Editing List of inconsistencies in the Halo series

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{{Status|RealWorld}}
{{Title|List of inconsistencies in the ''Halo'' series}}<choose>
{{Title|List of inconsistencies in the ''Halo'' series}}<choose>
<option>{{Quote|no=four|Science Team Leader|ONI Commander|Science Team Leader|ONI Commander|q1=Combined science team analysis gives us considerable conviction that the related events are credible.|q2=But they contradict everything we know about the Didact! [...] The terminal dialogs--|q3=The terminal dialogs may themselves be questionable, in light of this new testimony.|q4=I lodge my strong suspicion.|An in-universe acknowledgment of the conflicts between the [[Terminal (Halo 3)|''Halo 3'' terminals]] and ''[[The Forerunner Saga]]''.}}</option>
<option>{{Quote|no=four|Science Team Leader|ONI Commander|Science Team Leader|ONI Commander|q1=Combined science team analysis gives us considerable conviction that the related events are credible.|q2=But they contradict everything we know about the Didact! [...] The terminal dialogs--|q3=The terminal dialogs may themselves be questionable, in light of this new testimony.|q4=I lodge my strong suspicion.|An in-universe acknowledgment of the conflicts between the [[Terminal (Halo 3)|''Halo 3'' terminals]] and ''[[The Forerunner Saga]]''.}}</option>
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*In ''Halo: Combat Evolved'', Cortana accesses Installation 04's Control Center by having the Master Chief remove her memory chip from his helmet and place it in the console. In ''Halo: The Flood'', she broadcasts herself into the system using the suit's transmitter.<ref>'''Halo: The Flood (2003)''', ''page 192''</ref><ref>'''Halo: The Flood (2010)''', ''page 209''</ref>
*In ''Halo: Combat Evolved'', Cortana accesses Installation 04's Control Center by having the Master Chief remove her memory chip from his helmet and place it in the console. In ''Halo: The Flood'', she broadcasts herself into the system using the suit's transmitter.<ref>'''Halo: The Flood (2003)''', ''page 192''</ref><ref>'''Halo: The Flood (2010)''', ''page 209''</ref>


*There are several differences between ''Halo: The Flood'' and the ''Halo: Combat Evolved'' level ''[[The Maw]]'' in the encounter at the final service elevator on the ''Pillar of Autumn''. In ''Halo: The Flood'', [[Zuka 'Zamamee]] confronts John-117 by using a [[Mamua'uda-pattern Shade|Shade turret]], accompanied by several Grunts. Cortana takes control of the elevator and causes it to descend, allowing John-117 to drop in a pair of grenades and take out the Covenant.<ref>'''Halo: The Flood''', ''page 334-335''</ref> In the game, Cortana does not move the elevator and there are two Special Operations Elites and no Shade turret aboard.
*There are several differences between ''Halo: The Flood'' and the ''Halo: Combat Evolved'' level ''[[The Maw]]'' in the encounter at the final service elevator on the ''Pillar of Autumn''. In ''Halo: The Flood'', [[Zuka 'Zamamee]] confronts John-117 by using a [[Type-29 Anti-Infantry Stationary Gun|Shade turret]], accompanied by several Grunts. Cortana takes control of the elevator and causes it to descend, allowing John-117 to drop in a pair of grenades and take out the Covenant.<ref>'''Halo: The Flood''', ''page 334-335''</ref> In the game, Cortana does not move the elevator and there are two Special Operations Elites and no Shade turret aboard.


*In ''Halo: The Flood'', many of the Marines John-117 fought alongside were female, despite no female Marines being in ''Halo: Combat Evolved'' at all. The Doylist explanation for this could easily be that there were only male marines modeled and voice-acted, and we should not take it as canon that there were no female marines on Installation 04.  
*In ''Halo: The Flood'', many of the Marines John-117 fought alongside were female, despite no female Marines being in ''Halo: Combat Evolved'' at all. The Doylist explanation for this could easily be that there were only male marines modeled and voice-acted, and we should not take it as canon that there were no female marines on Installation 04.  
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*According to ''Halo: The Flood'', Jacob Keyes killed his first human with a pistol which is specifically stated to have a barrel;<ref>'''Halo: The Flood''', ''page 198''</ref> however, ''Halo: The Cole Protocol'' states he used a modified {{Pattern|Okarda'phaa|plasma rifle}}, a weapon which lacks any form of barrel.<ref>'''Halo: The Cole Protocol''', ''page 129''</ref>
*According to ''Halo: The Flood'', Jacob Keyes killed his first human with a pistol which is specifically stated to have a barrel;<ref>'''Halo: The Flood''', ''page 198''</ref> however, ''Halo: The Cole Protocol'' states he used a modified [[plasma rifle]], a weapon which lacks any form of barrel.<ref>'''Halo: The Cole Protocol''', ''page 129''</ref>


*Thel 'Vadam reacts to [[Jai-006]]'s face-concealing Mjolnir helmet with extreme disgust, believing that only a "soulless and dead" being would hide his face.<ref>'''Halo: The Cole Protocol''', ''page 275''</ref> This is uncharacteristically hypocritical in light of the fact that many [[Combat harness|Sangheili combat harness]] variants have helmets that fully cover the wearer's face; it is unlikely Thel would so harshly condemn something that is a common practice among his own kind.
*Thel 'Vadam reacts to [[Jai-006]]'s face-concealing Mjolnir helmet with extreme disgust, believing that only a "soulless and dead" being would hide his face.<ref>'''Halo: The Cole Protocol''', ''page 275''</ref> This is uncharacteristically hypocritical in light of the fact that many [[Combat harness|Sangheili combat harness]] variants have helmets that fully cover the wearer's face; it is unlikely Thel would so harshly condemn something that is a common practice among his own kind.
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*During the level "[[Long Night of Solace (level)|Long Night of Solace]]", [[Urban Holland|Colonel Holland]] once refers to the [[Ceudar-pattern heavy corvette|Covenant corvette]] ''[[Ardent Prayer]]'' as a cruiser.<ref>'''Halo: Reach''', campaign level ''[[Long Night of Solace (level)|Long Night of Solace]]'' (''"Find a way inside, and permanently disable the cruiser's communications."'')</ref>
*During the level "[[Long Night of Solace (level)|Long Night of Solace]]", [[Urban Holland|Colonel Holland]] once refers to the [[SDV-class heavy corvette|Covenant corvette]] ''[[Ardent Prayer]]'' as a cruiser.<ref>'''Halo: Reach''', campaign level ''[[Long Night of Solace (level)|Long Night of Solace]]'' (''"Find a way inside, and permanently disable the cruiser's communications."'')</ref>


*In the game's introductory cinematic, the Covenant-conquered [[Reach]] is depicted as being [[:File:Reach Glassed.jpg|only partially glassed]]; the [[data pads]] in the game explain the impossibility of the Covenant fully glassing a planet's surface, supported by statements of a similar nature in [[Dr. Halsey's personal journal]]; additionally, references to the complete glassing of Reach were modified in the 2010 reissue of ''[[Halo: First Strike]]''. However, in the skybox of the multiplayer map "[[Condemned]]", Reach's surface is depicted as being [[:File:Reachglassed.png|almost completely ablaze]], significantly different from the more subdued imagery in the game's introduction. This discrepancy may stem from the map having been created by a separate studio, [[Certain Affinity]], who may not have been properly informed of the wider retcon regarding the Covenant's glassing capabilities or the specific instance of Reach's glassing.
*In the game's introductory cinematic, the Covenant-conquered [[Reach]] is depicted as being [[:File:Reach Glassed.jpg|only partially glassed]]; the [[data pads]] in the game explain the impossibility of the Covenant fully glassing a planet's surface, supported by statements of a similar nature in [[Dr. Halsey's personal journal]]; additionally, references to the complete glassing of Reach were modified in the 2010 reissue of ''[[Halo: First Strike]]''. However, in the skybox of the multiplayer map "[[Condemned]]", Reach's surface is depicted as being [[:File:Reachglassed.png|almost completely ablaze]], significantly different from the more subdued imagery in the game's introduction. This discrepancy may stem from the map having been created by a separate studio, [[Certain Affinity]], who may not have been properly informed of the wider retcon regarding the Covenant's glassing capabilities or the specific instance of Reach's glassing.
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*While stated to be set on Installation 04,<ref>[http://blogs.halowaypoint.com/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx '''Halo Waypoint''': ''The Halo Bulletin: 11/9/11'']</ref> the skybox of the map "[[Ridgeline]]" features a prominent Earth-like world with visible continents and oceans as opposed to the gas giant [[Threshold]].
*While stated to be set on Installation 04,<ref>[http://blogs.halowaypoint.com/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx '''Halo Waypoint''': ''The Halo Bulletin: 11/9/11'']</ref> the skybox of the map "[[Ridgeline]]" features a prominent Earth-like world with visible continents and oceans as opposed to the gas giant [[Threshold]].
*In [[Data pads#Legendary difficulty|Data Pad 14]], [[the Assembly]] claims that only eight human colonies ([[Harvest]], [[Green Hills]], [[Second Base]], [[Bliss]], [[Madrigal]], [[Chi Ceti system|X Ceti]], [[Cote d'Azure]], and [[Asmara]]) had been glassed by the start of [[2530]]. However, additional media has established that numerous other colonies had been glassed by this point, including [[Biko]],<ref name="tug">''Halo: First Strike'' (2010), "Tug o' War"</ref> [[Circinius IV]],<ref>'''Halo 4: Forward Unto Dawn''', ''Episode 5''</ref> and [[Etalan]],{{Ref/Novel|Id=HSS9|HSS|Chapter=9}} As the data pads are in-universe documentation, they are as prone to errors as real-world documents and it is possible that the Assembly was unaware that these colonies had been glassed, even if they were known to have been lost.


===''Halo: Fall of Reach''===
===''Halo: Fall of Reach''===
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*During an argument with Dr. Halsey, CPO Mendez claims the SPARTAN-III program lacked any form of genetic filtering.<ref>'''Halo: Glasslands''', ''pages 269-270''</ref> In ''Halo: Ghosts of Onyx'', Mendez is present at a meeting where it is established that the SPARTAN-III program did indeed have a set of genetic qualifications, a necessity because the [[Project CHRYSANTHEMUM|biochemical augmentations]] at the time were compatible only with a particular series of genetic markers and that any deviations would carry a significantly increased risk of failure. For this reason, the initial pool of candidates for [[SPARTAN-III Beta Company|Beta Company]] had to be reduced from the original projection of nearly 1,000 to 375.<ref>'''Halo: Ghosts of Onyx''', ''pages 82-83''</ref> His argument is based on the alleged lack of genetic screening making the SPARTAN-III project more morally sound than the SPARTAN-II program due to the latter's perceived elitist overtones because of its strict genetic criteria. However, this disregards that the screening was in place not only for the sake of the SPARTAN-II augmentations but also to ensure that the candidates would be fit both physically and psychologically to acclimatize to the harsh military life imposed upon them, facts of which Mendez was fully aware.
*During an argument with Dr. Halsey, CPO Mendez claims the SPARTAN-III program lacked any form of genetic filtering.<ref>'''Halo: Glasslands''', ''pages 269-270''</ref> In ''Halo: Ghosts of Onyx'', Mendez is present at a meeting where it is established that the SPARTAN-III program did indeed have a set of genetic qualifications, a necessity because the [[Project CHRYSANTHEMUM|biochemical augmentations]] at the time were compatible only with a particular series of genetic markers and that any deviations would carry a significantly increased risk of failure. For this reason, the initial pool of candidates for [[SPARTAN-III Beta Company|Beta Company]] had to be reduced from the original projection of nearly 1,000 to 375.<ref>'''Halo: Ghosts of Onyx''', ''pages 82-83''</ref> His argument is based on the alleged lack of genetic screening making the SPARTAN-III project more morally sound than the SPARTAN-II program due to the latter's perceived elitist overtones because of its strict genetic criteria. However, this disregards that the screening was in place not only for the sake of the SPARTAN-II augmentations but also to ensure that the candidates would be fit both physically and psychologically to acclimatize to the harsh military life imposed upon them, facts of which Mendez was fully aware.


*[[Lucy-B091]] lashes out in a fit of rage and strikes Dr. Halsey in the face with strength enough to "send a shock wave right up her arm"<ref>'''Halo: Glasslands''', ''page 316-317''</ref> and leave her hand "throbbing"; based on the description of the incident, Lucy clearly exhibits no self-control in the assault. Halsey quickly recovers and does not suffer more apparent injury than a slightly bleeding nose.<ref name="gl327">'''Halo: Glasslands''', ''page 327-328''</ref> Based on prior evidence of the Spartan-IIIs' physical strength, combined with the [[SPI armor]]'s hardened gauntlet plating (as seen [[:File:HGOO Kurt Crop.jpg|here]] and [[:File:Semi-Powered Infiltration.png|here]], the knuckles and fingers are reinforced with metallic armor), such a blow would have inevitably resulted in Halsey's death. Spartan-IIIs have been stated to possess the strength of "three normal soldiers",<ref>'''Halo: Ghosts of Onyx''', ''page 99''</ref> and while Lucy is twenty at the time, Spartan-IIIs have been described as being capable of matching Sangheili and other Covenant in close quarters at only twelve years of age, effortlessly snapping the aliens' necks and limbs,<ref>'''Halo: Ghosts of Onyx''', ''page 22''</ref> demonstrating strength that would certainly be lethal against a frail, aging human. Although ''Glasslands'' offers Lucy's small size as a justification for the meager force of her punch,{{Ref/Reuse|gl327}} ''Halo: Ghosts of Onyx'' gives no indication that her physical prowess is in any way anomalous among the Spartan-IIIs as she is able to keep up with the decidedly superhuman feats of the rest of [[Team Foxtrot|her fireteam]] and the rest of Beta Company during [[Operation: TORPEDO]] and subsequent operations. Not only this but even a small Spartan-III, ''in armor'' no less, who delivered a blow with enough force to feel a shockwave to their shoulder would inflict devastating damage on their target.
*[[Lucy-B091]] lashes out in a fit of rage and strikes Dr. Halsey in the face with strength enough to "send a shock wave right up her arm"<ref>'''Halo: Glasslands''', ''page 316-317''</ref> and leave her hand "throbbing"; based on the description of the incident, Lucy clearly exhibits no self-control in the assault. Halsey quickly recovers and does not suffer more apparent injury than a slightly bleeding nose.<ref name="gl327">'''Halo: Glasslands''', ''page 327-328''</ref> Based on prior evidence of the Spartan-IIIs' physical strength, combined with the [[SPI armor]]'s hardened gauntlet plating (as seen [[:File:SpartanIII.jpg|here]] and [[:File:Semi-Powered Infiltration.png|here]], the knuckles and fingers are reinforced with metallic armor), such a blow would have inevitably resulted in Halsey's death. Spartan-IIIs have been stated to possess the strength of "three normal soldiers",<ref>'''Halo: Ghosts of Onyx''', ''page 99''</ref> and while Lucy is twenty at the time, Spartan-IIIs have been described as being capable of matching Sangheili and other Covenant in close quarters at only twelve years of age, effortlessly snapping the aliens' necks and limbs,<ref>'''Halo: Ghosts of Onyx''', ''page 22''</ref> demonstrating strength that would certainly be lethal against a frail, aging human. Although ''Glasslands'' offers Lucy's small size as a justification for the meager force of her punch,{{Ref/Reuse|gl327}} ''Halo: Ghosts of Onyx'' gives no indication that her physical prowess is in any way anomalous among the Spartan-IIIs as she is able to keep up with the decidedly superhuman feats of the rest of [[Team Foxtrot|her fireteam]] and the rest of Beta Company during [[Operation: TORPEDO]] and subsequent operations. Not only this but even a small Spartan-III, ''in armor'' no less, who delivered a blow with enough force to feel a shockwave to their shoulder would inflict devastating damage on their target.


*In ''Halo: Ghosts of Onyx'', the omniscient narrator states that Lucy-B091 would remain mute for the rest of her life following Operation: TORPEDO.<ref>'''Halo: Ghosts of Onyx''', ''page 27'' (''Lucy's words asking if they were alive would be her last. "Posttraumatic vocal disarticulation," the experts would eventually declare. And although recertified for duty, she would remain silent — either unable, or unwilling, to speak the rest of her life.'')</ref> However, Lucy overcomes her [[post-traumatic vocal disarticulation]] and regains the ability to speak in ''Glasslands''.
*In ''Halo: Ghosts of Onyx'', the omniscient narrator states that Lucy-B091 would remain mute for the rest of her life following Operation: TORPEDO.<ref>'''Halo: Ghosts of Onyx''', ''page 27'' (''Lucy's words asking if they were alive would be her last. "Posttraumatic vocal disarticulation," the experts would eventually declare. And although recertified for duty, she would remain silent — either unable, or unwilling, to speak the rest of her life.'')</ref> However, Lucy overcomes her [[post-traumatic vocal disarticulation]] and regains the ability to speak in ''Glasslands''.
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*John-117's size varies from cutscene to cutscene. John is five inches taller than [[Sarah Palmer]]; they are 7' 2" and 6' 9", respectively. However, in the level ''[[Infinity (Halo 4 level)|Infinity]]'' he is only minutely taller than her while in the ''[[Epilogue]]'' he towers over her by about two feet.
*John-117's size varies from cutscene to cutscene. John is five inches taller than [[Sarah Palmer]]; they are 7' 2" and 6' 9", respectively. However, in the level ''[[Infinity (Halo 4 level)|Infinity]]'' he is only minutely taller than her while in the ''[[Epilogue]]'' he towers over her by about two feet.
*The Spartan Ops cutscenes depict weapon strengths at levels exaggerated from gameplay. For instance, Thorne in ''[[Scattered]]'' is able to kill two [[Sangheili Storm]] with a [[Kelos'vaarda-pattern storm rifle|storm rifle]] with a single shot each, and [[Sarah Palmer]] in ''[[Invasion (Spartan Ops)|Invasion]]'' kills [[Promethean Knight]]s with a single shot from a [[M6H magnum|magnum]]. [[Energy shielding|Energy shields]] are also never depicted on Spartans, Elites, or Knights, with weapons damaging them as though they had no shields.
*The Spartan Ops cutscenes depict weapon strengths at levels exaggerated from gameplay. For instance, Thorne in ''[[Scattered]]'' is able to kill two [[Sangheili Storm]] with a [[Type-55 storm rifle|storm rifle]] with a single shot each, and [[Sarah Palmer]] in ''[[Invasion (Spartan Ops)|Invasion]]'' kills [[Promethean Knight]]s with a single shot from a [[M6H magnum|magnum]]. [[Energy shielding|Energy shields]] are also never depicted on Spartans, Elites, or Knights, with weapons damaging them as though they had no shields.
** 343 Industries writer [[Jeff Easterling]] has implied that the instance with the Prometheans is non-canonical.<ref>[https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/canon-fodder-6-19-15-under-locke-keynote/a020824e-e55e-4802-b824-6d57ba6b1349/posts?page=2#post32 '''Halo Waypoint Forums''': ''Canon Fodder 6-19-15: Under Locke & Keynote (post 32 by GrimBrotherOne)'']</ref>
** 343 Industries writer [[Jeff Easterling]] has implied that the instance with the Prometheans is non-canonical.<ref>[https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/canon-fodder-6-19-15-under-locke-keynote/a020824e-e55e-4802-b824-6d57ba6b1349/posts?page=2#post32 '''Halo Waypoint Forums''': ''Canon Fodder 6-19-15: Under Locke & Keynote (post 32 by GrimBrotherOne)'']</ref>


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*During the prologue set in the Human-Covenant war era, Spartan-IIs are depicted wearing post-war era MJOLNIR armor rather than war-era MJOLNIR armor. The Halo 4: Essential Visual Guide allegedly claims that it's an older variant that acts as a precursor to Mark VI Gen 2, however former Creative Director, [[Josh Holmes]], concurrently stated [https://twitter.com/JoshingtonState/status/474224115608731650 "We didn't have time to build S-II armor just for intro so we used the S-IV armor in its place. Canonically incorrect I know. :("] and [https://twitter.com/JoshingtonState/status/475323428430696449 "the story is canon, the specific armor representing that story is not. Does that make sense?"], creating a [[Halopedia:Canon policy|major contradiction]].
*During the prologue set in the Human-Covenant war era, Spartan-IIs are depicted wearing post-war era MJOLNIR armor rather than war-era MJOLNIR armor. The Halo 4: Essential Visual Guide allegedly claims that it's an older variant that acts as a precursor to Mark VI Gen 2, however former Creative Director, [[Josh Holmes]], concurrently stated [https://twitter.com/JoshingtonState/status/474224115608731650 "We didn't have time to build S-II armor just for intro so we used the S-IV armor in its place. Canonically incorrect I know. :("] and [https://twitter.com/JoshingtonState/status/475323428430696449 "the story is canon, the specific armor representing that story is not. Does that make sense?"], creating a [[Halopedia:Canon policy|major contradiction]].
*The {{UNSCShip|Forward Unto Dawn}} had a {{Class|Charon|light frigate}} design where ''[[Halo 3]]'' left of, while ''Halo 4'' picks ups with it suddenly changing to a {{Class|Strident|heavy frigate}} design.
*The {{UNSCShip|Forward Unto Dawn}} had a {{Class|Charon|light frigate}} design where ''[[Halo 3]]'' left of, while ''Halo 4'' picks ups with it suddenly changing to a {{Class|Strident|heavy frigate}} design.
**This has since been clarified as merely an artistic interpretation due to behind-the-scenes developmental reasons; the ''Halo 3'' design for the ''Dawn'' is still considered the canonical design by 343 Industries.<ref>[https://www.halowaypoint.com/en-us/news/canon-fodder-have-s-moa ''Halo Waypoint'': Canon Fodder - Have S'moa]</ref>
**This has since been clarified as merely an artistic interpretation due to behind-the-scenes developmental reasons; the ''Halo 3'' design for the ''Dawn'' is still considered the canonical design by 343 Industries.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-have-s-moa ''Halo Waypoint'': Canon Fodder - Have S'moa]</ref>
*In John-117's accessible service record in the level "[[Dawn]]", ''Pillar of Autumn'' (a ''Halcyon''-class cruiser) is misidentified as a frigate.
*In John-117's accessible service record in the level "[[Dawn]]", ''Pillar of Autumn'' (a ''Halcyon''-class cruiser) is misidentified as a frigate.
*The [[Cryptum]] that preserved the [[Ur-Didact|Didact]] on Erde-Tyrene in ''[[Halo: Cryptum]]'' left him very weak, and he had to be reinvigorated through a nutrient bath to regain his strength, a process that took several days. In ''Halo 4'', the Didact's Cryptum has preserved him perfectly for over a hundred millennia and he has not suffered any kind of muscle loss.
*The [[Cryptum]] that preserved the [[Ur-Didact|Didact]] on Erde-Tyrene in ''[[Halo: Cryptum]]'' left him very weak, and he had to be reinvigorated through a nutrient bath to regain his strength, a process that took several days. In ''Halo 4'', the Didact's Cryptum has preserved him perfectly for over a hundred millennia and he has not suffered any kind of muscle loss.
**According to ''Halo: Silentium'', the Cryptum the Librarian imprisoned the Didact in is a "combat Cryptum", though the nature of this variant is never elaborated upon.<ref>'''Halo: Silentium''', ''page 292''</ref>
**According to ''Halo: Silentium'', the Cryptum the Librarian imprisoned the Didact in is a "combat Cryptum", though the nature of this variant is never elaborated upon.<ref>'''Halo: Silentium''', ''page 292''</ref>
*The Didact, in both his forms, is depicted with thick, spike-like protrusions in the place of hair; he is described as having a patch of pale, bluish white fur as in ''The Forerunner Saga''.<ref>'''Halo: Cryptum''', ''page 179''</ref>
*The Didact, in both his forms, is depicted with thick, spike-like protrusions in the place of hair; he is described as having a patch of pale, bluish white fur as in ''The Forerunner Saga''.<ref>'''Halo: Cryptum''', ''page 179''</ref>
* Slipspace is described as an entirely featureless, pitch-black void in written media, a direct result of its inherently "nonvisible" nature.<ref>'''Halo: The Fall of Reach''', ''page 15'' (2001 edition)</ref><ref>'''Halo: Ghosts of Onyx''', ''page 288''</ref><ref>'''Halo: Glasslands''', ''page 85''</ref><ref>'''Halo: The Thursday War''', ''page 385''</ref> In the level [[Midnight]], though, slipspace resembles a bluish expanse with white streaks of stars being flown past. Likewise in the opening cutscene of [[S1/Departure|Departure]] slipspace appears as a kaleidoscope of colors. This may be from both ships using Forerunner slipspace engines, which have been observed [[Forerunner crystal|to create differing environments]].<ref>'''Halo: First Strike''', ''page 211-212'' (2003 edition)</ref> However, the most likely explanation is simply that this is artistic license.
* Slipspace is described as an entirely featureless, pitch-black void in written media, a direct result of its inherently "nonvisible" nature.<ref>'''Halo: The Fall of Reach''', ''page 15'' (2001 edition)</ref><ref>'''Halo: Ghosts of Onyx''', ''page 288''</ref><ref>'''Halo: Glasslands''', ''page 85''</ref><ref>'''Halo: The Thursday War''', ''page 385''</ref> In the level [[Midnight]], though, slipspace resembles a bluish expanse with white streaks of stars being flown past. Likewise in the opening cutscene of [[S1/Departure|Departure]] slipspace appears as a kaleidoscope of colors. This may be from both ships using Forerunner slipspace engines, which have been observed [[Forerunner crystal|to create differing environments]].<ref>'''Halo: First Strike''', ''page 211-212'' (2003 edition)</ref>
*In his journal entry in the ''[[Infinity Briefing Packet]]'', [[Gabriel Thorne]] expresses uncertainty as to whether the Master Chief was the only Spartan-II. This is strange since the Spartan-IIs and their exploits were highly publicized by ONI Section Two and were widely known among both the military and the general populace throughout the final years of the Covenant War, with rumors of them having circulated for years prior.
*In his journal entry in the ''[[Infinity Briefing Packet]]'', [[Gabriel Thorne]] expresses uncertainty as to whether the Master Chief was the only Spartan-II. This is strange since the Spartan-IIs and their exploits were highly publicized by ONI Section Two and were widely known among both the military and the general populace throughout the final years of the Covenant War, with rumors of them having circulated for years prior.
*The [[Terminal (Halo 4)|terminals]] introduce [[Terminal (Halo 4)#Relation to ''The Forerunner Saga''|many incongruities]] with ''[[The Forerunner Saga]]''. However, 343 Industries have clarified that the terminals are a condensed version of the more complex story in the novels and should not be taken as a literal account; in-universe, this is explained with the unreliability of the [[Domain]], through which the terminal records are presented.<ref>[http://waypointassets.blob.core.windows.net/mobilecontent/legacysupport/content/assets/en-us/podcast/343Sparkast_017.mp3 '''Halo Waypoint''': ''343 Sparkast 017'']</ref>
*The [[Terminal (Halo 4)|terminals]] introduce [[Terminal (Halo 4)#Relation to ''The Forerunner Saga''|many incongruities]] with ''[[The Forerunner Saga]]''. However, 343 Industries have clarified that the terminals are a condensed version of the more complex story in the novels and should not be taken as a literal account; in-universe, this is explained with the unreliability of the [[Domain]], through which the terminal records are presented.<ref>[http://waypointassets.blob.core.windows.net/mobilecontent/legacysupport/content/assets/en-us/podcast/343Sparkast_017.mp3 '''Halo Waypoint''': ''343 Sparkast 017'']</ref>
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===''Hunt the Truth''===
===''Hunt the Truth''===
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*[[Benjamin Giraud]] discovers an array capable of [[superluminal communications]] in a pre-[[Human-Covenant War]] ONI facility on [[Bliss]],<ref>'''[[Hunt the Truth]]''', [[Hunt the Truth Season 1|Season 1]], ''Episode 11: DOWN TO THE BONE''</ref> when according to ''[[Halo: Contact Harvest]]'' messages carried aboard starships were humanity's only means of FTL communication as of 2525<ref>'''Halo: Contact Harvest''', ''page 35''</ref> and in ''[[Halo: Ghosts of Onyx]]'', the [[slipspace COM launcher]] was still the only way of delivering messages without a courier ship as of early [[2551]].<ref>'''Halo: Ghosts of Onyx''', ''page 105''</ref> While the array is eventually revealed to be a post-war creation created by ONI to trap Ben,<ref>'''[[Hunt the Truth]]''', [[Hunt the Truth Season 1|Season 1]], ''Episode 13: IN THE BAG''</ref> he does not find its surprisingly advanced technology to be out of the ordinary.
*[[Benjamin Giraud]] discovers an array capable of [[superluminal communications]] in a pre-[[Human-Covenant War]] ONI facility on [[Bliss]],<ref>'''[[Hunt the Truth]]''', [[Hunt the Truth Season 1|Season 1]], ''Episode 11: DOWN TO THE BONE''</ref> when according to ''[[Halo: Contact Harvest]]'' messages carried aboard starships were humanity's only means of FTL communication as of 2525<ref>'''Halo: Contact Harvest''', ''page 35''</ref> and in ''[[Halo: Ghosts of Onyx]]'', the [[slipspace COM launcher]] was still the only way of delivering messages without a courier ship as of early [[2551]].<ref>'''Halo: Ghosts of Onyx''', ''page 105''</ref> While the array is eventually revealed to be a post-war creation created by ONI to trap Ben,<ref>'''[[Hunt the Truth]]''', [[Hunt the Truth Season 1|Season 1]], ''Episode 13: IN THE BAG''</ref> he does not find its surprisingly advanced technology to be out of the ordinary.
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===''Halo 5: Guardians''===
===''Halo 5: Guardians''===
{{Main|Halo 5: Guardians}}
{{Main|Halo 5: Guardians}}
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*In the trailers ''[[A Hero Falls]]'' and ''[[The Hunt Begins]]'' (which are shown to be canonical by their inclusion in ''[[Hunt the Truth]]''<ref>[http://huntthetruth.tumblr.com/image/130137892268 '''Tumblr''': ''Hunt the Truth'' (image)]</ref>), John and Blue Team are depicted as on the ground when the [[Guardian]] of [[Meridian]] emerged, running to reach it while avoiding a collapsing city's debris.<ref>[https://www.youtube.com/watch?v=jBCAtGvTi-Y '''YouTube''': ''Halo 5 Trailer: A Hero Falls LIVE ACTION TRAILER'']</ref> In the game, Blue Team was already aboard the Guardian before it awakened.<ref>'''Halo 5: Guardians''', ''campaign level [[Evacuation]]''</ref>
*In the trailers ''[[A Hero Falls]]'' and ''[[The Hunt Begins]]'' (which are shown to be canonical by their inclusion in ''[[Hunt the Truth]]''<ref>[http://huntthetruth.tumblr.com/image/130137892268 '''Tumblr''': ''Hunt the Truth'' (image)]</ref>), John and Blue Team are depicted as on the ground when the [[Guardian]] of [[Meridian]] emerged, running to reach it while avoiding a collapsing city's debris.<ref>[https://www.youtube.com/watch?v=jBCAtGvTi-Y '''YouTube''': ''Halo 5 Trailer: A Hero Falls LIVE ACTION TRAILER'']</ref> In the game, Blue Team was already aboard the Guardian before it awakened.<ref>'''Halo 5: Guardians''', ''campaign level [[Evacuation]]''</ref>
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**Most of the marketing was misleading in general as [[All Hail]] and [[The Cost]] ads have no relevance to the story.
**Most of the marketing was misleading in general as [[All Hail]] and [[The Cost]] ads have no relevance to the story.
*While Cortana was officially stated to be dead following ''[[Halo 4]]'' by both the game itself and developers,{{Ref/Reuse|Id=Dead1}}{{Ref/Reuse|Id=Dead2}}{{Ref/Reuse|Id=Dead3}} these statements turned out to be deliberate fabrications and disinformation upon her survival in ''[[Halo 5: Guardians]]'', where developers later stated the ending of ''5'' was planned before the ending of ''4''.{{Ref/Reuse|Id=Ending}}
*While Cortana was officially stated to be dead following ''[[Halo 4]]'' by both the game itself and developers,{{Ref/Reuse|Id=Dead1}}{{Ref/Reuse|Id=Dead2}}{{Ref/Reuse|Id=Dead3}} these statements turned out to be deliberate fabrications and disinformation upon her survival in ''[[Halo 5: Guardians]]'', where developers later stated the ending of ''5'' was planned before the ending of ''4''.{{Ref/Reuse|Id=Ending}}
*While the ''[[Halo 4: The Essential Visual Guide]]'' referred to [[Jul 'Mdama]]'s title in his faction as [[Supreme Commander]],{{Ref/Book|Id=H4EVG|H4EVG|Page=27}} the title is constantly referred to as "Supreme Leader" in ''[[Halo 5: Guardians]]'' and the ''[[Halo 5: Guardians Official Game Guide]]''.{{Ref/Book|Id=SupremeLeader1|Halo 5: Guardians Official Game Guide|Page=23,25,56}}{{Ref/Level|Id=SupremeLeader2|H5G|Osiris|Quote=Be advised. Dr. Halsey is accompanied by Covenant Supreme Leader Jul 'Mdama.}}


===''Halo: Shadow of Intent''===
===''Halo: Shadow of Intent''===
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*In the short story, ''Rossbach's world'', [[Serin Osman]] remembers that her [[Teddy|abductor]] was a male ONI agent.<ref>'''[[Halo: Fractures]]'', ''Page 344''</ref> However, in ''Halo: Mortal Dictata'', it is stated that the agent was a woman.
*In the short story, ''Rossbach's world'', [[Serin Osman]] remembers that her [[Teddy|abductor]] was a male ONI agent.<ref>'''[[Halo: Fractures]]'', ''Page 344''</ref> However, in ''Halo: Mortal Dictata'', it is stated that the agent was a female.


===''Halo Wars 2''===
===''Halo Wars 2''===
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*Various assets designed by [[Creative Assembly]] (seen on in-game models, unit cameo icons, menu and [[Blitz]] card art, and the main menu model diorama) differ from their counterparts in [[Blur Studios]]' pre-rendered cutscenes. For example, Creative Assembly's Marines (gameplay) wear armor that resembles the [[UNSC Marine Corps Battle Dress Uniform#Post-war BDU|post-war version]] introduced in ''Halo 4'' and wield [[MA37 assault rifle]]s which is canonically standard-issue for the Army rather than the Marine Corps' MA5; whereas Blur's Marines (pre-rendered cutscenes) wear the [[UNSC Marine Corps Battle Dress Uniform#Insurrection era model|armor model]] from Blur's cutscenes in the original ''Halo Wars'', and they use Marine-issue weapons such as the [[BR55 battle rifle]]. Creative Assembly's interpretation of Spartan Red Team's armor resembles a hybrid of the Mark IV, Mark V, and Mark VI; in cutscenes, mission briefings, and in-game communications, they wear their armor from the previous game. Notably, [[Douglas-042]] is consistently represented during communications by a headshot of his original helmet throughout the game, even though it is destroyed near the beginning of the campaign.
*Various assets designed by [[Creative Assembly]] (seen on in-game models, unit cameo icons, menu and [[Blitz]] card art, and the main menu model diorama) differ from their counterparts in [[Blur Studios]]' pre-rendered cutscenes. For example, Creative Assembly's Marines (gameplay) wear armor that resembles the [[UNSC Marine Corps Battle Dress Uniform#Post-war BDU|post-war version]] introduced in ''Halo 4'' and wield [[MA37 assault rifle]]s which is canonically standard-issue for the Army rather than the Marine Corps' MA5; whereas Blur's Marines (pre-rendered cutscenes) wear the [[UNSC Marine Corps Battle Dress Uniform#Insurrection era model|armor model]] from Blur's cutscenes in the original ''Halo Wars'', and they use Marine-issue weapons such as the [[BR55 battle rifle]]. Creative Assembly's interpretation of Spartan Red Team's armor resembles a hybrid of the Mark IV, Mark V, and Mark VI; in cutscenes, mission briefings, and in-game communications, they wear their armor from the previous game. Notably, [[Douglas-042]] is consistently represented during communications by a headshot of his original helmet throughout the game, even though it is destroyed near the beginning of the campaign.
**The disparity in the Marines' armor may be due [[Isabel]] modernizing the {{UNSCShip|Spirit of Fire}}<nowiki>'</nowiki>s production facilities and design templates.{{citation needed}} It is possible that some Marines assigned to the ship (those seen in cutscenes) continued to wear the older model. The real world reason is likely due to the two separate teams (Blur and Creative Assembly) starting their versions of Marines at different times.  
**The disparity in the Marines' armor may be due [[Isabel]] modernizing the {{UNSCShip|Spirit of Fire}}<nowiki>'</nowiki>s production facilities and design templates.{{fact}} It is possible that some Marines assigned to the ship (those seen in cutscenes) continued to wear the older model. The real world reason is likely due to the two separate teams (Blur and Creative Assembly) starting their versions of Marines at different times.  
**The Spartans of Red Team canonically upgraded their suits using modifications by [[Serina]] and Isabel as well as by incorporating [[MJOLNIR Powered Assault Armor (GEN2)|Mjolnir GEN2]] components sourced from the Ark.<ref name="Art">[https://www.halowaypoint.com/en-us/news/the-art-of-war-s '''Halo Waypoint''' - ''Canon Fodder: The Art of War(s)'']</ref> [[343 Industries]] writer [[Jeff Easterling]] has stated that the disconnect between Creative Assembly's and Blur's Mjolnir designs is due to resource constraints.<ref>[https://web.archive.org/web/20180525021453/http://www.haloarchive.com/forum/topic/9-canon-fodder-and-random-lore-chat/?page=252&tab=comments '''Halo Archive''', ''GrimBrother One's comment on Red Team's Mark IV designs'']</ref>
**The Spartans of Red Team canonically upgraded their suits using modifications by [[Serina]] and Isabel as well as by incorporating [[MJOLNIR Powered Assault Armor (GEN2)|Mjolnir GEN2]] components sourced from the Ark.<ref name="Art">[https://www.halowaypoint.com/en-us/news/the-art-of-war-s '''Halo Waypoint''' - ''Canon Fodder: The Art of War(s)'']</ref> [[343 Industries]] writer [[Jeff Easterling]] has stated that the disconnect between Creative Assembly's and Blur's Mjolnir designs is due to resource constraints.<ref>[https://web.archive.org/web/20180525021453/http://www.haloarchive.com/forum/topic/9-canon-fodder-and-random-lore-chat/?page=252&tab=comments '''Halo Archive''', ''GrimBrother One's comment on Red Team's Mark IV designs'']</ref>
*[[Alice-130]] is shown issuing orders to Marines in the menu art for the level "[[Hold the Line]]", even though the mission is actually led by Douglas-042.
*[[Alice-130]] is shown issuing orders to Marines in the menu art for the level "[[Hold the Line]]", even though the mission is actually led by Douglas-042.
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*Captain Delletorre says that "''all Spartan-IIIs have their genetic code modified as part of their treatment.''"<ref>'''Halo: Meridian Divide''', ''Chapter 21''</ref> Although Spartans are frequently referred to as genetically-augmented in external media, this is actually a common misconception. All previous canon consistently states that Spartan-II and Spartan-III candidates were only subjected to genetic ''screening'' to determine their suitability before being subjected to biochemical and biomechanical augmentations in [[Project ASTER]] and [[Project CHRYSANTHEMUM]], respectively. It was not until the [[SPARTAN-IV program]] and [[Project ORCHID]] that Spartans were subjected to gene therapy.
*Captain Delletorre says that "''all Spartan-IIIs have their genetic code modified as part of their treatment.''"<ref>'''Halo: Meridian Divide''', ''Chapter 21''</ref> Although Spartans are frequently referred to as genetically-augmented in external media, this is actually a common misconception. All previous canon consistently states that Spartan-II and Spartan-III candidates were only subjected to genetic ''screening'' to determine their suitability before being subjected to biochemical and biomechanical augmentations in [[Project ASTER]] and [[Project CHRYSANTHEMUM]], respectively. It was not until the [[SPARTAN-IV program]] and [[Project ORCHID]] that Spartans were subjected to gene therapy.
===''Halo: Shadows of Reach''===
{{Main|Halo: Shadows of Reach}}
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In chapter 20, when Blue Team is rappelling down to CASTLE Base, Master Chief’s rappel line is melted by a ravager shot, and he falls into a gravity lift. He is unable to use TEAMCOM to let Blue Team know he is alright because of interference from the gravity lift, but a few pages later, when he falls into the gravity lift a second time, he is able to use TEAMCOM without any problems.
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*John-117 describes himself as "forty-seven years old" via internal dialogue.{{Ref/Novel|Id=SoR8|HSoR|Chapter=8}} However, with his birth date well established as [[2511#March|March 7, 2511]],{{Ref/Book|Id=H4EVGMasterChief|H4EVG|Section=Characters, Campaign|Page=10 (Master Chief)}}{{Ref/Site|Id=HWUCMasterChief|URL=https://www.halowaypoint.com/en-us/universe/characters/master-chief-john-117|Site=Halo Waypoint|Section=Universe, Characters|Page=Master Chief|D=12|M=11|Y=2020|LocalArchive=https://archives.halopedia.org/waypoint/www.halowaypoint.com/en-us/universe/characters/master-chief-john-117.html}} John would be 48 years old during the events of the novel, which takes place in [[2559#October|October 2559]].{{Ref/Site|Id=CFshadows|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/shadows-of-the-former|Site=Halo Waypoint|Page=Canon Fodder - Shadows of the Former}}
*While ''[[Halo: Rise of Atriox]]'' established that [[Atriox]] never hated [[humans]],<ref name=AngryAtriox>[https://www.previewsworld.com/Article/195788-Angry-Atriox-Brings-Hell-To-Halo Angry Atriox Brings Hell To Halo] ''"He would tell the soldiers that they, too, are nothing but expendable. They are nothing more than cannon fodder to be thrown at their enemies. He would tell them that he doesn’t blame them for what they are. He bears them no malice. But he would also tell them that he offers no mercy. They have a role to play, just as he does, and that means that he must kill them all."''</ref>{{Ref/Comic|Id=ForWhat|[[Halo: Rise of Atriox Issue 2|Rise of Atriox Issue 2]]|Quote=My brothers fall in the war against your kind. And for what?}} ''Shadows of Reach'' portrayed Atriox hating humans (including those allied to him) creating a major contradiction of his character.{{Ref/Novel|Halo: Shadows of Reach|Chapter=21}} This was later corrected in ''[[Halo: Divine Wind]]'' where Atriox was stated to value all [[Banished]] humans and was upset with [[Pavium|Pavium's]] decision to kill some.{{Ref/Novel|Halo: Divine Wind|Chapter=6|Page=102|Quote=Atriox and his retinue had been rather unhappy with that decision, considering humans as valuable assets to the Banished as a whole,}}


===Ancillary material===
===Ancillary material===
*According to complementary fiction released in the ''[[Halo Wars: Official Strategy Guide]]'', the Covenant had discovered [[Trove]] prior to the events of ''Halo Wars''.<ref>'''[[Halo Wars: Official Strategy Guide]]''', ''pages 50-51''</ref> The ''Halo Waypoint'' video series ''"The Halo Wars Story Retold"'' instead claims that the Covenant discovered the shield world from data gathered at the [[Arcadia Forerunner ruins|Forerunner ruins on Arcadia]]. The version given in the game guide (ostensibly written by the game's writers as background fiction to flesh out the characters) is seemingly supported by the in-game story: the first scene showing the Covenant on the shield world does not give any indication that the shield world is a recent discovery, only serving as the backdrop for the Prophet of Regret and the Arbiter's conversation about the events on Harvest and Arcadia.<ref>'''Halo Wars''', campaign level ''[[Scarab (level)|Scarab]]'' (opening cinematic, ''"Walk in the Park"'')</ref>
*According to complementary fiction released in the ''[[Halo Wars: Official Strategy Guide]]'', the Covenant had discovered [[Shield World 0459]] prior to the events of ''Halo Wars''.<ref>'''[[Halo Wars: Official Strategy Guide]]''', ''pages 50-51''</ref> The ''Halo Waypoint'' video series ''"The Halo Wars Story Retold"'' instead claims that the Covenant discovered the shield world from data gathered at the [[Arcadia Forerunner ruins|Forerunner ruins on Arcadia]]. The version given in the game guide (ostensibly written by the game's writers as background fiction to flesh out the characters) is seemingly supported by the in-game story: the first scene showing the Covenant on the shield world does not give any indication that the shield world is a recent discovery, only serving as the backdrop for the Prophet of Regret and the Arbiter's conversation about the events on Harvest and Arcadia.<ref>'''Halo Wars''', campaign level ''[[Scarab (level)|Scarab]]'' (opening cinematic, ''"Walk in the Park"'')</ref>


*In the second [[Data Drop]], [[Michael Stanforth|Vice Admiral Stanforth]] states that several cities on [[Sigma Octanus IV]] ([[Caracas]], [[Huiren]], [[Côte d'Azur]], [[Silma]] and [[Enfield]]) were destroyed during the [[Battle of Sigma Octanus IV|battle for the planet]]. ''Halo: The Fall of Reach'' explicitly states that most of the planet was spared with fighting only in and around Côte d'Azur.<ref>'''Halo: The Fall of Reach''', ''page '' (2001) ''page 243'' (2011)</ref>
*In the second [[Data Drop]], [[Michael Stanforth|Vice Admiral Stanforth]] states that several cities on [[Sigma Octanus IV]] ([[Caracas]], [[Huiren]], [[Côte d'Azur]], [[Silma]] and [[Enfield]]) were destroyed during the [[Battle of Sigma Octanus IV|battle for the planet]]. ''Halo: The Fall of Reach'' explicitly states that most of the planet was spared with fighting only in and around Côte d'Azur.<ref>'''Halo: The Fall of Reach''', ''page '' (2001) ''page 243'' (2011)</ref>
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:Two Spartans (including [[Oscar-129]]) committed suicide after escaping the program in mid-[[2525]].<ref name="HC">'''Halo Legends''', ''[[Homecoming]]''</ref> [[Samuel-034]] became the first Spartan to be killed in action in November 2525. At some point in the early years of the war, [[Jerome-092]], [[Douglas-042]], and [[Alice-130]] (all of whom had "washed out" by failing to adapt to their augmentations) were retrained, re-augmented, and placed into active service,<ref name="Alice PL">''Halo Wars 2'' - [[Phoenix Logs#Alice-130|Phoenix Logs, Alice 130]]</ref> bringing the total number of active Spartan-IIs back to 33. [[Daisy-023]]{{Ref/Reuse|HC}} and an [[unidentified Spartan-II]] were killed in early [[2531]]. Jerome, Douglas, and Alice went missing in action in February 2531; they were stranded outside UEG space aboard {{UNSCShip|Spirit of Fire}}, which was declared lost with all hands in [[2534]].{{Ref/Reuse|hwtimeline}} In November 2531, [[Kurt-051]] was abducted by the Office of Naval Intelligence to lead the [[SPARTAN-III program]]. [[Randall-037]] went MIA on [[Vodin]] in [[2532]] and secretly returned to civilian life, though Dr. Halsey considered him truly missing.
:Two Spartans (including [[Oscar-129]]) committed suicide after escaping the program in mid-[[2525]].<ref name="HC">'''Halo Legends''', ''[[Homecoming]]''</ref> [[Samuel-034]] became the first Spartan to be killed in action in November 2525. At some point in the early years of the war, [[Jerome-092]], [[Douglas-042]], and [[Alice-130]] (all of whom had "washed out" by failing to adapt to their augmentations) were retrained, re-augmented, and placed into active service,<ref name="Alice PL">''Halo Wars 2'' - [[Phoenix Logs#Alice-130|Phoenix Logs, Alice 130]]</ref> bringing the total number of active Spartan-IIs back to 33. [[Daisy-023]]{{Ref/Reuse|HC}} and an [[unidentified Spartan-II]] were killed in early [[2531]]. Jerome, Douglas, and Alice went missing in action in February 2531; they were stranded outside UEG space aboard {{UNSCShip|Spirit of Fire}}, which was declared lost with all hands in [[2534]].{{Ref/Reuse|hwtimeline}} In November 2531, [[Kurt-051]] was abducted by the Office of Naval Intelligence to lead the [[SPARTAN-III program]]. [[Randall-037]] went MIA on [[Vodin]] in [[2532]] and secretly returned to civilian life, though Dr. Halsey considered him truly missing.


:[[Cal-141]] was killed on [[Heian]] in [[2544]].{{Ref/Site|Id=CFShocks|URL=https://www.halowaypoint.com/news/canon-fodder-system-shocks|Site=Halo Waypoint|Page=Canon Fodder - System Shocks|D=30|M=06|Y=2023}} However, three Spartans were killed in action between [[2542]] and [[2552#August|August 29, 2552]]:{{Ref/Reuse|TFoR casualties}} [[Sheila-065]] died on [[Miridem]] in [[2544]], while [[Solomon-069]] and [[Arthur-079]] were killed during [[Operation: WARM BLANKET]] shortly thereafter.<ref>''[[The Package (animated short)|The Package]]''</ref> Another Spartan was too heavily wounded to continue active duty in this time frame.<ref name="TFoR casualties">'''Halo: The Fall of Reach''', ''page 240''</ref> [[Jorge-052]] fought during the Fall of Reach, though he served with [[Special Warfare Command|Army SPECWAR's]] [[NOBLE Team]] rather than being recalled for Operation: RED FLAG; however, it is possible that Jorge being the wounded Spartan was a cover story for his reassignment to NOBLE Team. By this count, no more than 20 Spartan-IIs could have been present for Operation: RED FLAG, with the possibility that Jorge and the wounded Spartan are synonymous bringing the number to 21.
:[[Cal-141]] was killed on [[Heian]] in the early [[2540]]s.<ref>See [[Raid on Heian#Note|here]].</ref> Three Spartans were killed in action between [[2542]] and [[2552#August|August 29, 2552]]:{{Ref/Reuse|TFoR casualties}} [[Sheila-065]] died on [[Miridem]] in [[2544]], while [[Solomon-069]] and [[Arthur-079]] were killed during [[Operation: WARM BLANKET]] shortly thereafter.<ref>''[[The Package (animated short)|The Package]]''</ref> Another Spartan was too heavily wounded to continue active duty in this time frame.<ref name="TFoR casualties">'''Halo: The Fall of Reach''', ''page 240''</ref> [[Jorge-052]] fought during the Fall of Reach, though he served with [[Special Warfare Command|Army SPECWAR's]] [[NOBLE Team]] rather than being recalled for Operation: RED FLAG; however, it is possible that Jorge being the wounded Spartan was a cover story for his reassignment to NOBLE Team. By this count, no more than 20 Spartan-IIs could have been present for Operation: RED FLAG, with the possibility that Jorge and the wounded Spartan are synonymous bringing the number to 21.


**In [[Dr. Halsey's personal journal|her journal]], [[Dr. Catherine Halsey]] expressed her hope that [[Kirk-018]] and [[René-081]], two of the twelve crippled "washouts", could be rehabilitated and returned to active duty; she further noted that experimental rehabilitation protocols were in development for 80% of the washouts and that AIs predicted a total survival rate as high as 50%.<ref>'''Dr. Halsey's personal journal''', June 27, 2525''</ref> Jerome-092, Douglas-042, and Alice-130 were eventually rehabilitated and placed on active duty by February 2531.{{Ref/Reuse|Alice PL}} [[Soren-066]] escaped the program in 2526, having unwittingly joined the [[Insurrectionist]] cause; Halsey refused to bring him back into the fold against his will and he presumably died afterward. [[Ralph-103]] was discharged due to psychological problems and his augmentations were curtailed; he later joined the Marine Corps and was killed in 2531. The wheelchair-bound [[Fhajad-084]] became an ONI data analyst. [[Maria-062]] retired sometime before October 2552, though she was still capable of using Mjolnir powered armor.<ref>'''[[Halo Graphic Novel]]''', ''[[Armor Testing]]''</ref> [[Cassandra-075]] was still undergoing skin grafts as of October 2552. [[Musa-096]] also became wheelchair-bound and was responsible for developing the [[SPARTAN-IV program]] by January 2553. In addition to Jerome, Douglas, and Alice, this leaves three washouts who were potentially rehabilitated and returned to active duty, which could increase the number of Spartans at Reach to as many as 24.
**In [[Dr. Halsey's personal journal|her journal]], [[Dr. Catherine Halsey]] expressed her hope that [[Kirk-018]] and [[René-081]], two of the twelve crippled "washouts", could be rehabilitated and returned to active duty; she further noted that experimental rehabilitation protocols were in development for 80% of the washouts and that AIs predicted a total survival rate as high as 50%.<ref>'''Dr. Halsey's personal journal''', June 27, 2525''</ref> Jerome-092, Douglas-042, and Alice-130 were eventually rehabilitated and placed on active duty by February 2531.{{Ref/Reuse|Alice PL}} [[Soren-066]] escaped the program in 2526, having unwittingly joined the [[Insurrectionist]] cause; Halsey refused to bring him back into the fold against his will and he presumably died afterward. [[Ralph-103]] was discharged due to psychological problems and his augmentations were curtailed; he later joined the Marine Corps and was killed in 2531. The wheelchair-bound [[Fhajad-084]] became an ONI data analyst. [[Maria-062]] retired sometime before October 2552, though she was still capable of using Mjolnir powered armor.<ref>'''[[Halo Graphic Novel]]''', ''[[Armor Testing]]''</ref> [[Cassandra-075]] was still undergoing skin grafts as of October 2552. [[Musa-096]] also became wheelchair-bound and was responsible for developing the [[SPARTAN-IV program]] by January 2553. In addition to Jerome, Douglas, and Alice, this leaves three washouts who were potentially rehabilitated and returned to active duty, which could increase the number of Spartans at Reach to as many as 24.
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**Individuals traveling interstellar distances instantaneously via portals are later featured in ''[[Halo: Escalation]]''<nowiki>'</nowiki>s ''"The Next 72 Hours"'' story arc and ''[[Halo: Spartan Strike]]'', suggesting that this may represent a universal retcon regarding the Forerunners' translocation capabilities. Alternatively, it is possible that interstellar teleportation was possible only to a limited extent or under specific circumstances, but not regularly practiced due to possible issues with safety or reliability. Notably, all known instances of individual portal transit are based on Forerunner military installations; [[shield world]]s and [[Halo]]s, while the portals in ''Spartan Strike'' are related to the special artifact known as the [[Conduit]].
**Individuals traveling interstellar distances instantaneously via portals are later featured in ''[[Halo: Escalation]]''<nowiki>'</nowiki>s ''"The Next 72 Hours"'' story arc and ''[[Halo: Spartan Strike]]'', suggesting that this may represent a universal retcon regarding the Forerunners' translocation capabilities. Alternatively, it is possible that interstellar teleportation was possible only to a limited extent or under specific circumstances, but not regularly practiced due to possible issues with safety or reliability. Notably, all known instances of individual portal transit are based on Forerunner military installations; [[shield world]]s and [[Halo]]s, while the portals in ''Spartan Strike'' are related to the special artifact known as the [[Conduit]].


*In ''The Package'' and ''Halo 4: Forward Unto Dawn'', Kelly-087 speaks with a General American accent. In ''Halo: The Fall of Reach - The Animated Series'' and ''Halo 5: Guardians'', she speaks with a British accent. According to 343 Industries, the latter should be considered the definitive portrayal of the character, with the prior ones regarded as artistic license.<ref>[https://www.halowaypoint.com/en-us/news/canon-fodder-know-for-an-answer '''Halo Waypoint''': ''Canon Fodder - Know for an Answer'']</ref>
*In ''The Package'' and ''Halo 4: Forward Unto Dawn'', Kelly-087 speaks with a General American accent. In ''Halo: The Fall of Reach - The Animated Series'' and ''Halo 5: Guardians'', she speaks with a British accent. According to 343 Industries, the latter should be considered the definitive portrayal of the character, with the prior ones regarded as artistic license.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-know-for-an-answer '''Halo Waypoint''': ''Canon Fodder - Know for an Answer'']</ref>


*In [[Halo: First Strike]],<ref>Halo First Strike, page 240</ref> it is clearly stated that [[Eridanus II]] was a colony destroyed by the Covenant on 2530, and this fact is referenced various times in the novel. In [[Halo: Warfleet]], however, it is stated that "The planet's urban areas were destroyed at the end of the Covenant War, but enough population and infrastructure survived to ensure Eridanus II was selected for priority redevelopment".<ref>Halo Warfleet, page 22</ref> Even though it's possible that the Covenant gave back the colony at some point, just to return at a later date and glass it a second time, this is probably just a mistake.
*In [[Halo: First Strike]],<ref>Halo First Strike, page 240</ref> it is clearly stated that [[Eridanus II]] was a colony destroyed by the Covenant on 2530, and this fact is referenced various times in the novel. In [[Halo: Warfleet]], however, it is stated that "The planet's urban areas were destroyed at the end of the Covenant War, but enough population and infrastructure survived to ensure Eridanus II was selected for priority redevelopment".<ref>Halo Warfleet, page 22</ref> Even though it's possible that the Covenant gave back the colony at some point, just to return at a later date and glass it a second time, this is probably just a mistake.
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==Sources==
==Sources==
{{Ref/Sources|2}}
{{Ref/Sources|2}}
 
[[Category:Lists]]
[[Category:Lists|inconsistencies in the Halo series]]

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