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{{Status|Gameplay}}
{{Era|RW}}
{{Level infobox
{{Level infobox
|pagegamelabel=HW2
|prev = [[Fighting Retreat]]
|prev = [[Fighting Retreat]]
|next = [[The Archive]]
|next = [[The Archive]]
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|date = [[2559|June, 2559]]
|date = [[2559|June, 2559]]
|place = [[Banished]] salvage drills, [[Installation 00]]
|place = [[Banished]] salvage drills, [[Installation 00]]
|objective= *Gather power to charge the salvage drills
|objective=  
*Defend the salvage drills
*Activate the salvage drills (3)
;Optional:
*Discover each Giant Burster (3)
*Destroy the Flood bases (4)
*Prevent any Abominations from reaching the salvage drills
;Bonus
*Fightback Flood tentacles (10)
*Destroy Flood forms with the Mega Turret (30)
|partime=35:00
}}
}}
'''Light the Fuse''' is the seventeenth [[campaign]] level in ''[[Halo Wars 2]]'', and the third of the ''[[Awakening the Nightmare]]'' expansion.  
'''Light the Fuse''' is the seventeenth [[campaign]] level in ''[[Halo Wars 2]]'', and the third of the ''[[Awakening the Nightmare]]'' expansion. The map used for this level is also the basis of the map [[Fissures]].
 
Players do not have have access to Power Extractors during this level, and Power can only be harvested from the crystals found throughout the map. The Skirmish map [[Fissures]] is based on the geometry of this level.


==Transcript==
==Transcript==
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Multiple Flood Bursters have been detected in the area.
Multiple Flood Bursters have been detected in the area.


'''{''Cutscene''}'''
'''Cutscene'''
[[File:Light The Fuse Starting.png|thumb|200px|Pavium and Voridus' base and the extractors.]]
 
''Voridus' base is under attack by the Flood while he starts up the power extractors.''
''Voridus' base is under attack by the Flood while he starts up the power extractors.'
*'''Voridus''': "Start the extractors! We'll need all the powers we can to start the salvage drills up!"
*'''Voridus''': "Start the extractors! We'll need all the powers we can to start the salvage drills up!"


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*'''Voridus''': "However, there are many small eruptions where the power has crystallized. If we collect them in that state, we can break them down for use in the drills."
*'''Voridus''': "However, there are many small eruptions where the power has crystallized. If we collect them in that state, we can break them down for use in the drills."


''The Flood attack Pavium's base, and Pavium leads his troops in to defeat the incoming Flood.''
''The Flood attack Pavium's base, and Pavium leads his troops in defeat the incoming Flood.''
*'''Pavium''': "Very well, Voridus. I've set up my own operation, we'll start gathering the power we need for the salvage drills."
*'''Pavium''': "Very well, Voridus. I've set up my own operation, we'll start gathering the power we need for the salvage drills."


'''{''Gameplay''}'''
'''Gameplay'''
*'''Pavium''': "With me! The liquid form of that energy has crystallized where it has broken through the surface. We can use those crystals to start the drills again."
*'''Pavium''': "With me! The liquid form of that energy has crystallized where it has broken through the surface. We can use those crystals to start the drills again."


''Pavium leads the Banished to destroy the crystals and collect power, while setting up defenses to defend the Salvage Drills.''
''Pavium leads the Banished to destroy the crystals and collect power, while setting up defenses to defend the Salvage Drills.''


''The screen moves to where a massive Flood bulb is about to explode.''
''The screen moves to where a massive Flood bulbs is about to explode.''
*'''Pavium''': "That thing, something's happening!"
*'''Pavium''': "That thing, something's happening!"
*'''Voridus''': "Pavium, it's about to release more Flood! Get clear!"
*'''Voridus''': "Pavium, it's about to release more Flood! Get clear!"


''It erupts and releases hordes of Pod Infectors.''
''It erupted and releases hordes of Pod Infectors.''
*'''Pavium''': "They breed faster than Grunts! We must end this quickly, they're heading for our base!"
*'''Pavium''': "They breed faster than Grunts! We must end this quickly, they're heading for our base!"


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''The Banished continue to defend against the Flood until the drilling progress reaches 100%.''
''The Banished continue to defend against the Flood until the drilling progress reaches 100%.''


'''{''Cutscene''}'''
'''In-game cutscene'''
[[File:Light The Fuse Ending.png|200px|thumb|Pavium and Voridus fighting off the Flood.]]
 
''Two Banshees fly overhead as the Banished ground forces are holding the Flood off. The ground beneath the drill erupts, and the camera pans across cracks in the ground now glowing orange from the explosive energy sent through them towards a Flood burster near the elevator to the structure Voridus found.''
''Two Banshees fly overhead as the Banished ground forces are holding the Flood off. The ground beneath the drill erupts, and the camera pans across cracks in the ground now glowing orange from the explosive energy sent through them towards a Flood burster near the elevator to the structure Voridus found.''
*'''Voridus''': "It's working, Pavium!"
*'''Voridus''': "It's working, Pavium!"
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*Orbital Designator I and II
*Orbital Designator I and II
*Burnout I, II and III
*Burnout I, II and III
*Stasis I and II
*Statis I and II
*Ultra Mines I and II
*Ultra Mines I and II


==Strategy==
==Trivia==
===General===
*At the ending cutscene, 1 [[Skitterer]] can be seen fighting the flood however the player can't train any Skitterers.
*Power Extractors are not available in this level. Any Power used to construct buildings, defenses, or units will be deducted from the Power gathered to activate the Salvage Drills.  
 
**Consider prioritizing using Power to upgrade the base to maximum capabilities before activating the Salvage Drills.
===Miscellaneous===
**Mega Turrets and Augmented Harvesters are important investments.
*You will not get access to the Power Extractor on this level, so you will need to harvest it manually from the crystals.
*Keep track of the pressure percentage and time your troops' movements to your advantage. The Flood will always attack in hordes every time the pressure reaches 100%. They will never attack the base when the pressure is not at 100%.
*This mission is the longest in the entire Halo Wars 2 campaign.
*Your attack force should contain units with Area of Effect attack since they will help with destroying the blisters and the units they spawn upon destruction.
*Flood bursters are invulnerable and cannot be damaged by any ordinances, but the tentacles guarding it can be damaged.
*Quickly take the bases at the southwest and at northeast to build more Harvesters and gain an economic advantage.
*Par time on this level is 35 minutes.
**Keep in mind that the minibases do not have turrets, and they will be susceptible to attacks from the Flood when a nearby Burster's pressure reaches 100%.
*Two Flood Forms are introduced on this level.
*The hardest part tends to be gathering enough Power to charge the drills, because you have to leave your base and collect the 8,000 Power three times. Once the drills are charged, its simply a matter of defending the area until the they are calibrated and then ready to create the chain reaction.
**Seeder Infectors can infect air units, and Flood Spawners will create a counter unit for the unit that attacks it.
*When most of the crystals have been collected, new batches will appear automatically at the Giant Bursters. Be sure to collect crystals from each area thoroughly to avoid retreading old areas.
**After the drills have calibrated and broken the surface, the Power crystals that were destroyed earlier will be replaced, allowing the player to gather more Power to help in their defense of the Drills.
*A useful unit to have in this level is the [[Barukaza Workshop Scarab]] due to its high firepower and health. In addition, unlike in ''[[The Foundry]]'', the Scarab is fully operational, and, unlike in ''[[What Could Go Wrong?]]'', it's completely under the player's control.
**Keep in mind that the Scarab has low mobility, and it requires support from other units like infantries and vehicles to stop the Abomination from reaching the drills.
*Each drill requires 8,000 Powers. Two drills require 16,000 Powers. A total of 24,000 Power is required.
**Upon reaching the threshold numbers, the Flood will intensify its attack because the numbers will be counted as the player can start all the drills.
**Keep Power reserves below the threshold amount if you are not ready to defend the drilling segment.
*Even though the fog of war covers the bursters, you will still be able to hear which ones will erupt. Use this to plan the defense of your base accordingly.


===Bonus and Optional Objectives===
===Strategy===
*Tentacles can be found near the Flood Bursters Set up a Mega Turret at your main base to support attacks on the tentacles.  
*Since you will start with no Extractors and you cannot construct one, the best option is to upgrade your base to its maximum capabilities before activating the Salvage Drills.
*The optional objective will end in failure if an Abomination reaches the area near the drills.
**You can also utilize it to build some Mega Turrets and Harvesters.
**Defeating Abominations may be difficult, especially when both appears from west and east at the same time. It's recommended to set up a barricade with your units to slow it down by having some Wraiths blocking the entrance and Huragok to heal them.
**Without Extractors, which will be destroyed as they can't handle the power running through the area, any power you use to construct buildings, defenses, units etc. will be deducted from the power you gather to activate the Salvage Drills.
**Save up Power for Leader Powers when the Abominations attack. Stasis can hold one Abomination in place while you direct most of your forces to kill another, then they can focus on the second one. Rain of Fire and Lich Vanguard can also deal massive damage in a short period of time.
*If you remember the time for each cycle of Flood bursters' pressure, you can utilize it to your advantage.
**It is possible to revert to a saved games if an Abomination reaches the drill.
*Only dispatch small forces to salvage the crystals, since you will be focused on defense in this mission.
*There are four Flood bases to destroy on this map:
*Seize the base at the South-West and at North-East to gain a supply advantage as quickly as possible.
**Two 2-slot minibases located at northwest and southeast
**Minibases, however, are not recommended, since you will be lacking in defenses when the Flood Bursters' pressure reaches 100% and spawns hordes of Flood forms.
**Two base sites located at northeast and southwest.
**The Mega Turret is useful for long-range defense.
*The Flood will always attack in hordes every time the pressure reaches 100%.
**Do note that the Flood will never attack the base when the pressure is not at 100%.
*The hardest part tends to be gathering enough power to charge the Drills as you have to leave your base and collect the needed power three different times. Once the Drills are charged, its simply a matter of defending the area until the Drills are calibrated and then ready to fire.
*After the Drills are charged and break the surface, the power crystals that were destroyed earlier by the player will be replaced, allowing the player to gather more power to help in their defense of the Drills.


==Trivia==
===Miscellaneous===
*The Flood Giant Bursters are invulnerable and cannot be damaged by any ordinances, but the surrounding tentacles can be damaged.
*Two Flood Forms are introduced on this level: Seeder Infector, which can infect air units, and Flood Spawners, which create counter units for the units that attack it.
*During the ending cinematic, a [[Klavrig Workshop Skitterer]] can be seen fighting the Flood, but they cannot be constructed by the player.
===References===
===References===
*The power gathering method is similar to the RTS [[Wikipedia:Command & Conquer|''Command & Conquer'' series]], where units are deployed to collect resources around the battlefield.
*The power gathering method is similar to Command and Conquer series where units are deployed to harvest resources around the battlefield.
*Halo Wars 2 Skirmish map [[Fissures]] is based on this level.


==Gallery==
==Gallery==
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File:HW2_BanishedMiningRig_Concept.jpg|Concept art of the mining rig.
File:HW2_BanishedMiningRig_Concept.jpg|Concept art of the mining rig.
File:HW2_ATNMission3_Environment_Concept.jpg|Concept art of the mission.
File:HW2_ATNMission3_Environment_Concept.jpg|Concept art of the mission.
File:HW2 ATNMission3 Environment Concept 2.jpg|Concept art of the mission.
File:HW2 ATNMission3 Elevator Concept 1.jpg|Concept art for the elevator in the mission.
File:HW2 ATNMission3 Elevator Concept 2.jpg|Concept art for the elevator in the mission.
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{succession box | before = ''[[Fighting Retreat]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''Light the Fuse''''' |after = ''[[The Archive]]'' }}
{{succession box | before = ''[[Fighting Retreat]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''Light the Fuse''''' |after = ''[[The Archive]]'' }}


{{Levels|HW2}}
{{Levels|HW2}}

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