Editing ONI: Sword Base/Walkthrough

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When crossing the walkway from the first floor to the second, you'll see some troopers firing at Covenant on the other side of the second floor, towards a room just above the one you're crossing from. Leaving that room will be several Grunts, but in it might be a BOB. If he's there, go back for your sniper rifle and shoot with him until he's dead. It'll take three snipes on Heroic and four on Legendary. You can easily angle yourself so that you can shoot his head but he can't shoot you, since his shots will strike the guardrails of his room's balcony. As he doesn't throw grenades, he'll be no threat to you this way. If you drop his shield but fail to kill him, he'll retreat and hide farther back in his room. You'd then have to face him later, but he'll be no threat for now and you won't have to face him until you're ready. If you already fought a BOB in the courtyard, this one will not spawn. If there was no courtyard BOB, this one will spawn.
When crossing the walkway from the first floor to the second, you'll see some troopers firing at Covenant on the other side of the second floor, towards a room just above the one you're crossing from. Leaving that room will be several Grunts, but in it might be a BOB. If he's there, go back for your sniper rifle and shoot with him until he's dead. It'll take three snipes on Heroic and four on Legendary. You can easily angle yourself so that you can shoot his head but he can't shoot you, since his shots will strike the guardrails of his room's balcony. As he doesn't throw grenades, he'll be no threat to you this way. If you drop his shield but fail to kill him, he'll retreat and hide farther back in his room. You'd then have to face him later, but he'll be no threat for now and you won't have to face him until you're ready. If you already fought a BOB in the courtyard, this one will not spawn. If there was no courtyard BOB, this one will spawn.


It's time to clear out the second floor. This room is bigger than the first floor's room, and is split into a lower floor and a ramp that leads to a glass balcony above you. On the lower part there will be Jackals and an Elite, and on the upper balcony there will be Grunts. Additionally, the lower floor is split in half, and on the left side you can find DMR ammo and recruit the troopers who were shooting at the BOB into your fireteam. Jorge and Kat will be hanging back on the first floor for some reason while Jun will join you here. Unfortunately, he won't be much help against Jackals.
It's time to clear out the second floor. This room is bigger than the first floor's room, and is split into a lower floor and a ramp that leads to a glass balcony above you. On the lower part there will be Jackals and a Elite, and on the upper balcony there will be Grunts. Additionally, the lower floor is split in half, and on the left side you can find DMR ammo and recruit the troopers who were shooting at the BOB into your fireteam. Jorge and Kat will be hanging back on the first floor for some reason while Jun will join you here. Unfortunately, he won't be much help against Jackals.


The Grunts on the balcony can't shoot you, but they can toss grenades, so stay under the balcony. The Jackals are close enough to be a nuisance, you can easily blast them with your own grenade. Once they're dead, the Grunts and the Elite will fall back. Jorge will advance at this point and oftentimes head up the ramp to engage the Elite. Any living troopers will also advance, but they're not great against the Elite. Headshot the Grunts from a distance, then focus on the Elite. While he'll be far and high enough that you won't be able to see much more than his feet, making him a pain to wear down with the DMR, you can use the needle rifles from the dead Jackal marksmen to supercombine him. Wait for Jorge to drop his shields, then shoot him three time with needles for him to explode.
The Grunts on the balcony can't shoot you, but they can toss grenades, so stay under the balcony. The Jackals are close enough to be a nuisance, you can easily blast them with your own grenade. Once they're dead, the Grunts and the Elite will fall back. Jorge will advance at this point and oftentimes head up the ramp to engage the Elite. Any living troopers will also advance, but they're not great against the Elite. Headshot the Grunts from a distance, then focus on the Elite. While he'll be far and high enough that you won't be able to see much more than his feet, making him a pain to wear down with the DMR, you can use the needle rifles from the dead Jackal marksmen to supercombine him. Wait for Jorge to drop his shields, then shoot him three time with needles for him to explode.

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