Editing Keyes

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{{Status|Gameplay}}
{{Era|RW}}
{{disambig header|the campaign level|other uses|Keyes (disambiguation)}}
{{disambig header|campaign level|other uses|Keyes (disambiguation)}}
{{Level infobox
{{Level infobox
|pagegamelabel=CE
|pagegamelabel=CE
|prev=''[[Two Betrayals]]''
|prev=''[[Two Betrayals]]''
|game=''[[Halo: Combat Evolved]]'' (<small>''[[Halo: Combat Evolved Anniversary|Anniversary]]''</small>)   
|devname=<code>d20</code>
|next=''[[The Maw]]''
|next=''[[The Maw]]''
|name='''''Keyes'''''
|name='''''Keyes'''''
|image=[[File:HCEA Keyes Loadscreen.png|300px]]
|image=[[File:HCEA Keyes Loadscreen.png|300px]]
|game=''[[Halo: Combat Evolved]]'' {{C|''[[Halo: Combat Evolved Anniversary|Anniversary]]''}}
|player=[[John-117]]
|devname=<code>d20</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\d20\d20.scenario}}
|player=[[Master_Chief_(gameplay)#Halo:_Combat_Evolved|Master Chief]]
|date= [[2552#September 22, 2552|September 22, 2552]]
|date= [[2552#September 22, 2552|September 22, 2552]]
|place= On the surface of [[Installation 04]] and onboard the ''[[Truth and Reconciliation]]''<ref>'''[[Halo: The Flood]]''', ''page 288''</ref><ref>[http://halo.bungie.net/News/content.aspx?cid=6 '''Bungie.net''': ''Jason Jones Interviewed by You''] (''"[...] the Flood's galactic joyride in the Truth and Reconciliation..."'')</ref>
|place= On the surface of [[Installation 04]] and onboard the ''[[Truth and Reconciliation]]''<ref>'''[[Halo: The Flood]]''', ''page 288''</ref><ref>[http://halo.bungie.net/News/content.aspx?cid=6 '''Bungie.net''': ''Jason Jones Interviewed by You''] (''"[...] the Flood's galactic joyride in the Truth and Reconciliation..."'')</ref>
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[http://www.youtube.com/watch?v=jrq_Nz0DxrE '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=jrq_Nz0DxrE '''{Anniversary ''Cutscene''}''']


[[File:KeyesIntroCEA.jpg|thumb|300px|John-117 suffers a hard landing upon arriving inside the cruiser.]]
[[File:KeyesIntroCEA.jpg|thumb|right|300px|John-117 suffers a hard landing upon arriving inside the cruiser.]]


''View flies through a canyon filled with pools of reactor coolant under the ''[[Truth and Reconciliation]]''. The {{Pattern|Ket|battlecruiser}} is resting on the top of the canyon, heavily damaged. The [[Flood]] and [[Covenant Empire|Covenant]] forces are fighting all throughout the region.''
''View flies through a canyon filled with pools of reactor coolant under the ''[[Truth and Reconciliation]]''. The {{Class|CCS|battlecruiser}} is resting on the top of the canyon, heavily damaged. The [[Flood]] and [[Covenant Empire|Covenant]] forces are fighting all throughout the region.''


*'''[[Cortana]]''': "The [[proselytization network|Covenant network]] is in absolute chaos! From what I've been able to piece together, [[Thel 'Vadam|their leadership]] ordered all ships to abandon [[Installation 04|Halo]] when they found the Flood, but they were too late. The Flood overwhelmed this cruiser and disabled it. The Covenant are terrified the Flood will repair the ship and use it to escape from Halo. They've sent in a strike team to neutralize the Flood and repair the ship for immediate departure. I've got a good lock on [[Captain (Navy)|Captain]] [[Jacob Keyes|Keyes]]' [[Command neural interface|CNI]] transponder signal! He's alive! And the implants are intact! There's some interference from the cruiser's damaged reactor. I'll bring us in as close as I can."
*'''[[Cortana]]''': "The [[Covenant battle network|Covenant network]] is in absolute chaos! From what I've been able to piece together, [[Thel 'Vadam|their leadership]] ordered all ships to abandon [[Installation 04|Halo]] when they found the Flood, but they were too late. The Flood overwhelmed this cruiser and disabled it. The Covenant are terrified the Flood will repair the ship and use it to escape from Halo. They've sent in a strike team to neutralize the Flood and repair the ship for immediate departure. I've got a good lock on [[Captain (Navy)|Captain]] [[Jacob Keyes|Keyes]]' [[Command neural interface|CNI]] transponder signal! He's alive! And the implants are intact! There's some interference from the cruiser's damaged reactor. I'll bring us in as close as I can."


''[[John-117]] teleports into the end of a corridor in the cruiser. The view flips over, upside down, and the Master Chief falls on his head; he was teleported in upside down.''
''[[John-117]] teleports into the end of a corridor in the cruiser. The view flips over, upside down, and the Master Chief falls on his head; he was teleported in upside down.''
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''Overwhelming Flood forces continue to pour down the hallway, forcing the Chief into the hole.''
''Overwhelming Flood forces continue to pour down the hallway, forcing the Chief into the hole.''


[[File:KeyesCoolantCEA.jpg|thumb|300px|John-117 leaps down into a pool of coolant.]]
[[File:KeyesCoolantCEA.jpg|thumb|right|300px|John-117 leaps down into a pool of coolant.]]


[http://www.youtube.com/watch?v=-y-MphDRv6Y '''{''Original Cutscene''}''']
[http://www.youtube.com/watch?v=-y-MphDRv6Y '''{''Original Cutscene''}''']
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''Once the area is cleared, the Chief takes the gravity lift back inside the ship:''
''Once the area is cleared, the Chief takes the gravity lift back inside the ship:''


[[File:KeyesLiftCEA.jpg|thumb|300px|The Chief re-enters the stricken cruiser.]]
[[File:KeyesLiftCEA.jpg|thumb|right|300px|The Chief re-enters the stricken cruiser.]]


[http://www.youtube.com/watch?v=tB0r7DcLFBQ '''{''Original Cutscene''}''']
[http://www.youtube.com/watch?v=tB0r7DcLFBQ '''{''Original Cutscene''}''']
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*'''Cortana''': "He's delirious! In pain! We have to find him!"  
*'''Cortana''': "He's delirious! In pain! We have to find him!"  


''A group of Sangheili hold the center of the shuttle bay, using a [[Mamua'uda-pattern Shade|Shade turret]] to provide supporting fire while a single [[Mgalekgolo]] and other Covenant troops fight the Flood in the corridors. The Chief ascends through the corridors and reaches the third floor.''
''A group of Sangheili hold the center of the shuttle bay, using a [[Type-29 Anti-Infantry Stationary Gun|Shade turret]] to provide supporting fire while a single [[Mgalekgolo]] and other Covenant troops fight the Flood in the corridors. The Chief ascends through the corridors and reaches the third floor.''


*'''Cortana''': "The control room should be... this way."
*'''Cortana''': "The control room should be... this way."


''She assigns another navigation point. A [[Dextro Xur-pattern Spirit|Spirit dropship]] enters the open shuttle bay doors and disperses a group of [[Covenant Special Operations|black-armored Covenant soldiers]] in the lowest area of the bay. The Chief battles through more Flood guarding the open door that the navigation point directs him to.  Killing all hostiles, the Chief follows the navigation point, venturing deeper into the chaotic hallways.''
''She assigns another navigation point. A [[Type-25 Troop Carrier|Spirit dropship]] enters the open shuttle bay doors and disperses a group of [[Covenant Special Operations|black-armored Covenant soldiers]] in the lowest area of the bay. The Chief battles through more Flood guarding the open door that the navigation point directs him to.  Killing all hostiles, the Chief follows the navigation point, venturing deeper into the chaotic hallways.''


===The Captain===
===The Captain===
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[http://www.youtube.com/watch?v=-UIF1YCnu-8 '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=-UIF1YCnu-8 '''{Anniversary ''Cutscene''}''']


[[File:Protograve.png|thumb|300px|John-117 discovers the assimilated Captain Keyes.]]
[[File:Protograve.png|thumb|right|300px|John-117 discovers the assimilated Captain Keyes.]]


''The Chief aims his weapon at the [[Proto-Gravemind]] sitting on the command center in the bridge as he walks up to the raised platform. The Captain's face sticks out of it, with his body dangling below, deformed.''
''The Chief aims his weapon at the [[Proto-Gravemind]] sitting on the command center in the bridge as he walks up to the raised platform. The Captain's face sticks out of it, with his body dangling below, deformed.''
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*'''Cortana''': "Perfect. Grab one of the escort Banshees, and we'll use it to return to the ''Pillar of Autumn''."
*'''Cortana''': "Perfect. Grab one of the escort Banshees, and we'll use it to return to the ''Pillar of Autumn''."


[[File:KeyesOutroCEA.jpg|thumb|300px|John-117 escapes the ''Truth and Reconciliation'' despite heavy fire.]]
[[File:KeyesOutroCEA.jpg|thumb|right|300px|John-117 escapes the ''Truth and Reconciliation'' despite heavy fire.]]


''The Chief, after fighting through Covenant Special Operations troops and Flood forms, eventually reaches the lowest level of the shuttle bay and steals one of the Banshees. (Alternatively, the Chief can just jump off of the upper level and skip most of the fighting.)''
''The Chief, after fighting through Covenant Special Operations troops and Flood forms, eventually reaches the lowest level of the shuttle bay and steals one of the Banshees. (Alternatively, the Chief can just jump off upper level and skip most of the fighting.)''


[http://www.youtube.com/watch?v=IpYePcMkD20 '''{''Original Cutscene''}''']
[http://www.youtube.com/watch?v=IpYePcMkD20 '''{''Original Cutscene''}''']
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==Trivia==
==Trivia==
===Glitches===
===Glitches===
[[File:Crazy.jpg|thumb|250px|An upright [[MA5B Individual Combat Weapon System|Assault Rifle]].]]
[[File:Crazy.jpg|right|250px|thumb|An upright [[MA5B Individual Combat Weapon System|Assault Rifle]].]]
*If Flood infection forms get to the player in the gravity lift cutscene, the Chief's blood will spray and the forms will still float in the place.
*If Flood infection forms get to the player in the gravity lift cutscene, the Chief's blood will spray and the forms will still float in the place.
*If the player manages to skip all the battles with the Flood and the Covenant after they get into the Cargo Bay, they will get to the Proto-Gravemind before the chapter "The Captain" can be triggered. The chapter title and the dialogue between Cortana and Keyes will be triggered after the player gets back to the Cargo Bay.
*If the player manages to skip all the battles with the Flood and the Covenant after they get into the Cargo Bay, they will get to the Proto-Gravemind before the chapter "The Captain" can be triggered. The chapter title and the dialogue between Cortana and Keyes will be triggered after the player gets back to the Cargo Bay.
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*It's also possible to trigger the cutscene on the bridge without defeating both the Covenant and Flood; this can be easily done on the [[Easy]] difficulty. If this happens, then all the surviving Covenant and Flood will continue fighting when the cutscene begins as the Master Chief can hear the fight between the Covenant and Flood during the cutscene.
*It's also possible to trigger the cutscene on the bridge without defeating both the Covenant and Flood; this can be easily done on the [[Easy]] difficulty. If this happens, then all the surviving Covenant and Flood will continue fighting when the cutscene begins as the Master Chief can hear the fight between the Covenant and Flood during the cutscene.
*When piloted, the escort Banshees can fly through walls.
*When piloted, the escort Banshees can fly through walls.
*It is possible skip the overwhelming majority of the level and get directly to the bridge where the Proto-Gravemind is via a trick commonly known as the "Shield Bump," or less commonly referred to as "the Plasma Wall Spawn glitch." It is performed by overloading the [[Covenant portable shield|portable shield]] in the beginning of the level and then standing on top of it; with perfect alignment the shield will bump the player up and out of bounds such that with careful movement they can make a few jumps and ultimately hop into the room. The level cannot be continued unless one backtracks towards the hallway that would normally come up from the hanger bay (right by the same hallway where the level starts and gets a checkpoint.)<ref>https://www.youtube.com/watch?v=rrLeov8tq5M</ref>
*It is possible skip the overwhelming majority of the level and get directly to the bridge where the Proto-Gravemind is via a trick commonly known as the "Shield Bump," or less commonly referred to as "the Plasma Wall Spawn glitch." It is performed by overloading the [[Covenant portable shield|portable shield]] in the beginning of the level and then standing on top of it; with perfect alignment the shield will bump the player up and out of bounds such that with careful movement they can make a few jumps and ultimately hop into the room. The level cannot be continued unless one backtracks towards the hallway that would normally come up from the hanger bay (right by the same hallway where the level startsand gets a checkpoint.)<ref>https://www.youtube.com/watch?v=rrLeov8tq5M</ref>
**Alternatively one can use a different glitch known as the "Flood Bump" to use a reviving combat form (ideally the one chasing the Grunt at the start) to push the player through the wall behind them at the very start of the level. Both of these glitches are utilized by speedrunners and can be used to net the Scuty Bump achievement.
**Alternatively one can use a different glitch known as the "Flood Bump"to use a reviving combat form (ideally the one chasing the Grunt at the start) to push the player through the wall behind them at the very start of the level. Both of these glitches are utilized by speedrunners and can be used to net the Scuty Bump achievement.


===Easter eggs===
===Easter eggs===
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===Mistakes===
===Mistakes===
*If analyzed, the route the Chief took in the beginning of the level is wrong. Since players can see the bridge through the grille in the beginning of the level, it indicates that the player is on the third floor. However, once the player reaches the hole created by coolant, they are located on first floor of the shuttle bay. The corridors that lead the player from the beginning of the level to the hole are obviously too short to travel such a high and long distance. This is obviously an oversight by [[Bungie]]'s mission designer.
*If analyzed, the route the Chief took in the beginning of the level is wrong. Since players can see the bridge through the grille in the beginning of the level, it indicates that the player is on the third floor. However, once the player reaches the hole created by coolant, they is located on first floor of the shuttle bay. The corridors that lead the player from the beginning of the level to the hole are obviously too short to travel such a high and long distance. This is obviously an oversight by [[Bungie]]'s mission designer.
*The route the Chief takes the second time he enters the ship also seems to be wrong. The first Cargo Bay's general layout has changed (the big doors though which the Marines came out in the previous level now leads the other way, the corridor on the right side leads down instead of up to the second floor of the Cargo bay, and that place is now taken by the corridor on the left side), the Hangar Bay's highest platforms have doors that switched places (the first time the Chief enters the ship, the route to the Control Center was at the last door on the platform while this time it's at the first door) and the Control Center's entrances are also changed.  
*The route the Chief takes the second time he enters the ship also seems to be wrong. The first Cargo Bay's general layout has changed (the big doors though which the Marines came out in the previous level now leads the other way, the corridor on the right side leads down instead of up to the second floor of the Cargo bay, and that place is now taken by the corridor on the left side), the Hangar Bay's highest platforms have doors that switched places (the first time the Chief enters the ship, the route to the Control Center was at the last door on the platform while this time it's at the first door) and the Control Center's entrances are also changed.  
*Sometimes, when the player reaches the Shuttle Bay in the last part of the level, if the player walks up to the edge of the disabled energy barriers, Cortana may start to repeat the quote about the ship's crash and it leaking coolant.
*Sometimes, when the player reaches the Shuttle Bay in the last part of the level, if the player walks up to the edge of the disabled energy barriers, Cortana may start to repeat the quote about the ship's crash and it leaking coolant.
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*Strangely, the Grunt with the fuel rod gun in the Spirit dropship will always die upon impact with the ground. Furthermore, the fuel rod gun's subsequent explosion does not kill any of the nearby Grunts. On rare occasions, the fuel rod gun-wielding Grunt will survive the explosion and will be left with no weapon. He will act as if he is holding a weapon and if the player gets close he will scream out as if throwing grenades, although he does not actually throw them.
*Strangely, the Grunt with the fuel rod gun in the Spirit dropship will always die upon impact with the ground. Furthermore, the fuel rod gun's subsequent explosion does not kill any of the nearby Grunts. On rare occasions, the fuel rod gun-wielding Grunt will survive the explosion and will be left with no weapon. He will act as if he is holding a weapon and if the player gets close he will scream out as if throwing grenades, although he does not actually throw them.
*In the cutscene "The Captain", the player controlled Master Chief biped is teleported under the bridge platform while a separate actor Master Chief carries out the cutscene. One can see this with the use of a flycam. This was done in order to have the player character's biped out of sight while the cutscene is acted out.
*In the cutscene "The Captain", the player controlled Master Chief biped is teleported under the bridge platform while a separate actor Master Chief carries out the cutscene. One can see this with the use of a flycam. This was done in order to have the player character's biped out of sight while the cutscene is acted out.
**Both the actor Master Chief and the player can be killed by enemies during the cutscene. If the actor is killed he will die normally and drop all of of his weapons just like the player and most other AIs but the cutscene itself will still continue playing. A static "ghost" Chief with an assault rifle will appear as Cortana talks about how there are no human life signs detected which will change to an upright weaponless ghost during the portion where the Chief punches through Keyes' skull. The body dead body will remain even after the cutscene is over and the player can even pick up any of the weapons dropped. However if the actual player is killed during the cutscene, the game will revert to the last checkpoint mid cutscene. Unlike normal reverts the options to restart the level and revert to the last checkpoint will be missing from the pause menu and only be restored when the player triggers the cutscene again and it plays without the player dying. The other options such as "Save and quit" will still function as normal however.  
**Both the actor Master Chief and the player can be killed by enemies during the cutscene. If the actor is killed he will die normally and drop all of of his weapons just like the player and most other AIs but the cutscene itself will still continue playing. A static "ghost" Chief with an assualt rifle will appear as Cortana talks about how there are no human life signs detected which will change to an upright weaponless ghost during the portion where the Chief punches through Keyes' skull. The body dead body will remain even after the cutscene is over and the player can even pick up any of the weapons dropped. However if the actual player is killed during the cutscene, the game will revert to the last checkpoint mid cutscene. Unlike normal reverts the options to restart the level and revert to the last checkpoint will be missing from the pause menu and only be restored when the player triggers the cutscene again and it plays without the player dying. The other options such as "Save and quit" will still function as normal however.  
**Aside from the assault rifle seen during the cutscene, the actor also has a pistol and three grenades which drop if he is killed.   
**Aside from the assault rifle seen during the cutscene, the actor also has a pistol and three grenades which drop if he is killed.   
*In the cutscene, "The Captain", when the Master Chief retrieves Captain Keyes' neural implants, he was meant to burn Keyes' skull out of the Proto-Gravemind with a [[M7057 Defoliant Projector|flamethrower]] and then retrieve the implants. Due to time constraints, the flamethrower was removed from the final game. [[Bungie]] had [[Robert McLees]] do research on what burned skulls looked like. When he had finished, he said ''"[He'd] done [his] work too well"'', as the burned skull was too gruesome.<ref>'''[[The Art of Halo]]''', ''page 140''</ref>
*In the cutscene, "The Captain", when the Master Chief retrieves Captain Keyes' neural implants, he was meant to burn Keyes' skull out of the Proto-Gravemind with a [[M7057 Defoliant Projector|flamethrower]] and then retrieve the implants. Due to time constraints, the flamethrower was removed from the final game. [[Bungie]] had [[Robert McLees]] do research on what burned skulls looked like. When he had finished, he said ''"[He'd] done [his] work too well"'', as the burned skull was too gruesome.<ref>'''[[The Art of Halo]]''', ''page 140''</ref>
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File:Armless flood.jpg|A Flood combat form chases an Unggoy Major down a corridor in ''Halo: Combat Evolved''.
File:Armless flood.jpg|A Flood combat form chases an Unggoy Major down a corridor in ''Halo: Combat Evolved''.
File:HCE - CovSpecOps.jpg|Covenant SpecOps being deployed into the hangar bay in ''Halo: Combat Evolved''.
File:HCE - CovSpecOps.jpg|Covenant SpecOps being deployed into the hangar bay in ''Halo: Combat Evolved''.
File:Flood Brain Form.jpg|The Proto-Gravemind on the bridge of the ''Truth and Reconciliation'' in ''Halo: Combat Evolved''.
File:Flood Brain Form.jpg|The proto-Gravemind in the bridge of the ''Truth and Reconciliation'' in ''Halo: Combat Evolved''.
File:HCEA 2ndBattleOfTheTruthAndRec.jpg|Covenant forces fighting Flood forms on the surface of Installation 04 in ''Halo: Combat Evolved Anniversary''.
File:HCEA 2ndBattleOfTheTruthAndRec.jpg|Covenant forces fighting Flood forms on the surface of Installation 04 in ''Halo: Combat Evolved Anniversary''.
File:ProtoKeyes.png|John-117 finds the Proto-Gravemind in ''Halo: Combat Evolved Anniversary''.
File:ProtoKeyes.png|John-117 finds the proto-Gravemind in ''Halo: Combat Evolved Anniversary''.
</gallery>
</GALLERY>


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}


{{succession box | before = ''[[Two Betrayals]]'' <br />| title = [[Halo: Combat Evolved#Campaign|''Halo CE'' Campaign Missions]] | years = '''''Keyes''''' |after = ''[[The Maw]]''}}
{{succession box | before = ''[[Two Betrayals]]'' <br />| title = [[Halo: Combat Evolved#Campaign|''Halo'' Campaign Missions]] | years = '''''Keyes''''' |after = ''[[The Maw]]''}}


{{Levels|H1}}
{{Levels|H1}}

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