Editing M247H machine gun

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*When firing, the weapon makes the same sound as the AIE-486H HMG, including the sound of the gun spooling up, despite the M247H having only a single barrel.
*When firing, the weapon makes the same sound as the AIE-486H HMG, including the sound of the gun spooling up, despite the M247H having only a single barrel.
*Like the AIE-486H HMG featured in ''Halo 3'', if the Infinite Ammo setting is active, the detached turret will not have unlimited ammunition. However, if the Bottomless Clip setting is enabled, detached turrets will have infinite ammunition.
*Like the AIE-486H HMG featured in ''Halo 3'', if the Infinite Ammo setting is active, the detached turret will not have unlimited ammunition. However, if the Bottomless Clip setting is enabled, detached turrets will have infinite ammunition.
*In ''[[Halo: Reach]]'', [[Sangheili]] and [[Unggoy]] will use these turrets if in their vicinity.
*In ''[[Halo: Reach]]'', [[Sangheili]] and Grunts will use these turrets if in their vicinity.
*Early concept art by [[Isaac Hannaford]] for the Falcon's side-door guns closely resembles the [[AIE-486H Heavy Machine Gun]] from ''[[Halo 3]]'', but was later changed to the M247H Heavy Machine Gun.
*Early concept art by [[Isaac Hannaford]] for the Falcon's side-door guns closely resembles the [[AIE-486H Heavy Machine Gun]] from ''[[Halo 3]]'', but was later changed to the M247H Heavy Machine Gun.
*The M247H, like turrets in Reach minus the Shade, tends to overheat after extensive use, forcing the user to wait for the gun to cool down or risk it jamming until it is fully cooled.
*The M247H, like turrets in Reach minus the Shade, tends to overheat after extensive use, forcing the user to wait for the gun to cool down or risk it jamming until it is fully cooled.

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