Sign up
Log in
Article
Discussion
Edit
History
Editing
Karo'etba-pattern Ghost
From Halopedia, the Halo wiki
Gameplay
You are not logged in
. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with
other benefits
.
Anti-spam check. Do
not
fill this in!
{{Title|''Karo'etba''-pattern Ghost}} {{Status|Canon}} {{disambig header|the Covenant vehicle seen in the Human-Covenant war|the post-war variant, or other uses|Karo'wark-pattern Ghost|Ghost (disambiguation)}} {{Vehicle infobox |name=''Karo'etba''-pattern Scout Bike |image={{Pageimage|H2AMP-T32.png}}[[File:H2A T32Ghost.png|300px]] |manufacturer=*[[Iruiru Armory]]{{Ref/Book|Id=VIS|EVG|Page=79}} *[[Lodam Armory]]<ref>[http://halo.xbox.com/halo4#!an-epic-universe/ordnance-armor/cbbca9b3-5108-41aa-aa21-9b523de68266 '''Halo 4 Official Site''': ''Ordnance + Armor'']</ref> |line=[[Ghost]] |model=''Karo'etba''-pattern |cost= |length={{Convert|4.2|m|ft|sp=us}}{{Ref/Book|Id=ENC|Enc09|Page=245}} |width={{Convert|3.9|m|ft}}{{Ref/Reuse|VIS}} |height={{Convert|1.8|m|ft}}{{Ref/Reuse|VIS}} |mass={{Convert|559.1|kg|lb}}<ref name="universe">[https://www.halowaypoint.com/en-us/universe/vehicles/ghost '''Halo Waypoint''': ''Ghost'']</ref> |max speed=132 km/h (82 mph){{Ref/Reuse|universe}} |engine=[[Boosted gravity propulsion drive]]{{Ref/Book|Id=man|Halo 2: Special Collector's Edition Manual|Page=16}} |hull=[[Nanolaminate hull plating]] |armament=Two [[Class-2 directed energy cannon]]s{{Ref/Reuse|man}} <br>[[Fuel rod cannon]] |crew=One driver |complement= |consumables= |othersystems= |firstuse-title=In service |firstuse=[[Human-Covenant War]]<br>[[Great Schism]]<br>[[Blooding Years]]<br>[[Post-Covenant War conflicts]] |role=Infantry support, reconnaissance |affiliation=[[Covenant]]<br>[[Banished]]<br>[[Swords of Sanghelios]]<br>[[Servants of Abiding Truth]]<br>[[Merg Vol's Covenant]]<br>[[Jul 'Mdama's Covenant]]<br>[[Sali 'Nyon's Covenant]] }} The '''''Karo'etba''-pattern Scout Bike'''{{Ref/Book|Enc22|Page=272}} {{Type|32|Rapid Attack Vehicle|RAV}},{{Ref/Reuse|VIS}} more commonly identified as the '''Ghost''' by the [[United Nations Space Command|UNSC]], is the [[Covenant]]'s standard reconnaissance and rapid attack vehicle. ==Overview== ===Design details=== [[File:Ghost.jpg|thumb|left|150px|Ghost blueprint.]] The Ghost is a one-man [[anti-gravity technology|gravity-effect]] vehicle, primarily used in a reconnaissance and close infantry support or rapid attack role.<ref name="bung">[http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25443 '''T32 RAV Bungie.net Ordnance Guide''']</ref> Known for its speed and maneuverability as well as its near silent anti-gravity propulsion system the Type-32's use in the field by the Covenant is varied but can adjust very quickly and easily for any role required at any moment.{{Ref/Reuse|ENC}} From a design standpoint the Type-32's design is a sleek winged vehicle design more akin to an insect or an aircraft than a ground vehicle. The Ghost is composed of two major components, the fuselage, which contains the Type-32's hardware including its energy weapon system, its anti-gravity propulsion system, imaging, control and guidance systems and fuel as well as its two stabilizing fins. The second part of the vehicle is the seating and guidance section, this multi-joint piece of the vehicle is connected to the pilot's seat and is connected to the fuselage by a ball joint, this aids the pilot in controlling, as the vehicle is controlled as much by weight distribution as it is by steering by use of two joysticks.{{Ref/Reuse|ENC}} The pilot is seated in front of a large holographic display console, this console displays the status of the vehicle and controls. Because the Ghost lacks any type of actual viewing window, the largest display on the display console is the video display screen, which shows a wide angle view of what is in front of the vehicle as well as display a targeting heads-up-display. The [[Office of Naval Intelligence]] believes that the exposed cockpit was an intentional design by the [[Sangheili]] in an effort to display their fearlessness.{{Ref/Reuse|universe}} The Type-32 RAV is used by the Covenant for a number of different roles, such as patrolling large areas in short amount of time, and to combat infantry when needed. The Ghost can be deployed almost anywhere and can follow Covenant ground troops with ease. The Ghost is propelled by a form of anti-gravity engine known as a [[boosted gravity propulsion drive]],{{Ref/Reuse|man}} allowing the Ghost to skim above the ground while it is activated. This drive is visible as a bright, fluorescent area of blue energy emanating from the underside of the Ghost. This form of propulsion can accelerate the vehicle very rapidly, reaching speeds of up to 60 kilometers per hour, and up to 90 kilometers per hour when using the boost. By running on its power source and fuel, the Ghost can travel a distance of approximately 950 km or 590 miles,{{Ref/Reuse|ENC}} before needing to be refueled. Ghosts have been the vehicle of choice for the Sangheili, though [[Unggoy]] can also be seen piloting Ghosts on occasion. [[Jiralhanae]], meanwhile, do not use the vehicle as much, preferring to rely on their own vehicle the [[Barukaza Workshop Chopper|Type-25 RAV]], but will use a Ghost if needed to. ===Armament=== The Type-32 RAV is typically armed with two linked forward-firing [[Class-2 directed energy cannon]]s. These [[directed energy weapon]]s serve as powerful anti-infantry and anti armor weapons, running on only a small power source.{{Ref/Reuse|bung}} The weapons power output is 100-250 kW.{{Ref/Reuse|man}} The Class-2 weapon system is used for heavy combat situations and is employed for anti-vehicle combat, but can be extremely effective in infantry support and suppressive roles. The firepower produced by this weapon is considerably high, able to punch through and melt multiple layers of armor until the target vehicles are destroyed, or inoperable. Alternatively, some may be armed with a heavy [[fuel rod cannon]]<ref name="GroundCommand">[https://www.facebook.com/photo.php?fbid=10207094534378151&set=p.10207094534378151&type=3&theater '''Halo: Ground Command''']</ref> and [[energy shielding]].{{Ref/Reuse|HW}} ===Advantages=== The fact that the Type-32 RAV can be deployed much faster and in greater numbers on the field than the {{Pattern|Zurdo|Wraith}} makes them advantageous as the first attack crafts to be deployed on the field during an operation. Their flexible role allows Ghosts great tactical asset for Covenant ground force commanders as fast, hard-hitting vehicles that can destroy enemy infantry formations, or serve as reconnaissance and scout crafts on human battlefields. The Class-2 energy weapon system is extremely lethal against lightly armored infantry, only requiring one direct hit in order to kill a target. Heavily armored infantry can only sustain a few direct hits before serious injuries are inflicted. The plasma cannons are also extremely effective at destroying vehicles as the heat of the plasma and kinetic energy is able to melt through most light and medium class armor with ease. The Ghost's boosted gravitic propulsion drive allows the Ghost to increase its top speed, allowing for periods of greater velocity. This allows Ghost pilots to enter and leave combat zones rapidly, kill enemies by running them down, and escape more dangerous foes. ===Disadvantages=== The Type-32s primary weakness is its light armor and exposed cockpit, most anti-armor weapons can easily punch through the armor of the Ghost and destroy it. If the [[Fuel cell|plasma containment vessel]] of the Ghost is damaged, or breached, a chain reaction can start which will result in the destruction of the vehicle, anything within a certain radius of the Ghost as the vehicle is destroyed by the resulting explosion and the subsequent release of the more than 5000 °C plasma will be incinerated instantly.{{Ref/Anthology|Evo|Story=Palace Hotel}} Anything just outside of the blast radius can also sustain injures by debris ejected from the explosion. The boost propulsion system of the Ghost greatly increases its speed, but because this function diverts energy from the weapon and steering systems, the Ghost is much less maneuverable and cannot fire while boosting.{{Ref/Reuse|man}} The Class 2 weapon system only has a 150° vertical firing range, meaning that the Ghost has a harder time engaging targets at an elevated angle. The Ghost is also very ineffective in close quarters, due to its blind spot, which makes it vulnerable to return fire, so mid-range is the best range to operate a Ghost. Despite its apparent simplicity and grace, the Ghost requires a skilled driver to handle it properly. Uneven or broken terrain makes the Ghost extremely difficult to pilot.{{Ref/Novel|TF|Chapter=7}} ==Operational history== The earliest versions of the Ghost were originally developed by pre-Covenant [[Sangheili]],{{Ref/Reuse|VIS}} and the vehicle has been in service to the Covenant since its formation, having served in countless engagements before and during the [[Human-Covenant War]]. After the retaking of [[Harvest]] in [[2526]] by Admiral [[Preston Cole]], the Covenant, attempting to scout and recover an [[Relic (location)|artifact]], deployed multiple Ghosts to scout areas of interest and slow down advancing enemy forces, during the [[Harvest campaign|assault]] on Harvest. Throughout the war the Covenant deployed Ghosts during ground campaigns to escort larger vehicles, provide reconnaissance and to engage military and civilian targets at first sight. In [[2531]] during the [[Battle of Arcadia|first assault]] on the colony world [[Arcadia]], Ghosts were used to escort larger Wraith tanks to destroy human held positions, killing and causing panic among civilians attempting to flee the Covenant invasion. The RAVs assisted their forces in suppressing infantry and scouting enemy locations to target. In addition the vehicles were used against UNSC military forces attempting to assist with evacuation efforts. During the [[Battle of Trove]] the Covenant would deploy Ghosts in efforts to stop not only the crew of the {{UNSCShip|Spirit of Fire}} but also the [[Flood]] and [[Sentinel]]s too.{{Ref/Game|Id=HW|HW}} As the war dragged on, ground campaigns conducted by the Covenant continued to employ the Ghost as rapid assault vehicles. Late into the war in [[2552]], the Covenant launched a [[Fall of Reach|surprise assault]] on [[Reach]], humanity's heavily fortified epicenter of military and economic power outside of Earth. Multiple divisions of Ghosts were employed to scout and inflict casualties on civilian and military forces alike.{{Ref/Game|HR}} However, when the {{UNSCShip|Pillar of Autumn}} escaped, many Covenant ships followed to destroy the ''Pillar of Autumn''. Upon exiting Slipspace, the ''Pillar of Autumn'' arrived at [[Installation 04]] and [[Battle of Installation 04|met]] with multiple enemy contacts. With the [[Magnetic Accelerator Cannon]] offline and sustaining extensive damage across all systems, the ''Pillar of Autumn'' was forced to crash land on to the construct. Covenant forces deployed Ghosts in order to hunt down the remaining UNSC personnel who escaped onto the ring.{{Ref/Game|CE}} During the opening of the [[Battle of Earth|Battle for Earth]], [[Prophet of Regret|Regret's]] [[CAS-class assault carrier|carrier]] ''[[Solemn Penance]]'' managed to land in the city of [[New Mombasa]]. In the short but bloody campaign the Covenant was able to land armor and troops into the city, Ghosts were utilized in engaging UNSC armor attempting to prevent the Covenant from constructing plasma artillery on the beaches of [[Old Mombasa]], when the UNSC punched through with the assistance of SPARTAN-117, the Covenant tried to block off sections of the tunnels. {{Pattern|Ruwaa|Shadow}}s attempting to fortify Covenant defenses by bringing in Ghosts were ultimately destroyed by the Master Chief. With the UNSC entering the city and civilians cut off the Covenant began systematically destroying anything they could before the Prophet of Regret's ship jumped out of New Mombasa destroying part of the city.{{Ref/Game|Id=H2|H2}} In the aftermath of Regret's retreat, the full-scale invasion of Earth began, the Covenant laid waste to many parts of the planet and Ghosts were employed to aid the Covenant in their assault. [[File:HTMCC-H2A Flood Combat Form on Ghost.jpg|thumb|A Sangheili combat form driving a ''Karo'etba''-pattern Ghost on Installation 05.|250px]] As the Battle for Earth raged on [[John-117|SPARTAN-117]], with the full support of the {{UNSCShip|In Amber Clad}}, launched a [[Battle of Installation 05|counter-strike]] against Regret who had jumped to [[Installation 05]]. Ghosts were deployed in the same manner as they were on Installation 04, however with the threat of the UNSC attempting to stop regret the Covenant relied on more aggressive tactics against their enemy, using Ghosts in tight areas in an attempt to stop the advance of SPARTAN-117. Many more Ghosts would be deployed onto the surface of the installation later in the conflict; many of them would be commandeered by the [[Flood]] in the [[Quarantine zone (location)|quarantine zone]] and more would be used by both Sangheili and Jiralhanae forces during the outbreak of the [[Great Schism]].{{Ref/Reuse|H2}} With the uncovering of the [[Excession]] the Covenant moved all their troops and armor to [[Battle of Voi|prevent]] the UNSC military from getting close to it. They deployed Ghosts in the remnants of [[Voi]] to dispatch military forces attempting to break through their formation and even again attempted to squeeze Ghosts in to close quarters in hopes of stalling human forces. This task was ultimately accomplished. After the opening of the portal and the arrival at [[Installation 00]] the Covenant deployed all their assets in a last ditch [[Battle of Installation 00|effort]] to stop humanity and activate the remaining Halo installations. Ghosts were used wherever possible to halt the UNSC advance towards the [[Installation 00 Citadel|Citadel]]. The Ghosts failed to accomplish this mission and as a result, marked the end of the Covenant.{{Ref/Game|H3}} During the post-war era, Ghosts continued to be used extensively by the various [[Covenant remnants]]. Ghosts were popular during [[War Games]] matches aboard [[Anvil Station]] and the {{UNSCShip|Infinity}}. During the [[Battle of Draetheus V]] [[Merg Vol]] deployed multiple Ghosts to support [[Merg Vol's Covenant|his troops]].{{Ref/Game|SA}} Many were seen in action in use by [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant|Covenant]] during the [[Battle of Requiem]] and the [[Requiem Campaign]], in [[2557]] and [[2558]] respectively.{{Ref/Game|H4}} Ghosts were used by 'Mdama's Covenant during the [[Battle of Installation 03|engagement]] on [[Installation 03]] in July 2557.{{Ref/Game|SS}} 'Mdama's forces continued to make use of Ghosts during the [[Battle of Aktis IV|conflict]] on [[Aktis IV]]. A number of Ghosts came into the possession of a [[Sali 'Nyon's Covenant|rebel group]] lead by [[Sali 'Nyon]] on Aktis IV.{{Ref/Comic|HE|Issue=15}} By October 2558, the newer [[Type-54 Rapid Attack Vehicle]], containing a number of improvements to the older Ghost models, entered service with several Covenant splinter groups.<ref>[https://www.halowaypoint.com/en-us/news/canon-fodder-designs-of-the-times '''Halo Waypoint''': ''Canon Fodder - Designs of the Times'']</ref>{{Ref/Game|H5G}} ==Gameplay== {{Cleanup|reason=Numerous grammar errors and wrong use of "it's" over "its"}} ===Introduction ''Halo: Combat Evolved''=== First introduced in the Halo Combat Evolved level Assault on the Control Room the Ghost is a drivable, maneuverable, speedy hoverbike used by the Covenant to assault the UNSC ground forces. *It is the first Covenant vehicle the player can operate. It is a formidable foe to face off against on foot but can be taken out by other vehicles very effectively. *The Ghost is a great vehicle for players to use if they wish to be speedy and harass Covenant (and later Flood) forces in the campaign or to stun enemy players in Multiplayer. It gives players the ability to simultaneously drive a vehicle and fire its weapons (unlike the Warthog.) *Due to how high the Ghost hovers though, it's unfortunately ineffective at splattering shorter enemies in campaign. However, it excels at splattering enemy Spartans in the multiplayer due to the games physics engine rendering any contact with the moving vehicle as an instant kill. *The vehicle itself has a decent amount of health (health bar indicated in top left corner of the U.I.) and along with good evasive maneuvers, can last quite a long time in the campaign. *In the campaign, as the Ghost takes damage and the health depletes, the vehicle will emit orange sparks and leak black smoke. *Once the Ghost's health bar is completely depleted, it will explode, killing the driver instantly. *As with all other vehicles in the multiplayer, the Ghost has no health bar and can never be destroyed. Instead, all damage will de done to the operator. *The airbrake feature is introduced in this game. To use said feature on the Ghost, the player simply needs to drive forward and hold the 'jump' button (usually A button on standard controls) and the nose of the Ghost will lift up significantly, making it easier to glide over uneasy terrain in campaign and multiplayer. *This version of the Ghost takes the meaning of "hover bike" to an extreme literal sense. The Ghost can move quick in all directions at roughly the same speed. It has a certain floatiness to it that the later games lack. Due to this, the Ghost can be a bit difficult to control as something as simple as turning the vehicle has a slight delay between the action and response. It's especially difficult to regain control of the vehicle after bumping into the terrain. ===Changes from ''Halo: Combat Evolved'' to ''Halo 2''=== Numerous changes were made to all vehicles with the release of Halo 2, the Ghost being no exception. All vehicles, Ghost included, can be destroyed with or without a driver, a major change from Combat Evolved. Player/A.I. health is "tied" to the vehicles, meaning if operated by a high ranking A.I., the Ghost can be troublesome to destroy. With this complete overhaul, a major new feature was added; boarding enemy vehicles. This allows you to either kick out or kill an enemy while simultaneously taking over the vehicle. Enemy A.I. are capable of doing this as well as all players. Instant splatter with all vehicles have been removed; you need significant inertia to splatter an enemy. *Boarding the Ghost has different animations depending on a few factors; who is boarding the vehicle and where are they boarding at. Spartans and Elites who board the Ghost from the front will hop on the left wing and swing kick the driver out. If boarding from the driver seat, the Spartan or Elite with grab on the seat and punch the driver off the bike. Enemies such as the Flood or Drones will not kick out the driver; instead they will continuously melee until the driver is killed. It's best that you exit said vehicle if being boarded. *Textures of the Ghost were upgraded across the board. Size of the hover bike was slightly reduced. Additions include better textures/detail, a pink "view screen" (replacing the pink light in Halo Combat Evolved) when operated as well as having a blue, sparkling "field" under the vehicle to indicate its anti-gravity nature. *Ghost now hovers drastically lower to the ground making splattering enemies much easier. *Sound effects of Ghost have been upgraded; now the vehicles sound increase in pitch the faster it moves. It also gains an "idle" sound effect when its operated but not moving in any direction. Even the "powering down" sound was updated; sounding more along the lines of a whistle. *Basic speed of the vehicle is slower than Halo Combat Evolved but the Ghost gains a boost ability that doubles its speed at the cost of not being able to fire its plasma cannons. This does make it difficult to turn the Ghost when in use. The visual cue for the boost are the blue "jets" of "excess plasma" that appear on top of the turning flaps behind Ghost's wings. *Controlling the Ghost is significantly more easier as the vehicle seems to "connect" to the terrain more with both strafing and reversing having been drastically reduced. It does not float around at full speed like in Halo Combat Evolved. *When turning, the corner tips of the wings angle down in the direction it's being turned in. *Ghost loses its U.I. health bar seen in Halo Combat Evolved. *As with all vehicles in Halo 2, the Ghost can show significant damage when under enemy (or friendly) fire. Blue electricity will crackle and arc around the vehicle, almost all of the purple cowling will blow off, the turning flaps underneath the wings can be destroyed, the plasma cannons can become misaligned and fire awkwardly out of the reticle (best seen by shooting at a distance). *The fuel cell on the left hand side of the hover bike is now a weak spot. Shooting this will instantly destroy a Ghost; sometimes killing its driver. *Bumping into terrain, falling from too high of a hight, or splatting an enemy into a wall can visibly damage the Ghost and hurt the driver. If the driver is already severely hurt, ramming into something will kill the operator and destroy the Ghost. *When the damage threshold is met, the Ghost will have a small explosion with black smoke. After a few seconds a 'whirling' sound can be heard as the boost drives overload, causing the Ghost to bounce around and explode a second time. After this explosion, the driver seat of the Ghost will blow off the vehicle. Said secondary explosion is extremely damaging to both player and A.I. *An overloading Ghost can damage or kill anyone standing near it as it bounces around. If a user kills an enemy player in this way after destroying the Ghost, said user will earn the "Splatter" medal in Multiplayer. *The plasma canons now fire in an alternating pattern unlike the dual pattern of Halo CE which makes the Ghost more accurate when firing. The rate of fire is about twice as fast yet the range of the plasma bolts is reduced. The velocity of said plasma has been increased. The fire rate no longer "spins up", and instead is constant. *Grunts can now operate the vehicle (despite their feet not being able to reach the pedals underneath.) *The airbrake feature returns from Halo CE though the nose won't lift as high. To use said feature on the Ghost, the player simply needs to drive, or boost, forward and hold the 'jump' button (usually A button on standard controls) and the nose of the Ghost will lift up, making it easier to glide over uneasy terrain in campaign and multiplayer. ===Changes from ''Halo 2'' to ''Halo 3''=== The changes made to the Ghost in ''Halo 3'' were not as significant as the changes between ''Combat Evolved'' and ''Halo 2''. Plenty of updates and improvements are still made. *As with all boarding actions in Halo 3, boarding the Ghost will damage the driver once kicked off. This won't outright kill most enemies, except for Grunts. In multiplayer, being boarded will leave you stunned for a few seconds. If you have previously taken damage, you can be killed instantly. This effect also takes place when you board an enemy Ghost. *Animations for boarding an enemy Ghost remain almost identical from Halo 2. *Flood can no longer board vehicles, including the Ghost. Drones, however, can still latch on and melee the player to death. *When being boarded, players cannot leave the Ghost like in Halo 2. The boarding animation has to play out in its entirety. **This does not apply to Drones because they remain on the Ghost indefinitely, and therefore must be shaken off with a collision or kill. If it did, players would have no way to counter the Drone. * Visual aesthetics for the Ghost and other vehicles were improved with said vehicles' cowling having a shiny color of purple. *The overall sound of the Ghost remains mostly unchanged from Halo 2. The only audible change seems to be that the vehicle does not reach as high of a pitch when driving or engaging the boost. *There are now tiny blue lights present all over the vehicle. These lights will glow a bright white when the hover bike is using its boost feature. The ground underneath the Ghost will also glow bright when boost is engaged. This is a significant change from Halo 2 where only a blue aura could be seen around the wings of the Ghost when boosting. *The screen on the dashboard of the Ghost now displays in real-time similar to the Halo 3 [[Sniper Rifle System 99D-S2 Anti-Matériel|SRS99D-S2 Sniper Rifle]] albeit purple in color. *The visual jets of the Ghost when using boost now looks more like blue "jet flames" rather than the "excesses plasma" from Halo 2. *Boosting will now vibrate the player's controller. *The turning flaps under each wing now visually pivot when the vehicle is turning, rather than remaining static in previous games. *Overall health of the vehicle has increased as it can take more punishment before showing damage. *The battle damage feature returns from Halo 2. However, in Halo 3, the Ghost will not lose all of its purple cowlings as it did previously. The turning flaps underneath each wing cannot be fully blown off either, only being damaged and bent out of shape. *Visual damage to the vehicle can still misalign its plasma cannons, a feature returning from Halo 2. *The rate of fire for the Ghost plasma cannons has been reduced from Halo 2. This in turn has increased the overall time to kill (TTK), making it more balanced for multiplayer. *Due to Elites allying with the humans at the