards]] (GEN2){{Ref/Reuse|Id=H4EVG}}
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|role=*Special operations (GEN1)
|role=*Special operations (GEN1)
*Vehicle operation (GEN2)
*Vehicle operation (GEN2)
|hideb=yes
}}
}}
'''OPERATOR-class Mjolnir''' refers to two distinct variants of [[MJOLNIR Powered Assault Armor|Mjolnir armor]]. The GEN1 Operator variant, originally designed by [[Chalybs Defense Solutions]],{{Ref/Reuse|Id=EVG}} was designed for special forces within [[Beta-5 Division]]'s [[Asymmetrical Action Group]]; while the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] permutation designated Operator, manufactured by the [[Naphtali Contractor Corporation]], is optimized for the operation of vehicles.{{Ref/Game|Id=H4|H4|Armor permutations (Halo 4)|Spartan Armor Customization|Detail=Operator Description}}
'''OPERATOR''' refers to two distinct variants of [[MJOLNIR Powered Assault Armor|Mjolnir armor]]. The GEN1 Operator variant, originally designed by [[Chalybs Defense Solutions]],{{Ref/Reuse|Id=EVG}} was designed for special forces within [[Beta-5 Division]]'s [[Asymmetrical Action Group]]; while the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] permutation designated Operator, manufactured by the [[Naphtali Contractor Corporation]], is optimized for the operation of vehicles.{{Ref/Game|Id=H4|Game=H4|Section=Armor permutations (Halo 4)|SectionLinkText=Spartan Armor Customization|Detail=Operator Description}}  


==GEN1 overview==
==GEN1 overview==
===Design details===
===Specifications===
The [[MJOLNIR Powered Assault Armor/Mark V|Mark V]] variant of the armor was designed for use by [[Spartan]] operators within the [[Office of Naval Intelligence|ONI]] [[Beta-5 Division]]'s [[Asymmetrical Action Group]] (AAG).{{Ref/Reuse|Id=EVG}}{{Ref/Reuse|Id=Armory}} The standard version of the helmet features a B5D-O/Optics suite,{{Ref/Reuse|Id=EVG}} which is mounted on the forehead. The UA/HUL variant replaces the standard optics suite with an [[Armor accessories/UA|up-armor plate]] featuring a [[Hardened Uplink|Hardened Uplink Module]] on the left side. Another variant, which is issued to unit commanders,{{Ref/Reuse|Id=Armory}} features [[Command Network Module|Command Network Module-Improved]] on the right side. The Operator systems's shoulder pauldrons are simply armored bands mounted on the user's base shoulder guards, with two string-like attachments descending from the bottom. There is a geometrical pattern emblazoned on the plate as well.
The [[MJOLNIR Powered Assault Armor/Mark V|Mark V]] variant of the armor was designed for use by [[Spartan]] operators within the [[Office of Naval Intelligence|ONI]] [[Beta-5 Division]]'s [[Asymmetrical Action Group]] (AAG).{{Ref/Reuse|Id=EVG}}{{Ref/Reuse|Id=Armory}} The standard version of the helmet features a B5D-O/Optics suite,{{Ref/Reuse|Id=EVG}} which is mounted on the forehead. The UA/HUL variant replaces the standard optics suite with an [[Armor accessories/UA|up-armor plate]] featuring a [[External Hardened Uplink|Hardened Uplink Module]] on the left side. Another variant, which is issued to unit commanders,{{Ref/Reuse|Id=Armory}} features [[External Command Network Module|Command Network Module-Improved]] on the right side. The Operator systems's shoulder pauldrons are simply armored bands mounted on the user's base shoulder guards, with two string-like attachments descending from the bottom. There is a geometrical pattern emblazoned on the plate as well.


After the first wave of [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] systems, based on requests of veteran [[Spartan-II]] and [[Spartan-III]] operatives, the [[UNSC Ordnance Commission]] considered reassessing a refined and upgraded version of the Mark V [[EVA-class Mjolnir]], specifically the customized suit worn by [[Emile-A239]] complete with the death's head engraving on the visor. This led to the creation of the [[WRATH-class Mjolnir]] with the left shoulder pad based off the Mark V Operator's shoulders.{{Ref/Site|Id=CF:Noble|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-noble-intentions|Site=Halo Waypoint|Page=Canon Fodder 5/6/2016: Noble Intentions}}  
After the first wave of [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] systems, based on requests of veteran [[Spartan-II]] and [[Spartan-III]] operatives, the [[UNSC Ordnance Commission]] considered reassessing a refined and upgraded version of the Mark V [[EVA-class Mjolnir]], specifically the customized suit worn by [[Emile-A239]] complete with the death's head engraving on the visor. This led to the creation of the [[WRATH-class Mjolnir]] with the left shoulder pad based off the Mark V Operator's shoulders.{{Ref/Site|Id=CF:Noble|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-noble-intentions|Site=Halo Waypoint|Page=Canon Fodder 5/6/2016: Noble Intentions}}  
<center>
<center>
<gallery>
<gallery>
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===Development history===
===Development history===
While the non-Spartan members of the Asymmetrical Action Group wear their own standard-issue armor, the Beta-5 Division contracted [[Chalybs Defense Solutions]] to develop a MJOLNIR variant designed to improve the performance of the AAG's Spartan personnel. The armor, which was jointly developed at the [[Beta-5 Division Ordnance Testing Facility]] and tested at [[Chalybs Testing Preserve]],{{Ref/Note|According to the Armory in ''Halo: Reach'', the Operator armor was developed at the Beta-5 Division Ordnance Testing Facility. According to ''Halo: The Essential Visual Guide'', the armor was developed by Chalybs Defense Solutions and was tested at Chalybs' Testing Preserve. The article assumes that the two organizations jointly developed the armor.}} can provide the wearer with detailed, on-the-fly intelligence through secure transmissions that can bypass most [[Covenant]] security networks.{{Ref/Reuse|Id=EVG}}
While the non-Spartan members of the Asymmetrical Action Group wear their own standard-issue armor, the Beta-5 Division contracted [[Chalybs Defense Solutions]] to develop a MJOLNIR variant designed to improve the performance of the AAG's Spartan personnel. The armor, which was jointly developed at the [[Beta-5 Division Ordnance Testing Facility]] and tested at [[Chalybs Testing Preserve]],<ref group="note">According to the Armory in ''Halo: Reach'', the Operator armor was developed at the Beta-5 Division Ordnance Testing Facility. According to ''Halo: The Essential Visual Guide'', the armor was developed by Chalybs Defense Solutions and was tested at Chalybs' Testing Preserve. The article assumes that the two organizations jointly developed the armor.</ref> can provide the wearer with detailed, on-the-fly intelligence through secure transmissions that can bypass most [[Covenant]] security networks.{{Ref/Reuse|Id=EVG}}


Following the Human-Covenant War, the GEN1 Operator helmet has been forced out of its former secrecy within Beta-5. Available in limited numbers with [[Spartan Operations]] personnel, the helmet could be requisitioned for use with the Spartans' GEN2 armor.{{Ref/Game|H5G|Armor permutations (Halo 5: Guardians)|Spartan Appearance Customization|Detail=Operator [GEN1] Description}} As late as [[2560]], GEN1 Operator shoulders could still be requisitioned by Spartans, upgraded to be roughly equivalent to GEN3.{{Ref/Site|Id=CFParallel|URL=https://www.halowaypoint.com/en-us/news/parallel-threads|Site=Halo Waypoint|Page=Canon Fodder - Parallel Threads|D=25|M=6|Y=2021}}{{Ref/Game|HI}}
===GEN2 compatibility===
Following the Human-Covenant War, the GEN1 Operator helmet has been forced out of its former secrecy within Beta-5. Available in limited numbers with [[Spartan Operations]] personnel, the helmet can be requisitioned for use with the Spartans' GEN2 armor.{{Ref/Game|Game=H5G|Section=Armor permutations (Halo 5: Guardians)|SectionLinkText=Spartan Appearance Customization|Detail=Operator [GEN1] Description}}


===Usage===
===Usage===
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==GEN2 overview==
==GEN2 overview==
===Design details===
===Specifications===
The reactor of the GEN2 version of the OPERATOR armor is a low-set reactor pack. The helmet has a PV-20, which is a set of dual-locked rebreathers generally worn by [[pilot]]s.{{Ref/Reuse|Id=H4EVG}} The visor has an open visor view-plate for increased range of spectrum, with sensor fusion software that ties the info into the visor to be finalised.{{Ref/Game|Id=H5G|H5G|Armor permutations (Halo 5: Guardians)|Spartan Appearance Customization|Detail=Operator Description}} The chest has external harness bracers. Twin-release cables on the chest route energy expenditure to reserve systems.{{Ref/Reuse|Id=H4EVG}}
The reactor of the GEN2 version of the OPERATOR armor is a low-set reactor pack. The helmet has a PV-20, which is a set of dual-locked rebreathers generally worn by [[pilot]]s.{{Ref/Reuse|Id=H4EVG}} The visor has an open visor view-plate for increased range of spectrum, with sensor fusion software that ties the info into the visor to be finalised.{{Ref/Game|Id=H5G|Game=H5G|Section=Armor permutations (Halo 5: Guardians)|SectionLinkText=Spartan Appearance Customization|Detail=Operator Description}} The chest has external harness bracers. Twin-release cables on the chest route energy expenditure to reserve systems.{{Ref/Reuse|Id=H4EVG}}


===Development history===
===Development history===
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===Usage===
===Usage===
Operator armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives.{{Ref/Reuse|Id=H5G}}  
Operator armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives.{{Ref/Reuse|Id=H5G}} Spartan-IV [[Carlo Hoya]] of [[Fireteam Majestic]] wore the Operator armor during [[Requiem campaign]].{{Ref/Game|H4}}


The OPERATOR suit was notably used by Spartans [[Jason Kidman]] and [[Carlo Hoya]], of Fireteams [[Fireteam Shadow|Shadow]] and [[Fireteam Majestic|Majestic]], respectively , during the [[Requiem Campaign]] between [[2557]] and [[2558]].{{Ref/Site|Id=CFFourward|URL=https://www.halowaypoint.com/news/canon-fodder-fourward-unto-dawn|Site=Halo Waypoint|Page=Canon Fodder - Fourward Unto Dawn|D=10|M=11|Y=2022}}{{Ref/Game|H4}} During [[Operation: VERTICAL UMBRAGE]] on February 14, Kidman used his OPERATOR suit to board the {{Pattern|Zanar|light cruiser}}, ''[[Panom's Canticle]]'', in a [[Naval boarding|boarding action]] ultimately resulting in the ship's destruction.{{Ref/Novel|Id=Umbrage|Halo: Vertical Umbrage}}{{Ref/Site|Id=WPUmbrage|URL=https://www.halowaypoint.com/news/halo-4-vertical-umbrage|Site=Halo Waypoint|Page=Halo 4 - Vertical Umbrage|D=7|M=11|Y=2022|LocalArchive=Archive:Vertical Umbrage}}
==In-game information==
===''Halo 3''===
In the ''[[Halo: The Master Chief Collection]]'' version of ''Halo 3'', the Operator variant will be added as part of an upcoming [[season]]'s content. The set originates as one of a [[Armor permutations (Halo Online)|number of]] cut permuations from the cancelled ''[[Halo Online]]''. During the original ''Halo Online'' game, Operator was known "Pilot" in an early build.


Hoya continued to use his Operator suit following the conflict on Requiem throughout 2558.{{Ref/Comic|HEsc}}
Despite being introduced in an upcoming season, the armor was first shown off in the [[Halo: The Master Chief Collection - Season 5 Trailer|Season 5 Trailer]].<br>
<!--Just here so we can unhide the table once officially announced
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Piece
! style="width: 40%"|Description
! style="width: 15%"|Unlock requirements (''Halo 3'')
! style="width: 30%"|Unlock requirements (''Halo: MCC'')
|- align="center"
|[[File:HTMCC H3 Operator Helmet Icon.png|75px]]<br/>Helmet
|align="center" rowspan=5|Experimental intrusion suites developed by ANVIL collaboration teams can be quickly applied to cross-generational platforms.
|rowspan=5|N/A {{C|''MCC''-exclusive}}
|[[Season 6: Raven|Season 6]]
|- align="center"
|[[File:HTMCC H3 Operator Chest Icon.png|75px]]<br/>Chest
|[[Season 6: Raven|Season 6]]
|- align="center"
|[[File:HTMCC H3 Operator LShoulder Icon.png|75px]][[File:HTMCC H3 Infiltrator RShoulder Icon.png|75px]]<br/>Shoulders
|[[Season 6: Raven|Season 6]]
|- align="center"
|[[File:HTMCC H3 Operator Forearms Icon.png|75px]]<br/>Forearms
|[[Season 6: Raven|Season 6]]
|- align="center"
|[[File:HTMCC H3 Operator Legs Icon.png|75px]]<br/>Legs
|[[Season 6: Raven|Season 6]]
|}
-->


==In-game information==
===''Halo: Reach''===
===''Halo: Reach'' - Mark V===
{{Quote|Developed exclusively for the ONI's Beta-5 Asymmetrical Action Group.}}
{{Quote|Developed exclusively for the ONI's Beta-5 Asymmetrical Action Group.}}
All Operator armor types are unlockable in the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the Operator set is attainable in the [[Season 1: Noble]] progression system.  
All Operator armor types are unlockable in the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the Operator set is attainable in the [[Season 1: Noble]] progression system.  
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|align="left"|The B5D Facility has been the site of many unique development programs
|align="left"|The B5D Facility has been the site of many unique development programs
|{{Rank/HR|sgt|link=yes}}, 7,000 cR
|{{Rank/HR|sgt|link=yes}}, 7,000 cR
|[[Series 1: Noble|Series 1]], Tier 30 ({{SeasonPoint|1}})
|[[Season 1: Noble|Season 1]], Tier 30 ({{SeasonPoint|1}})
|- align="center"
|- align="center"
|[[File:HR Operator UAHUL Helmet Icon.png|75px]]<br/>Operator ([[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL]])
|[[File:HR Operator UAHUL Helmet Icon.png|75px]]<br/>Operator ([[Armor accessories/UA|UA]]/[[External Hardened Uplink|HUL]])
|align="left"|Up-armored varient with hardened uplink module for MILINT acquisition.
|align="left"|Up-armored varient with hardened uplink module for MILINT acquisition.
|{{Rank/HR|sgt|link=yes}}, 2,500 cR
|{{Rank/HR|sgt|link=yes}}, 2,500 cR
|[[Series 1: Noble|Series 1]], Tier 30 ({{SeasonPoint|1}})
|[[Season 1: Noble|Season 1]], Tier 30 ({{SeasonPoint|1}})
|- align="center"
|- align="center"
|[[File:HR Operator CNM Helmet Icon.png|75px]]<br/>Operator ([[Command Network Module|CNM]])
|[[File:HR Operator CNM Helmet Icon.png|75px]]<br/>Operator ([[External Command Network Module|CNM]])
|align="left"|Command network module; standard issue to UNSC Special Forces unit commanders.
|align="left"|Command network module; standard issue to UNSC Special Forces unit commanders.
|{{Rank/HR|sgt|link=yes}}, 1,000 cR
|{{Rank/HR|sgt|link=yes}}, 1,000 cR
|[[Series 1: Noble|Series 1]], Tier 30 ({{SeasonPoint|1}})
|[[Season 1: Noble|Season 1]], Tier 30 ({{SeasonPoint|1}})
|- align="center"
|- align="center"
|[[File:HR Operator RShoulder Icon.png|75px]][[File:HR Operator LShoulder Icon.png|75px]]<br/>Operator shoulders
|[[File:HR Operator RShoulder Icon.png|75px]][[File:HR Operator LShoulder Icon.png|75px]]<br/>Operator shoulders
|align="left"|Developed for the Beta-5 Asymmetrical Action Group at ONI's Ordnance Testing Facility.
|align="left"|Developed for the Beta-5 Asymmetrical Action Group at ONI's Ordnance Testing Facility.
|{{Rank/HR|cmdr|link=yes}}, 28,000 cR
|{{Rank/HR|cmdr|link=yes}}, 28,000 cR
|[[Series 1: Noble|Series 1]], Tier 72 ({{SeasonPoint|1}})
|[[Season 1: Noble|Season 1]], Tier 72 ({{SeasonPoint|1}})
|}
|}


===''Halo 4'' - GEN2===
===''Halo 4''===
Operator was one of the [[Armor customization (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''. Players need to first reach [[Rank (Halo 4)|SR-50]] to unlock Operator and seven other Specializations. Progression through the Operator Specialization ranks grant players with the Operator armor permutations, Operator [[multiplayer emblems|multiplayer emblems (foregrounds and background)]], the [[Tactical packages#List of packages|Wheelman tactical package]], and the [[M6H magnum|Magnum]] STATIC (STC) weapon skin. In ''The Master Chief Collection'', the Operator set, its Surface (SRFC) skin, and associated customizations are available by default.
Operator was one of the [[Armor permutations (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''. Players need to first reach [[Rank (Halo 4)|SR-50]] to unlock Operator and seven other Specializations. Progression through the Operator Specialization ranks grant players with the Operator armor permutations, Operator [[multiplayer emblems|multiplayer emblems (foregrounds and background)]], the [[Tactical packages#List of packages|Wheelman tactical package]], and the [[M6H magnum|Magnum]] STATIC (STC) weapon skin. In ''The Master Chief Collection'', the Operator set, its Surface (SRFC) skin, and associated customizations are available by default.


{| class="wikitable" style="width: 75%;"
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Armor
! style="width: 15%"|Armor
! style="width: 55%"|Description
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements<br/>(''Halo 4'')
! style="width: 15%"|Unlock requirements (''Halo 4'')
! style="width: 15%"|Unlock requirements<br/>(''Halo: MCC'')
! style="width: 15%"|Unlock requirements (''Halo: MCC'')
|- align="center"
|- align="center"
|rowspan="5"|[[File:HTMCC H4 Operator Base.png|75px]]<br/>Operator
|rowspan="5"|[[File:H4-Specialization-Operator.png|75px]]<br/>Operator
|align="left"|'''Description (H4):''' Tested in the NCC's abandoned shipyards on the outskirts of Abilene.
|align="left"|'''Description (H4):''' Tested in the NCC's abandoned shipyards on the outskirts of Abilene.
|rowspan="1"|Reach SR-50 to unlock [[Specializations]].
|rowspan="1"|Reach SR-50 to unlock [[Specializations]].
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|rowspan="1"|Achieve Spartan Rank OP-10
|rowspan="1"|Achieve Spartan Rank OP-10
|- align="center"
|- align="center"
|rowspan="4"|[[File:HTMCC H4 Operator SRFC.png|75px]]<br/>Operator Surface (SRFC) skin
|rowspan="4"|N/A<br/>Operator Surface (SRFC) skin
|align="left"|'''Description (H4):''' Customized with SURFACE armor skin.
|align="left"|'''Description (H4):''' Customized with SURFACE armor skin.
|rowspan="1"|N/A
|rowspan="1"|N/A
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|}
|}


===''Halo 5: Guardians'' - Upgraded GEN1 and GEN2===
===''Halo 5: Guardians''===
The ''Halo 4'' design of Operator returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable through the [[Requisition system]]. The body armor includes the Operator chest and shoulders, the [[GV-09 Locking]] forearms and [[Contoured]] legs. The release of the Classic Helmet REQ pack on February 9, 2017 saw the addition of the Operator [GEN1] helmet, based on the design seen in ''Halo: Reach''.
The ''Halo 4'' design of Operator returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable through the [[Requisition system]]. The body armor includes the Operator chest and shoulders, the [[GV-09 Locking]] forearms and [[Contoured]] legs. The [[Memories of Reach]] update saw the addition of the Operator [GEN1] helmet, based on the design seen in ''Halo: Reach''.
{| class="wikitable" style="width: 75%;"
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Helmet
! style="width: 15%"|Helmet
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|align="left"|
|align="left"|
*Rare [[List of REQ cards|REQ card]]
*Rare [[List of REQ cards|REQ card]]
*Unlock the limited-time Classic Helmet REQ pack for {{RP|150,000}}
*Unlock the limited-time Memories of Reach helmet pack for {{RP|120,000}}
|- align="center"
|- align="center"
|[[File:H5G REQ Helmets Operator Rare.png|100px]]<br/>Operator GEN2 (helmet)
|[[File:H5G REQ Helmets Operator Rare.png|100px]]<br/>Operator GEN2 (helmet)
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|align="left"|OPERATOR armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives.
|align="left"|OPERATOR armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives.
|align="left"|Rare [[REQ]] card
|align="left"|Rare [[REQ]] card
|}
===''Halo Infinite'' - Upgraded GEN1===
The Mark V Operator shoulders are available for [[multiplayer]] Spartan [[Armor customization (Halo Infinite)|armor customization]] on the [[B-class Mjolnir|Mark V [B] armor core]] in ''[[Halo Infinite]]'' under the [[SAP attachments|SAP series of shoulder pads]].
{| class="wikitable" style="width: 75%;"
! scope="col" style="width: 15%" |Helmet
! scope="col" style="width: 15%" |Manufacturer
! scope="col" style="width: 45%" |Lore
! scope="col" style="width: 10%" |Rarity
! scope="col" style="width: 15%" |Unlock Requirements
|-
|align="center"|[[File:HINF SAP OP LShoulder Icon.png|75px]][[File:HINF SAP OP RShoulder Icon.png|75px]]<br/>SAP/OP
|[[Watershed Division]]
|Part of an armor ensemble developed for the Beta-5 Asymmetrical Action Group (AAG).
|Rare
|Purchase "Reach Operator Pack" Bundle from the [[Shop]] for 1,000 cR
|}
|}


==Production notes==
==Production notes==
*The GEN1 Operator helmet without its base attachment looks very similar to [[:File:H2 Master Chief concept art.jpg|an updated concept art of the MJOLNIR armor]] drawn by [[Eddie Smith]] which is featured in ''[[The Art of Halo]]''.
*The GEN1 Operator helmet without its base attachment looks very similar to [[:File:H2 Master Chief concept art.jpg|an updated concept art of the MJOLNIR armor]] drawn by [[Eddie Smith]] which is featured in ''[[The Art of Halo]]''.
*In ''[[Halo Online]]''{{'}}s pre-alpha build, the GEN2 Operator was named [[Armor customization (Halo Online)|PILOT-class Mjolnir]]. This armor was planned to be in the ''[[Halo: The Master Chief Collection]]'' version of ''[[Halo 3]]'', but was never added.
*In ''[[Halo Online]]''{{'}}s pre-alpha build, the GEN2 Operator was named [[Armor permutations (Halo Online)|PILOT-class Mjolnir]].


==Gallery==
==Gallery==
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Operator}}
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Operator}}
===''Halo 3''===
<gallery>
<gallery>
File:HTMCC H3 S5Trailer Operator.jpg|Operator's appearance in the trailer for [[Series 5: Anvil]].
File:Mark V Operator.png|The Mark V Operator helmet without any attachments.
</gallery>
 
===''Halo: Reach''===
<gallery>
File:Mark V Operator.png|The Mark V Operator helmet without any attachments in ''[[Halo: Reach]]''.
File:HR Operator.png|Mark V Operator armor in ''Halo: Reach'' Armory.
File:HR Operator.png|Mark V Operator armor in ''Halo: Reach'' Armory.
File:HR OPERATOR Helmet.jpg|Mark V Operator helmet in ''[[Halo: The Master Chief Collection]]''.
File:HR OPERATOR Helmet.jpg|Mark V Operator helmet in ''[[Halo: The Master Chief Collection]]''.
File:HR OPERATOR UA HUL.jpg|Up-armored Operator helmet with HUL attachment in ''Halo: The Master Chief Collection''.
File:HR OPERATOR UA HUL.jpg|Up-armored Operator helmet with HUL attachment in ''[[Halo: The Master Chief Collection]]''.
File:HR OPERATOR CNM.jpg|Operator helmet with CNM attachment in ''Halo: The Master Chief Collection''.
File:HR OPERATOR CNM.jpg|Operator helmet with CNM attachment in ''[[Halo: The Master Chief Collection]]''.
File:HR OPERATOR Shoulder.jpg|The Operator shoulder plate in ''Halo: The Master Chief Collection''.
File:HR OPERATOR Shoulder.jpg|The Operator shoulder plate in ''[[Halo: The Master Chief Collection]]''.
File:HR Spartan Operator.png|A [[Spartan]] wearing Operator armor in ''Halo: Reach''.
File:HTMCC H3 S5Trailer Operator.jpg|thumb|Operator's appearance in the trailer for [[Season 5: Anvil]].
</gallery>
File:H4 MJOLNIR Operator.png|The GEN2 Operator armor with default visor color in ''[[Halo 4]]''.
 
===''Halo 4''===
<gallery>
File:H4_Concept_MultiplayerArmors.jpg|''[[Halo 4]]'' concept art for Operator's GEN2 redesign (bottom-middle row, left).
File:H4 MJOLNIR Operator.png|The GEN2 Operator armor with default visor color in ''Halo 4''.
File:H4-Specialization-Operator.png||The GEN2 Operator armor with Operator visor color in ''Halo 4''.
File:Operator chart.png|All unlockable Operator customization options in ''Halo 4''.
File:Operator chart.png|All unlockable Operator customization options in ''Halo 4''.
File:Hoya - Operator.png|[[Hoya]] wearing the GEN2 Operator armor.
File:Hoya - Operator.png|[[Hoya]] wearing the GEN2 Operator armor.
File:Operator Hud.png|GEN2 Operator Heads-up display.
File:Operator Hud.png|GEN2 Operator Heads-up display.
File:H4 Spartan Operator.png|A [[SPARTAN-IV program|Spartan-IV]] wearing Operator armor in ''Halo 4''.
File:H5-Waypoint-Operator.png|Default skin in ''Halo 5: Guardians''.
</gallery>
 
===''Halo 5: Guardians''===
<gallery>
File:H5-Waypoint-Operator.png|Default skin in ''[[Halo 5: Guardians]]''.
File:H5G Spartan Operator GEN2.png|A Spartan-IV wearing GEN2 Operator armor in ''Halo 5: Guardians''.
File:H5G Spartan Operator GEN1.png|A Spartan-IV wearing the GEN1 Operator helmet in ''Halo 5: Guardians''.
</gallery>
 
===''Halo Infinite''===
<gallery>
File:HINF Spartan Operator.png|A Spartan wearing Operator shoulder pauldrons in ''[[Halo Infinite]]''.
File:HINF - Shop icon - Reach Operator Pack.png|Operator shoulders in the Shop.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo 3]]'' {{C|''Halo: The Master Chief Collection'' only}}
*''[[Halo: Reach]]'' {{1st}}
*''[[Halo: Reach]]'' {{1st}}
*''[[Halo 4]]''
*''[[Halo 4]]''
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*''[[Halo 5: Guardians]]''
*''[[Halo 5: Guardians]]''
*''[[Halo Mythos]]''
*''[[Halo Mythos]]''
*''[[Halo Infinite]]''
 
==Notes==
==Note==
{{Ref/Notes}}
{{Ref/Notes}}


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{{Ref/Sources}}
{{Ref/Sources}}


{{Armor/Permutation|HR|H4|H5G|HI}}
{{Armor/Permutation|H5G}}
{{Navbox/Universe/Mjolnir|Overview|GEN1|GEN2}}
{{Mjolnir|GEN2}}
[[Category:MJOLNIR armor]]
[[Category:MJOLNIR armor]]
[[Category:Halo: Reach multiplayer armor permutations]]
[[Category:Halo: Reach multiplayer armor permutations]]
[[Category:Halo 4 multiplayer armor permutations]]
[[Category:Halo 4 multiplayer armor permutations]]
[[Category:Halo 5: Guardians multiplayer armor permutations]]
[[Category:Halo 5: Guardians multiplayer armor permutations]]
[[Category:Halo Infinite multiplayer armor permutations]]

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