Editing Impostering
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'''Impostering''', or '''imposter''', is a rendering technique used in game developments to reduce the geometric complexity of a three-dimensional scene by caching portions of the scene as images without loss of detail.<ref name="imposterbasics">[http://www.gamasutra.com/view/feature/130911/dynamic_2d_imposters_a_simple_.php '''Gamasutra''': ''Dynamic 2D Imposters: A Simple, Efficient DirectX 9 Implementation'']</ref> A refinement of this technology is used in ''[[Halo: Reach]]'' and ''[[Halo 4]]''. | '''Impostering''', or '''imposter''', is a rendering technique used in game developments to reduce the geometric complexity of a three-dimensional scene by caching portions of the scene as images without loss of detail.<ref name="imposterbasics">[http://www.gamasutra.com/view/feature/130911/dynamic_2d_imposters_a_simple_.php '''Gamasutra''': ''Dynamic 2D Imposters: A Simple, Efficient DirectX 9 Implementation'']</ref> A refinement of this technology is used in ''[[Halo: Reach]]'' and ''[[Halo 4]]''. | ||
== | == Amogus == | ||
When the imposter is sus 😳 | |||
== Application in ''Halo'' titles == | == Application in ''Halo'' titles == | ||
While previous ''Halo'' titles have made use of the technology, the impostering technology implemented in those titles was fairly simple and not refined until ''Halo: Reach''. During the development of ''Halo: Reach'', Bungie made considerable revisions to the technology so that it would perform efficiently without sacrificing the [[wikipedia:level of detail|level of detail]]. This refinement was first featured in [[Halo: Reach ViDoc: Once More Unto the Breach|Once More Unto the Breach ViDoc]] and is more noticeable in [[Forge World]]'s open landscape. | While previous ''Halo'' titles have made use of the technology, the impostering technology implemented in those titles was fairly simple and not refined until ''Halo: Reach''. During the development of ''Halo: Reach'', Bungie made considerable revisions to the technology so that it would perform efficiently without sacrificing the [[wikipedia:level of detail|level of detail]]. This refinement was first featured in [[Halo: Reach ViDoc: Once More Unto the Breach|Once More Unto the Breach ViDoc]] and is more noticeable in [[Forge World]]'s open landscape. | ||